Age | Commit message (Collapse) | Author | Files | Lines |
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Rewrote fame ranking lists- changed MAP_NAME_LENGTH to 12, now there's MAP_NAME_LENGTH_EXT at 16 for
uses where there is / may be the .gat extension, code adjusted accordingly
- moved map_normalize_name to mapindex_normalize_name so that everything
handling map names uses the same extension-removing function
- greatly enhanced the map cache generator, complete documentation on the
tool and the map cache format can be found in doc/
- the map cache format changed a bit as a consequence, but of course a new
valid one is included (contains latest Nameless Island maps)
- fixed a duplicate entry in map index
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10167 54d463be-8e91-2dee-dedb-b68131a5f0ec
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a string argument is specified without a size limit.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10111 54d463be-8e91-2dee-dedb-b68131a5f0ec
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direct uses to the defines.
Ref: http://www.eathena.ws/board/index.php?showtopic=145235
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10091 54d463be-8e91-2dee-dedb-b68131a5f0ec
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say you should be.
- Moved skill db reading before loading mobs so that the new mob condition checks work.
- Cleaned up the warning/errors of the mob skill reading function. They are now warnings if the skill is read anyway (default conditions are used) and an error when the skill is not loaded.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10075 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10054 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10003 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Probably corrected delitem not deleting pet eggs at all.
- Possibly nullpo fix on npcskilleffect
- Corrected a warning when using #fakename
- Hopefully fixed hidenpc/disablenpc not working on Guild flag sprites.
- Mob skill state "anytarget" no longer triggers when the mob has an item-target (looting).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9991 54d463be-8e91-2dee-dedb-b68131a5f0ec
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that 70 char limit of the input area.
- Fixed #lvup having the gm level check backwards.
- Fixed the stormgust freeze counter going up even if the attack is blocked/cancelled.
- Updated mes_len_check to receive max expected size as well (clif.c)
- Cleaned up parsing functions for /mm, /resetskill, /resetstate, /item, /monster, /hide
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9811 54d463be-8e91-2dee-dedb-b68131a5f0ec
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if you had 0 status points at that time.
- Fixed MvP exp and item rewards being given even when the mob_dead flag specifies you should not receive exp or items.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9795 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed Venom Splasher not being Poison elemental
- Cleaned up #blv
- Fixed the skill tree not always updating when using @allskill
- Probably fixed the target-change on melee attack setting not working.
- Moved the deletion of the invincible timer when using skills so that it is not deleted for skills such as Ashura (when just selecting a target)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9791 54d463be-8e91-2dee-dedb-b68131a5f0ec
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'aegis name', then the 'normal' name is used instead.
- Updated the @/# commands that take an item name so that you can use quotes when specifying item names with spaces in them. For example, @item "poring card" 1 will work now. Note that only the commands that work on ONE item have been updated, those that do an item list need to be updated as well.
- Removed some garbage from the item_data structure.
- Improved a bit the description of the mvp item get time config settings.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9767 54d463be-8e91-2dee-dedb-b68131a5f0ec
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using langtype 10/11 (the |XY codepage indicator wasn't being trimmed)
* Fixed some joker's code trying to dereference a null pointer in atcommand_param
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9679 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9626 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- renamed atcommand_sub to is_atcommand_sub (charcommand too)
- reformatted conf-tmpl's comments a bit
- and a fix to the stable changelog to make my last commit more descriptive
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9625 54d463be-8e91-2dee-dedb-b68131a5f0ec
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checking if UINT_MAX has been defined.
- Minor changes in pc_readdb related to max_level being unsigned.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9561 54d463be-8e91-2dee-dedb-b68131a5f0ec
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command_symbol
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9431 54d463be-8e91-2dee-dedb-b68131a5f0ec
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txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
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54d463be-8e91-2dee-dedb-b68131a5f0ec
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modified Changelog-Trunk.txt
modified src/map/atcommand.c
modified src/map/charcommand.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9393 54d463be-8e91-2dee-dedb-b68131a5f0ec
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character name and ":".
modified Changelog-Trunk.txt
modified src/map/atcommand.c
modified src/map/atcommand.h
modified src/map/charcommand.c
modified src/map/charcommand.h
modified src/map/clif.c
modified src/map/map.c
modified src/map/script.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9230 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Splitted log_pick into log_pick_pc and log_pick_mob to avoid ugly type-casting.
