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2013-10-26Changed 'tick' variables to 64 bitHaru1-5/+5
- This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems) - Updated the RDTSC help message in the configure script to also warn users about issues with SpeedStep enabled systems. - On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added for a follow-up patch, as I want this one to be as small as possible) - Note: on Windows versions earlier than 6.x (Vista, Server 2008), the tick overflow issue is NOT fixed, since they don't support the function used to retrieve a 64 bit tick. This isn't a big issue, since those platforms are already - or going soon to be - out of their extended support period, and it's already advisable to upgrade, for other reasons. If you're the unfortunate user of such a system, it is recommended that you reboot your machine at least once every 49 days for Hercules to work reliably. - Note: To clear some doubts, since I've already been asked, this has absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about a variable's size, not the size of registers of your CPU, and your 32bit CPU will be able to handle this just fine. Signed-off-by: Haru <haru@dotalux.com>
2013-09-27HPM: Elemental.c Completedshennetsind1-10/+33
Moved missing vars and declarations of interest into the interface, removed duplicate mentions of elemental within calls to shorten wherever it made sense to. And on a minor thing updated the duel.h header given the file had been previously modified (when the duel interface was implemented) Signed-off-by: shennetsind <ind@henn.et>
2013-09-16HPM: Unit.c Interfaceshennetsind1-106/+100
Fully Interfaced Signed-off-by: shennetsind <ind@henn.et>
2013-07-29Added elemental interfaceSusu1-94/+106
2012-12-30-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for ↵glighta1-6/+6
skill_lv -Optimise type from int to int16 in order to reduce ram consumtion. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17065 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-11Happy Holidays and Happy 12/12/12 :)rud0lp201-2/+3
Update Elemental summon to its official behavior - Fixed missing skill features of Ventus(bugreport:6792,bugreport:6723,bugreport:6511) - Note: upgrade_svn17014.sql - And other elemental skills are to follow :) Fixed bugreport:6889 updated const.txt where it cause error to some items. Fixed bugreport:6999 where matk damage deals miss atk to plant type targets. Fixed status calculation where it doesn't give accurate result or how official calculation does. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17014 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-05- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).brianluau1-28/+28
[16969:16991/trunk/src/] will be re-committed in the next 24 hours. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-25Applied AStyle code formating as discussed on tid:74602.greenboxal21-28/+28
Removed /SAFESEH option from MSVC11 projects. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-09Dropped a incredibly wasteful and pointless (why was that there i wonder) ↵shennetsind1-1/+0
3100byte => ~3kb memory waste PER active elemental unit in the server git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16894 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-09- Removed backup.pl (for TXT servers) and vs9-to-vs8.php (outdated versions);momacabu1-2/+1
- Merged @killmonster2 with @killmonster tid:73632; - Fixed bugreport:6764, auction code was misplaced; - Follow up to r16753 (bugreport:6523), fixed bugreport:6673, using Gravitational Field with Safety Wall would keep the character immobilized. Blame myself, thankyou Lunar for the fix; - Fixed bugreport:6514, @slaveclone wouldn't be targeted by monster. Thanks to zippy; - Fixed bugreport:6837, some code was duplicated; - Fixed bugreport:6768, removed some leftovers from TXT removal; - Fixed bugreport:6868, Unequipping a weapon with Incantation Samurai card will not kill you if you have less than 999 hp and are on a non-pvp map; - Fixed wrong bit field on ai field in mob_data structure. Credits to Ind. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16881 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-09-08Fixed bugreport:6587 removed unused parameters in several damage/heal ↵shennetsind1-1/+1
functions from minions git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16760 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-04-20Initial support for Genetic, Sorcerer and Elemental Summons. Special Thanks ↵shennetsind1-0/+95
to 3CeAM for the base. Notice this revision onwards requires you to update your char sql table and add the elemental sql table (check sql-files/upgrade_svn15885_log.sql) If you step by any bugs, let us know at http://rathena.org/board/tracker/ Thank you very much. ARRIBA ARRIBA. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15885 54d463be-8e91-2dee-dedb-b68131a5f0ec