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path: root/src/map/elemental.c
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2015-10-19rename malloc.c/h to memmgr.Andrei Karas1-1/+1
2015-09-25More aggressive whitespace cleanup. Follow up to 51329e6Haru1-11/+10
Signed-off-by: Haru <haru@dotalux.com>
2015-08-15Added core HPM interfaceHaru1-1/+1
Signed-off-by: Haru <haru@dotalux.com>
2015-08-15HPM compatibility improvementsHaru1-0/+1
Improved compatibility, portability and standards conformance. - Since it is not possible to portably and reliably re-use the core's symbols in plugins, symbols are no longer exported unless explicitly required, in the UNIX builds. This mimics the Windows behavior and adds HPM compatibility to OSes such as FreeBSD. Credits to Andrei Karas for making this possible. - For convenience, it is no longer necessary to call GET_SYMBOL, since the plugin will automatically import all the available symbols when it's loaded, depending on the included headers. - Plugins are now supposed to include the "common/hercules.h" header before including anything else. Incluing common/HPMi.h, common/cbasetypes.h or conf/core.h is no longer necessary, as those are guaranteed to be automatically included by hercules.h. - HPM API version bumped to 1.1. Signed-off-by: Haru <haru@dotalux.com>
2015-07-25Reduce memory usage in HPM in skill.cAndrei Karas1-2/+2
2015-06-19Removed ".." from include directivesHaru1-30/+30
- Include directives are now directory-independent. - This will allow building plugins from other directories in future. Signed-off-by: Haru <haru@dotalux.com>
2015-06-01Replaced some of the hardcoded values with constants (map)Haru1-1/+1
- Replaced several hardcoded values with the appropriate enums. - Added documentation for some hardcoded values that haven't been replaced by enums (yet) - Minor code legibility improvements. Signed-off-by: Haru <haru@dotalux.com>
2015-05-17Fixed some issues detected by coverity scanHaru1-2/+2
Signed-off-by: Haru <haru@dotalux.com>
2015-01-18Fixing 38 issuesshennetsind1-0/+1
Addressing out of bounds read/write, pointless null checks on already deferenced variables, dead code. Special Thanks to 4144 and Haruna! Signed-off-by: shennetsind <ind@henn.et>
2014-11-16Whitespace cleanup (no code changes)Haru1-17/+24
This includes, and is not limited to: mixed or wrong indentation, excess whitespace (horizontal and vertical), misalignment, trailing spaces. Signed-off-by: Haru <haru@dotalux.com>
2014-08-29Fix status def calculation (bug:8306)Michieru1-0/+3
Updated script command 'sc_start' to allow for more variables and options rAthena 17326 (bug:8217) Fix Cart Tornado damage to official elemental crashing/memory error (thanks to Ind)
2014-08-02Fixed several issues with SO_EL_SYMPATHYHaru1-29/+33
- Corrected an issue that caused the elemental's HP and SP would _decrease to_ summon_level*5% instead of _increasing by_ said amount. - Corrected an issue that decreased the SP cost of summon elemental skills by 5% even when the Spirit Sympathy skill wasn't present. - Added/renamed some variables to prevent confusion. Please don't reuse 'i' variables for things that aren't array indices. Or don't reuse variables altogether for different purposes than their original one. - Special thanks to Kisuka. Signed-off-by: Haru <haru@dotalux.com>
2014-05-30Fixed typos inside src/Shido1-2/+2
2014-05-13Removed trailing whitespace (sources)Haru1-1/+1
Signed-off-by: Haru <haru@dotalux.com>
2014-05-10Re-commit of "Fixed order of includes in all source files"Haru1-26/+28
This reverts commit 94657284973f4037596bae468ebfbee5c217e02b.