- Fixed log_chat not recording anything if the server is compiled in SQL mode and sql_logs is turned off (it should then record to a plain txt file)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9017 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8863 54d463be-8e91-2dee-dedb-b68131a5f0ec
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with negative levels. Also made it reset your stats if there wasn't enough to substract from.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8861 54d463be-8e91-2dee-dedb-b68131a5f0ec
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message to trigger one very single chat, instead of only for actual @/# command invocation.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8817 54d463be-8e91-2dee-dedb-b68131a5f0ec
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blocked from using commands (eg: "prontera.gat mapflag nocommand 40" disables commands to characters in the GM range 0~39)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8733 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8499 54d463be-8e91-2dee-dedb-b68131a5f0ec
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commands.
- Moved s_pet structure from map_session_data to pet_data, this enabled the removal of a few redundant values in the pet_data structure (name, class, equip)
- Pet offensive skills who's inf value is self will be casted on the pet now (for stuff like Grand Cross)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8301 54d463be-8e91-2dee-dedb-b68131a5f0ec
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define EQP_ARMS to specify both arm-slots.
- Some minor code cleanups to take account for the above, fixed Strip shield/weapon removing both.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8177 54d463be-8e91-2dee-dedb-b68131a5f0ec
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of the mastery function so that it may apply to all skills except Soul Breaker.
- Changed name of the setting log_pick to log_filter since that's what it does now.
- Modified enable_logs so that instead of a 0/1 setting, you can specify which kind of events to log (so you can use a combination), see log_athena for the bitmask configuration.
- Cleaned a bit the contents of log_athena.conf
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8129 54d463be-8e91-2dee-dedb-b68131a5f0ec
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as an enemy by anything. Also added alias "@battleignore" which does the same as monsterignore.
- Fixed magic power setting your min matk as max-matk.
- Modified the packets involved in @fakename in hopes it'll refresh correctly on nearby clients now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7620 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Reenabled @changesex
- Added function pet_create_egg which handles creating pet eggs correctly (when passed item id is indeed a valid petegg). Applied this on @createitem and getitem.
- Cleaned up code of @item
- Added define UNKNOWN_ITEM_ID (512 = apple)
- Added IT_* enumation item_Types to identify said data from items.
- Cleaned up the itemdb_isequip functions. itemdb_isequip will now return if the item is equipable by players, itemdb_isstackable returns if the item can be stacked, and itemdb_isidentified returns if the item should drop identified.
- Added defines CARD0_PET/CARD0_FORGE/CARD0_CREATED to identify if a given item has "invalid" cards, added define function itemdb_isspecial to simplify this check.
- Removed itemdb.c considering item ids above 20000 as invalid.
- Cleaned up script commands getitem and card-counting related ones.
- Cleaned up a bit more pc_isequip
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7613 54d463be-8e91-2dee-dedb-b68131a5f0ec
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indexes, makes equipping related code much easier to read.
- Also cleaned up pc_equipitem. When dual wielding or equipping accessories, if the client actually specifies one of the two positions, it will be taken into account.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7550 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- clif_specialeffect to use the enums.
[Improved]:
- buildin_specialeffect and buildin_specialeffect2 to accept effect area definition.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6855 54d463be-8e91-2dee-dedb-b68131a5f0ec
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agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
- Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db.
- Berserk's HP cost interval is now defined as time2.
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
- Rewrote the @heal related functions to use the new status_* healing functions.
- Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc)
- Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it.
- Added defines for Elements (ELE_*)
- Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure.
- Rewrote and cleaned up battle_calc_misc_attack
- Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4)
- Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type
- Cleaned up pet.c to stop invoking status_calc_pc when unnecessary
- Modified skill_calc_heal to take into account the MEDITATION bonus.
- Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition
- Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50)
- Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items.
- Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends.
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills.
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
- Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...)
- Added StatusChangeFlagTable to store which statuses are changed by each SC
- Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl
- Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp)
- Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc)
- Made all the status_calc functions static.
- Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments.
- Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed.
- Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data)
- The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4)
- Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones.
- Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost.
- Changed Chase Walk to store Speed adjustment on val3, sp cost in val4
- Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking.
- Changed Wind walk to store speed bonus on val3
- Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs)
- Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4
- Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_*
- Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map.
- Modified status_change_timer to use the status_charge function rather than directly substracting SP
- Added SC_ELEMENTALCHANGE to modify someone's base defense element.
- pc_clean_skilltree will now also remove item-granted skills.
- Learning skills will now only invoke status_calc_pc when the skill is passive.
- Cleaned up pc_steal_coin
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned.
- Cleaned up pc_ regen related functions.
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
- Cleaned up mob_dead code.
- Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6]
- mob special ai state 3 signals summon flora.
- Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET
- Cleaned up some pet functions, made the menu functions receive as argument both pet and master.
- Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed npc_event_sub from npc.h and moved it to npc.c
- Cleaned up #warp to prevent spitting non-walkable tile warnings.
