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2020-01-13Update copyright headers for year 2020Haru1-2/+2
Signed-off-by: Haru <haru@dotalux.com>
2019-10-06Updates status changes to also keep their total timeGuilherme Menaldo1-2/+3
- This allows clients to continue the "timer" display after you login again
2018-12-14Add inventory size field into db and using it in server.Andrei Karas1-2/+2
2018-11-14Add send packet validation for connections between server and clients.Andrei Karas1-0/+1
2018-07-28Add missing field into packet ZC_NPCACK_SERVERMOVE.Andrei Karas1-1/+1
2018-07-24Implementation of the official Achievement System.smokexyz1-0/+2
Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1 Script Commands - ``` achievement_progress(<ach_id>,<obj_idx>,<progress>,<incremental?>{,<char_id>}); ``` Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out. This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules. Does not include the title system yet. A big thanks to - @MishimaHaruna for constantly reviewing. @4144 for all the support. @Asheraf for a lot of official information. Co-authored-by: "Dastgir" <dastgirp@gmail.com>
2018-07-19Replace item id shorts to int in map server.Andrei Karas1-1/+1
2018-07-01Fix some warnings caused by static functions defined and unusedHaru1-0/+2
Signed-off-by: Haru <haru@dotalux.com>
2018-07-01Change functions to static where possible (Part 4 - map)Haru1-75/+136
This fixes issues with plugins defining symbols with the same names Signed-off-by: Haru <haru@dotalux.com>
2018-04-22Remove the stat-reporting mechanismHaru1-19/+2
Signed-off-by: Haru <haru@dotalux.com>
2017-11-05Reduce confusion between skill IDs and skill DB indexes (part 2)Haru1-3/+3
Remove MAX_SKILL in favor of MAX_SKILL_DB, when referring to the maximum skill DB index. This is opposed to MAX_SKILL_ID, the maximum skill ID. Signed-off-by: Haru <haru@dotalux.com>
2017-05-22Add storage_data reception, parsing and sending to/from the map-server.Smokexyz1-0/+3
Remove loading and saving of storage_data through char.c Re-declaration of structure storage_data as a vector. Re-code of portions in the map-server using storage_data. A new approach is taken by saving the loaded storage data from sql into memory for the duration of the session, thereby removing the need of querying the database to re-load all items everytime a storage save routine is issued from the map-server. Saving of storage items is done through a new function that significantly reduces the number of queries compared to char_memitemdata_tosql(), and therefore run-time speed. This method potentially reduces the number of update and delete queries from MAX_STORAGE (which could be >= 600) times to literally 1. Storage items are stored in a dynamically allocated array and handled accordingly. struct mmo_charstatus size reduces by 34,800 bytes. Update pc_checkitem() with masks for item checks. `sd->state.itemcheck` has been changed to `sd->itemcheck` of type `enum pc_checkitem_types` `battle/items.conf` has been updated to reflect configuration changes. Further updates to assert a successful reception of storage data in related functions.
2016-12-03Add function to retrieve the appropriate fame list type for a job mapidHaru1-14/+6
This commit adds the function `pc->famelist_type()` to retrieve the appropriate fame list for a given job (common operation). When the given job ID doesn't have an appropriate fame list, the newly introduced value RANKTYPE_UNKNOWN is returned. Signed-off-by: Haru <haru@dotalux.com>
2016-12-03Clarify some Job Class vs MapID confusion (2/2)Haru1-6/+12
This commit ensures that `sd->job` and related variables only contain MapIDs (i.e. the serverside optimized values, where High Novice is MAPID_NOVICE | JOBL_UPPER) and are never checked against the client-based Job Class values. As a rule of thumb, from now on, when a variable is named `job` or `jobid`, it is intended to contain a MapID and not a Job Class ID. The type of such variable shall be an unsigned `uint16` or `uint32`. To ensure that related third party code is also verified when this commit is merged, the variable `struct map_session_data::class_ (i.e. `sd->class_`) is renamed to `job`. Some issues in related lines are also fixed, including: - The atcommand `@mount` would not check properly that the requesting character is a 2nd class Swordsman type. - `pc->addfame()` would silently accept invalid MapIDs, sending unknown values to the client (more on this in a subsequent commit). - `pc->famerank()` would not use the passed job as a bitmask, causing the caller to have to mask it beforehand (more on this in a subsequent commit). - The Soul Linker check in TK_JUMPKICK wasn't future-proof (no harm caused currently). - Gunslingers would be able to be targeted by Spiritual Bestowment (`MO_KITRANSLATION`) and Spiritual Sphere Absorption (`MO_ABSORBSPIRITS`) due to a faulty check introduced when the Rebellion class was implemented (causing unintended interaction with Coins). Signed-off-by: Haru <haru@dotalux.com>
2016-10-28Fixed copyright year for 2016Lemongrass31101-1/+1
2016-07-25Added a missing entry into messages.conf and added some comments where ↵epuncker1-2/+2
missing, ref #1282
2016-07-03Add into travis configure option --enable-buildbot.Andrei Karas1-0/+2
Also disable all known default warnings if build bot option enabled.