2014-05-10Revert "Fixed order of includes in all source files"panikon1-28/+26
This reverts commit b6b3f58795288701d0e162d43fa6f0a47af913b3. Fixes issue 8184 http://hercules.ws/board/tracker/issue-8184-cart-related/
2014-05-09Fixed order of includes in all source filesHaru1-26/+28
- Changed order according to the (upcoming) code style guidelines. - Fixes several issues caused by missing headers when their include order is changed or in plugins. Signed-off-by: Haru <haru@dotalux.com>
2013-11-06Merge pull request #217 from HerculesWS/script-checkershennetsind1-1/+4
Introducing the Hercules Standalone Script Syntax Checker
2013-11-06Modified status_calc_shennetsind1-1/+1
Replaces the previous 'first' flag with a multi-option flag capable of selectively determining calls where the recalculation must not be hold by delayed damage, and therefore must take place immediately. This fixes issues caused by actions that require immediate recalculation e.g. on-level-up max_hp update, also modified @baselevel where status_calc was being called after the heal and not before, causing it not to be fully healed. Special Thanks to Haruna! <3 Signed-off-by: shennetsind <ind@henn.et>
2013-11-05Introducing the Hercules Standalone Script Syntax CheckerHaru1-1/+4
- Added a command line argument '--script-check' to check a script's syntax without running the server (and without requiring a SQL connection). Usage: ./map-server --script-check /path/to/the/script.txt - For convenience, a script-checker bash script is provided, to set the path correctly when called from a different directory. Usage: /path/to/Hercules/script-checker /path/to/the/script/to/check.txt - While the script checker will supposedly work under windows as well, no convenience scripts are currently provided for platforms other than UNIX (feel free to open a pull request with a .bat launcher or whatever you like) - Integration with IDEs or text editors is possible. In fact, I already have a fully functional plugin for vim (through vim-syntastic), and if there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD - If you want an online checker, http://haru.ws/scriptchecker/ is running this code, without modifications and will be kept up to date (without any warranty though.) - Special thanks to Ind, Yommy, Streusel, who helped making this possible, in a way or another.
2013-10-26Changed 'tick' variables to 64 bitHaru1-7/+7
- This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems) - Updated the RDTSC help message in the configure script to also warn users about issues with SpeedStep enabled systems. - On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added for a follow-up patch, as I want this one to be as small as possible) - Note: on Windows versions earlier than 6.x (Vista, Server 2008), the tick overflow issue is NOT fixed, since they don't support the function used to retrieve a 64 bit tick. This isn't a big issue, since those platforms are already - or going soon to be - out of their extended support period, and it's already advisable to upgrade, for other reasons. If you're the unfortunate user of such a system, it is recommended that you reboot your machine at least once every 49 days for Hercules to work reliably. - Note: To clear some doubts, since I've already been asked, this has absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about a variable's size, not the size of registers of your CPU, and your 32bit CPU will be able to handle this just fine. Signed-off-by: Haru <haru@dotalux.com>
2013-10-02HPM: Map.c Completedshennetsind1-1/+1
Fully Interfaced. Moved missing vars and declarations of interest into the interface, removed duplicate mentions of map within calls to shorten wherever it made sense to. Ladies and Gentleman its my pleasure to announce that with this commit we've revised all of map-server, we've learned a hell lot from this, improved many things on the go and have a number of features to be released thanks to this. *cough* hpm hooking *cough*. Signed-off-by: shennetsind <ind@henn.et>
2013-09-27HPM: Elemental.c Completedshennetsind1-42/+60
Moved missing vars and declarations of interest into the interface, removed duplicate mentions of elemental within calls to shorten wherever it made sense to. And on a minor thing updated the duel.h header given the file had been previously modified (when the duel interface was implemented) Signed-off-by: shennetsind <ind@henn.et>
2013-09-27HPM: Skill.c Completedshennetsind1-2/+2
Moved missing vars and declarations of interest into the interface. Signed-off-by: shennetsind <ind@henn.et>
2013-09-27Renamed iMap interface to mapHaru1-11/+11
Signed-off-by: Haru <haru@dotalux.com>
2013-09-27Renamed iStatus interface to statusHaru1-7/+7
Signed-off-by: Haru <haru@dotalux.com>
2013-09-25Renamed local variables that would conflict with a rename of iStatus to statusHaru1-30/+30
Signed-off-by: Haru <haru@dotalux.com>
2013-09-25Renamed iTimer interface to timer.shennetsind1-11/+11
Also removed duplicate mentions of timer within calls to shorten.