- Changed the meaning of msg_athena 2, it is now "invalid target cell, randomizing".
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6114 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Some more standard C code cleanups.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6038 54d463be-8e91-2dee-dedb-b68131a5f0ec
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so it may compile with the Borland C.
- Modified Charcommand_stats to make it standard C as well.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6037 54d463be-8e91-2dee-dedb-b68131a5f0ec
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"nullpo.h"> -> <include "../common/nullpo.h">)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5985 54d463be-8e91-2dee-dedb-b68131a5f0ec
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disrupting the catch process.
- Added Safetywall to the list not blocked by Dispell.
- Added some include limits.h required by window compiles.
- Corrected Wedding rings being trade-able.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5772 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5770 54d463be-8e91-2dee-dedb-b68131a5f0ec
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from MSVC)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5769 54d463be-8e91-2dee-dedb-b68131a5f0ec
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necessary to prevent overflows.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5762 54d463be-8e91-2dee-dedb-b68131a5f0ec
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eggs. Cleaned up a bit the function as well.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5530 54d463be-8e91-2dee-dedb-b68131a5f0ec
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guild skill
- Fixed #save not working on maps not in the current map server.
- Added battle config clear_skills_on_death to decide whether all ground-based skills should be removed when you die. Defaults to yes.
- Changed Magic Crasher's element to -1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5472 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added mapflag nocommand which blocks @/# commands unless your gm level is above gm_skill_unconditional's level.
- Fixed weapon scripts not being executed unless the weapon was forged.
- gm_skill_unconditional is now a no/gm-level setting instead of yes/no
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5446 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Also changed their pl to -1 so they carry the elemeso they carry the element.
- Warm skills now damage other players for 60sp per hit.
- Warm skill damage interval decreased to 100ms instead of 1000ms.
- TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode it dodges everything.
- Cleaned up and expanded the sc_def_rate battle config. The new battle flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def
- Modified Marionette Control so that the max bonus stats you get is capped to your server's defined max stats instead of 99.
- Mobs are no longer affected by the vs_traps_bctall switch.
- Added function pc_damage_sp to damage the SP of players.
- Modified Warm skills so that it only hurts SP of players while attacking/knocking back mobs.
- Autospell loop breaks after one skill is successful.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5288 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added pc_resetskill when lowering job level and there's not enough skpoints to substract.
- Fixed compile error of SG_FUSION in pc.c
- Modified pc_resetskill to receive a flag to indicate if it should or not do status_calc_pc and send skill block updates. Meant to optimize performance when used in the middle of a larger update.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5269 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Water elementals can be frozen again.
- Fixed the sc_def equation in status_change_start
- Fixed an extra semi-colon that broke win32 compiles.
- Some rewriting of bounds checks in @baselvup, @joblvup and the # equivalents to prevent signed/unsigned comparisons.
- Now slaves give exp/loot (exception: player slaves still stick to the old rules)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5267 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the player is in trick dead state.
- Venom Splasher always hits (but splash damage targets can still avoid it)
- Using autoloot with no arguments now toggles it between @autoloot 0 and @autoloot 100%
- Falcon Assault now takes Blitz Beat lv5 as base damage.
- Fixed pc_makesavestatus not updating status.option correctly.
- Corrected Waterball so that higher levels can do insane amount of hits.
- Altered slave behaviour. No more random walking, will stay within 2 cells of their master.
- Reverted the Summon Slave behaviour to not adjust level based on number of current slaves.
- Coma no longer sends SP to 1.
- Updated Meteor so that when level 11 or more is casted, the area over which meteors fall is tripled.
- Dark elemental characters are now inmune to Curse.
- Fixed sc_data saving to sql buffer building method. Thanks to its_sparky.
- Changed the map zone reading from using pow to a bit shift.
- Experience has now been changed to unsigned int, and is read as such from the dbs.
- Increased HT_DETECTING seek range to 7x7
- Added function map_foreachinrange which actually checks distance of nearing objects (unlike for each in area which uses a square area), may come handy for future code.
- Corrected Venom Splasher: Being hit does not cancels it, works at 75% or less of target's HP, being hit normally while under the count has a chance of causing poison. Damage is +400% + 50*lv%
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5204 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed a possible crash bug in SC_POISONREACT handling.
- Simplified the skill trigger code for ST_PRESERVE, SG_FUSION, SG_*_COMFORT
- Unified the status change variables into a single structure (sc_count, opt1, opt2, opt3, option, and the array of status change data) which should make it easier to handle sc related stuff.
- TK_DODGE now won't trigger if your opt1 is set ;)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5154 54d463be-8e91-2dee-dedb-b68131a5f0ec
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