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2013-11-06Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind1-1/+1
2013-11-06BG Queue Updateshennetsind1-4/+5
Enabled Party/Guild joining methods, Implements first attempt at the splitting algorithm (Thanks to jaBote!) Checks item 1 on issue #69 Help us test! -- http://hercules.ws/board/topic/1302-bg-queue-debug/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-05Introducing the Hercules Standalone Script Syntax CheckerHaru1-1/+1
- Added a command line argument '--script-check' to check a script's syntax without running the server (and without requiring a SQL connection). Usage: ./map-server --script-check /path/to/the/script.txt - For convenience, a script-checker bash script is provided, to set the path correctly when called from a different directory. Usage: /path/to/Hercules/script-checker /path/to/the/script/to/check.txt - While the script checker will supposedly work under windows as well, no convenience scripts are currently provided for platforms other than UNIX (feel free to open a pull request with a .bat launcher or whatever you like) - Integration with IDEs or text editors is possible. In fact, I already have a fully functional plugin for vim (through vim-syntastic), and if there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD - If you want an online checker, http://haru.ws/scriptchecker/ is running this code, without modifications and will be kept up to date (without any warranty though.) - Special thanks to Ind, Yommy, Streusel, who helped making this possible, in a way or another.
2013-10-26Changed 'tick' variables to 64 bitHaru1-3/+3
- This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems) - Updated the RDTSC help message in the configure script to also warn users about issues with SpeedStep enabled systems. - On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added for a follow-up patch, as I want this one to be as small as possible) - Note: on Windows versions earlier than 6.x (Vista, Server 2008), the tick overflow issue is NOT fixed, since they don't support the function used to retrieve a 64 bit tick. This isn't a big issue, since those platforms are already - or going soon to be - out of their extended support period, and it's already advisable to upgrade, for other reasons. If you're the unfortunate user of such a system, it is recommended that you reboot your machine at least once every 49 days for Hercules to work reliably. - Note: To clear some doubts, since I've already been asked, this has absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about a variable's size, not the size of registers of your CPU, and your 32bit CPU will be able to handle this just fine. Signed-off-by: Haru <haru@dotalux.com>
2013-09-24Renamed some variables forgotten when adding the battleground interfaceHaru1-1/+1
- Follow-up to 35c131c - Fixes bugreport:7721, thanks to purityz, Dastgir Pojee http://hercules.ws/board/tracker/issue-7721-lastest-update-make-map-crashing-on-battleground/ Signed-off-by: Haru <haru@dotalux.com>
2013-09-17HPM: Battleground.c Interfaceshennetsind1-17/+19
Fully Integrated. Closes #97 Signed-off-by: shennetsind <ind@henn.et>
2013-07-29BG Queue Fixesshennetsind1-0/+1
Cleared 3 out of 5, #69 Support for the cancel button, for pre-game position to return afterwards and fix to the queue position problem after first game. Signed-off-by: shennetsind <ind@henn.et>
2013-07-05DB Queue Debug Updateshennetsind1-1/+1
Some documentation update on battlegrounds.conf Fixed Hercules Queue Option constants, they're 1-2-3 not 0-1-2. Some Bugfixes to the test script, special thanks to ossi0110 http://hercules.ws/board/topic/1302-bg-queue-debug Signed-off-by: shennetsind <ind@henn.et>
2013-07-05Minor compliance adjustmentsshennetsind1-0/+1
Data provided by clang Signed-off-by: shennetsind <ind@henn.et>
2013-07-01Fixed Bug #7216shennetsind1-1/+1
Special Thanks to Shikazu, wouldn't have been able to identify this issue without his help! http://hercules.ws/board/index.php?app=tracker&showissue=7216 Signed-off-by: shennetsind <ind@henn.et>
2013-06-28BG Queue Testingshennetsind1-0/+2
http://hercules.ws/board/topic/1302-bg-queue-debug/ Signed-off-by: shennetsind <ind@henn.et>
2013-06-15bg queue minor progressshennetsind1-0/+1
Signed-off-by: shennetsind <ind@henn.et>
2013-05-30Memory Slasher - May 30 Patchshennetsind1-2/+64
http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/ Signed-off-by: shennetsind <ind@henn.et>
2012-12-05- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).brianluau1-13/+13
[16969:16991/trunk/src/] will be re-committed in the next 24 hours. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-25Applied AStyle code formating as discussed on tid:74602.greenboxal21-13/+13
Removed /SAFESEH option from MSVC11 projects. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
2011-05-14* Some NPC event related cleaning.ai4rei1-2/+2
- Made event label deprecation message a warning rather than an error, as the scripts still work regardless of whether '::On' is used or not (since r6592). - Introduced constant EVENT_NAME_LENGTH (51) for all event name struct fields to eliminate size inconsistency across all objects (was 50 and 51). - Fixed event names, that are considered special attributes, were not wiped when the value was 0 (since r5707). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14817 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-29- Implementing official battleground "emblem" crossed swords icon.zephyrus1-6/+1
- Removing the custom guild packets from Battleground as they are not needed anymore. - Scripts updated. - In this way, you get "battle cursor" over your same team, but that's how official does. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13635 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-04Small edits to battleground code (bugreport:2816)ultramage1-50/+50
- removed bg_idle_announce setting (could be considered later) - moved crystal protection code to battle_calc_bg_damage - removed mob state 'inmunity' in favor of a script-based solution - removed unneeded 'setmobdata' (fixes collision with mob controller) - added svn:eol-style native for battleground code git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13565 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-02-26- Second Part of BattleGround Implementation.zephyrus1-0/+50
* Still need to merge visual studio files and scripts. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13551 54d463be-8e91-2dee-dedb-b68131a5f0ec