2013-09-16HPM: Npc.c Interfaceshennetsind1-1/+1
Fully Interfaced. Special Thanks to Haruna Signed-off-by: shennetsind <ind@henn.et>
2013-09-16HPM: Unit.c Interfaceshennetsind1-984/+985
Fully Interfaced Signed-off-by: shennetsind <ind@henn.et>
2013-07-29Added intif interfaceSusu1-2/+2
2013-07-29Added elemental interfaceSusu1-944/+984
2013-07-04- Added interface iStatus (needed to renamed it because A LOT of variables ↵Susu1-7/+7
are already called 'status')
2013-06-08Follow up d73783f22b2bb881aab74524d153d89a5932a199shennetsind1-1/+1
Adjusting pc.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i') Signed-off-by: shennetsind <ind@henn.et>
2013-06-07Hercules Renewal Phase One : pc, party, map, timerSusu1-34/+33
Added iPc, iParty, iMap, iTimer to HPM exported interfaces
2013-03-29Hercules Renewal: clif.cshennetsind1-9/+9
1st Phase Complete. http://hercules.ws/board/topic/237-hercules-renewal/ Signed-off-by: shennetsind <ind@henn.et>
2013-03-02Hercules Renewal: skill.cshennetsind1-11/+11
http://hercules.ws/board/topic/237-hercules-renewal/ Signed-off-by: shennetsind <ind@henn.et>
2013-03-01Hercules Renewal: battle.cshennetsind1-7/+7
http://hercules.ws/board/topic/237-hercules-renewal/ Signed-off-by: shennetsind <ind@henn.et>
2013-02-16Updating the Headers across source filesshennetsind1-1/+1
And adding missing ones. Signed-off-by: shennetsind <ind@henn.et>
2013-02-07Fixing mistake in modified source code headersshennetsind1-1/+1
Signed-off-by: shennetsind <ind@henn.et>
2013-01-31Fixed Bug #3080shennetsind1-4/+6
Replaced strncpy with safestrncpy where I found would be beneficial. http://hercules.ws/board/tracker/issue-3080-safestrncpy-instead-of-strncpy-where-applicable/ Also modifying headers accordingly. Signed-off-by: shennetsind <ind@henn.et>
2012-12-31-Follow up r17065 fiw splash skill being broken.glighta1-1/+2
-Also revert unintentional change of GDI_SKILLLV (even if useless enum) bugreport:7076 --All type change related to tid:75123 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17067 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-30-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for ↵glighta1-165/+165
skill_lv -Optimise type from int to int16 in order to reduce ram consumtion. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17065 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-26Fixed Elemental HP/SP bar not being displayed to the client after being ↵aleos1-0/+2
warped to master when HP/SP is full. (bugreport:5636) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17045 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-14Fixed bugreport:7007 where summoning elemental w/o SO_EL_SYMPATHY causes its ↵rud0lp201-5/+14
HP/SP turns 0. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17022 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-11Happy Holidays and Happy 12/12/12 :)rud0lp201-13/+121
Update Elemental summon to its official behavior - Fixed missing skill features of Ventus(bugreport:6792,bugreport:6723,bugreport:6511) - Note: upgrade_svn17014.sql - And other elemental skills are to follow :) Fixed bugreport:6889 updated const.txt where it cause error to some items. Fixed bugreport:6999 where matk damage deals miss atk to plant type targets. Fixed status calculation where it doesn't give accurate result or how official calculation does. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17014 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-05- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).brianluau1-744/+714
[16969:16991/trunk/src/] will be re-committed in the next 24 hours. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-25Applied AStyle code formating as discussed on tid:74602.greenboxal21-714/+744
Removed /SAFESEH option from MSVC11 projects. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-09Dropped a incredibly wasteful and pointless (why was that there i wonder) ↵shennetsind1-4/+1
3100byte => ~3kb memory waste PER active elemental unit in the server git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16894 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-09- Removed backup.pl (for TXT servers) and vs9-to-vs8.php (outdated versions);momacabu1-9/+1
- Merged @killmonster2 with @killmonster tid:73632; - Fixed bugreport:6764, auction code was misplaced; - Follow up to r16753 (bugreport:6523), fixed bugreport:6673, using Gravitational Field with Safety Wall would keep the character immobilized. Blame myself, thankyou Lunar for the fix; - Fixed bugreport:6514, @slaveclone wouldn't be targeted by monster. Thanks to zippy; - Fixed bugreport:6837, some code was duplicated; - Fixed bugreport:6768, removed some leftovers from TXT removal; - Fixed bugreport:6868, Unequipping a weapon with Incantation Samurai card will not kill you if you have less than 999 hp and are on a non-pvp map; - Fixed wrong bit field on ai field in mob_data structure. Credits to Ind. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16881 54d463be-8e91-2dee-dedb-b68131a5f0ec