2016-03-20Dropped typedefs from union DBKey and struct DBDataHaru1-3/+6
Signed-off-by: Haru <haru@dotalux.com>
2016-03-10Add new logging types.Andrei Karas1-2/+2
2016-02-27Corrected wrong variable type of struct status_change_data::tickHaru1-2/+3
- The variable should be signed, since it uses the value -1 to indicate infinite duration (and it's stored as signed in the database). - Added #define for the special value -1 (INFINITE_DURATION). - This fixes an issue causing status changes to fail being saved to database (thanks to Michi for reporting it). - Related to commit 8dc75721. Signed-off-by: Haru <haru@dotalux.com>
2016-02-24Removed several unnecessary explicit casts of the WFIFOP resultHaru1-2/+2
Signed-off-by: Haru <haru@dotalux.com>
2016-02-24Removed several unnecessary RFIFOP typecastsHaru1-4/+4
- While this is arguable, those explicit typecasts are potentially dangerous/misleading (for example, a const specifier might get accidentally dropped without even generating a compiler warning, or a variable type might change during code changes, and any related warning would get silenced by the explicit typecast). - As a reminder Hercules is written in C, and not in C++ (and there's no such thing as "compiling in C++ mode" - they're two different languages.) As such, it is legal to let the compiler automatically promote void* from/to any non-const pointer type, as well as const void* from/to any const pointer type. Signed-off-by: Haru <haru@dotalux.com>
2016-02-24Added const qualifier to several variable/argument pointersHaru1-2/+2
- This is necessary for compatibility with a const RFIFOP. Signed-off-by: Haru <haru@dotalux.com>
2016-02-19Add noreturn attributes.Andrei Karas1-1/+3
Also add compiler flag for check for missing noreturn attributes.
2016-02-19Fix all known warnings from compiler flags -Wformat*Andrei Karas1-4/+4
Add all missing -Wformat flags into configure.
2016-01-25Fix packet id being sent encrypted to Hercules Plugin Manager.hemagx1-3/+3
Now packet id will be passed to Hercules Plugin Manager instead of let it figure it on itself
2016-01-06Replaced some explicit casts with BL_UCAST/BL_UCCASTHaru1-3/+3
- Replaced the map-iterator related casts. Signed-off-by: Haru <haru@dotalux.com>
2016-01-06Change all TBL_PC to struct map_session_data as per style guidelineshemagx1-5/+7
Signed-off-by: Haru <haru@dotalux.com>
2015-12-15Added GPL-compliant header to all sources and build scriptsHaru1-4/+20
Signed-off-by: Haru <haru@dotalux.com>
2015-10-19rename malloc.c/h to memmgr.Andrei Karas1-1/+1
2015-10-11Changed HPM->packets[] into an array of VECTORHaru1-11/+11
Signed-off-by: Haru <haru@dotalux.com>
2015-09-25More aggressive whitespace cleanup. Follow up to 51329e6Haru1-7/+1
Signed-off-by: Haru <haru@dotalux.com>
2015-09-14Add missing checks into chrif.cAndrei Karas1-4/+27
2015-08-15Added core HPM interfaceHaru1-3/+3
Signed-off-by: Haru <haru@dotalux.com>
2015-08-15HPM compatibility improvementsHaru1-0/+1
Improved compatibility, portability and standards conformance. - Since it is not possible to portably and reliably re-use the core's symbols in plugins, symbols are no longer exported unless explicitly required, in the UNIX builds. This mimics the Windows behavior and adds HPM compatibility to OSes such as FreeBSD. Credits to Andrei Karas for making this possible. - For convenience, it is no longer necessary to call GET_SYMBOL, since the plugin will automatically import all the available symbols when it's loaded, depending on the included headers. - Plugins are now supposed to include the "common/hercules.h" header before including anything else. Incluing common/HPMi.h, common/cbasetypes.h or conf/core.h is no longer necessary, as those are guaranteed to be automatically included by hercules.h. - HPM API version bumped to 1.1. Signed-off-by: Haru <haru@dotalux.com>
2015-08-15Moved session array into the socket interfaceHaru1-16/+16
Signed-off-by: Haru <haru@dotalux.com>
2015-08-15Cleaned up socket interfaceHaru1-18/+18
- Replaced some macro calls with the proper interface syntax - Removed useless macros and workarounds API changes summary: - WFIFOSET() can now be safely used both inside and outside socket.c - RFIFOSKIP() can now be safely used both inside and outside socket.c - do_close() is now sockt->close() - flush_fifo() is now sockt->flush() - flush_fifos() is now sockt->flush_fifos() - getips() is now sockt->getips() - host2ip() is now sockt->host2ip() - ip2str() is now sockt->ip2str() - ntows() is now sockt->ntows() - make_connection() is now sockt->make_connection() - make_listen_bind() is now sockt->make_listen_bind() - realloc_fifo() is now sockt->realloc_fifo() - realloc_writefifo() is now sockt->realloc_writefifo() - session_isActive() is now sockt->session_is_active() - session_isValid() is now sockt->session_is_valid() - set_defaultparse() is now sockt->set_defaultparse() - set_eof() is now sockt->eof() - set_noblocking() is now sockt->set_noblocking() - str2ip() is now sockt->str2ip() Signed-off-by: Haru <haru@dotalux.com>
2015-07-25Reduce memory usage in HPM in skill.cAndrei Karas1-2/+2
2015-06-19Cleaned up some #includesHaru1-8/+7
Signed-off-by: Haru <haru@dotalux.com>
2015-06-19Removed ".." from include directivesHaru1-26/+26
- Include directives are now directory-independent. - This will allow building plugins from other directories in future. Signed-off-by: Haru <haru@dotalux.com>
2015-06-01Replaced some of the hardcoded values with constants (map)Haru1-7/+8
- Replaced several hardcoded values with the appropriate enums. - Added documentation for some hardcoded values that haven't been replaced by enums (yet) - Minor code legibility improvements. Signed-off-by: Haru <haru@dotalux.com>
2015-06-01Replaced some of the hardcoded values with constants (char)Haru1-26/+21
- Replaced several hardcoded values with the appropriate enums. - Added documentation for some hardcoded values that haven't been replaced by enums (yet) - Minor code legibility improvements. Signed-off-by: Haru <haru@dotalux.com>
2015-04-25Fixed @changesex issues on PACKETVERs that don't support per-character sex.Haru1-8/+29
- Fixes bugreport:8504 http://hercules.ws/board/tracker/issue-8504-changesex/ - Existing database entries with an incorrect per-character sex will be fixed automatically when the character logs in to match the account's sex, if the PACKETVER doesn't support per-character sex. Signed-off-by: Haru <haru@dotalux.com>
2015-02-23Hercules Ultimate Localization Designshennetsind1-12/+12
Servers can now run on any number of languages, without editing npc files. Designed by Haruna and Ind http://hercules.ws/board/topic/8687-hercules-ultimate-localization-design/ Signed-off-by: shennetsind <ind@henn.et>
2015-01-20Minor fixes and tweaks suggested by cppcheckHaru1-3/+2
- Variable scopes reduced - Parenthesized ambiguous expressions - Removed or added NULL checks where (un)necessary - Corrected format strings - Fixed typos potentially leading to bugs Signed-off-by: Haru <haru@dotalux.com>
2015-01-18Fixing 38 issuesshennetsind1-2/+2
Addressing out of bounds read/write, pointless null checks on already deferenced variables, dead code. Special Thanks to 4144 and Haruna! Signed-off-by: shennetsind <ind@henn.et>
2014-11-16Whitespace cleanup (no code changes)Haru1-157/+136
This includes, and is not limited to: mixed or wrong indentation, excess whitespace (horizontal and vertical), misalignment, trailing spaces. Signed-off-by: Haru <haru@dotalux.com>
2014-10-26HPM Hooks UpdateHercules.ws1-4/+4
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-10-26- Can't cast icewall more than once on the same center cell. Special thanks ↵Michieru1-2/+5
to Ind - Service for you now work properly on all skill level. - Fixed a problem that sometimes randomly a status change was removed on logout although it shouldn't. Special thanks to Playtester
2014-09-20Replaced hardcoded values with constants for status_change_start's flagHaru1-1/+2
- Please use the values from enum scstart_flag when calling status_change_start or related functions. - This also applies to the sc_start script commands. Signed-off-by: Haru <haru@dotalux.com>