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path: root/src/map/battleground.h
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2015-10-11Cleanup of the HPluginData implementation (second part)Haru1-2/+1
- Changed the hplugin_data_store's array into a VECTOR. Signed-off-by: Haru <haru@dotalux.com>
2015-10-11Cleanup of the HPluginData implementation (First part)Haru1-3/+2
- Several explicit casts are removed, to have a slightly better type-checking at compile time. - A destructor function is provided, to remove code duplication. Signed-off-by: Haru <haru@dotalux.com>
2015-08-15HPM compatibility improvementsHaru1-3/+3
Improved compatibility, portability and standards conformance. - Since it is not possible to portably and reliably re-use the core's symbols in plugins, symbols are no longer exported unless explicitly required, in the UNIX builds. This mimics the Windows behavior and adds HPM compatibility to OSes such as FreeBSD. Credits to Andrei Karas for making this possible. - For convenience, it is no longer necessary to call GET_SYMBOL, since the plugin will automatically import all the available symbols when it's loaded, depending on the included headers. - Plugins are now supposed to include the "common/hercules.h" header before including anything else. Incluing common/HPMi.h, common/cbasetypes.h or conf/core.h is no longer necessary, as those are guaranteed to be automatically included by hercules.h. - HPM API version bumped to 1.1. Signed-off-by: Haru <haru@dotalux.com>
2015-06-19Cleaned up some #includesHaru1-2/+7
Signed-off-by: Haru <haru@dotalux.com>
2015-06-19Removed ".." from include directivesHaru1-3/+3
- Include directives are now directory-independent. - This will allow building plugins from other directories in future. Signed-off-by: Haru <haru@dotalux.com>
2015-02-11Battleground Data to HPM Structdastgir1-0/+4
2015-01-12Blocked compilation of plugins that use unavailable functionsHaru1-0/+2
- Rather than failing at runtime, plugins that try to access non-interfaced, unavailable functions or variables, will now show an error at compile-time. Signed-off-by: Haru <haru@dotalux.com>
2014-07-11Fixed reserved __identifier violationsHaru1-3/+3
- Complies with CERT DCL37-C - Fixes issue #293 (special thanks to elfring) Signed-off-by: Haru <haru@dotalux.com>
2014-05-10Re-commit of "Fixed order of includes in all source files"Haru1-1/+1
This reverts commit 94657284973f4037596bae468ebfbee5c217e02b.
2014-05-10Revert "Fixed order of includes in all source files"panikon1-1/+1
This reverts commit b6b3f58795288701d0e162d43fa6f0a47af913b3. Fixes issue 8184 http://hercules.ws/board/tracker/issue-8184-cart-related/
2014-05-09Fixed order of includes in all source filesHaru1-1/+1
- Changed order according to the (upcoming) code style guidelines. - Fixes several issues caused by missing headers when their include order is changed or in plugins. Signed-off-by: Haru <haru@dotalux.com>
2014-03-18BG Queue Fixes & +++shennetsind1-3/+13
Fixed issue where players would be able to join a ongoing game when queueing by meeting the criteria. Fixed/Implemented the maximum_afk_seconds setting. Fixed issue with the maxPlayers arena setting that'd cause the maximum to be less than specified. Added a new battlegrounds.conf setting "allowedTypes" for arenas in order for further customisation. Expect a few more soon. Special Thanks to AnnieRuru Signed-off-by: shennetsind <ind@henn.et>
2014-02-02Introducing HPM Datacheckshennetsind1-3/+3
http://hercules.ws/board/topic/4283-introducing-hpm-datacheck/ Signed-off-by: shennetsind <ind@henn.et>
2014-01-14Updated return values of some atcommands.panikon1-6/+6
Altered many function types from int to bool(C99) and added meaningful return values. Altered many function types from int to void as they didn't have any meaningful return value. Replaced chrif_char_offline with a macro as this function did exactly the same as chrif_char_offline_nsd.
2013-12-11Corrected some local 'mapindex' variables shadowing the global oneHaru1-2/+2
Signed-off-by: Haru <haru@dotalux.com>
2013-11-06Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind1-1/+1
2013-11-06BG Queue Updateshennetsind1-4/+5
Enabled Party/Guild joining methods, Implements first attempt at the splitting algorithm (Thanks to jaBote!) Checks item 1 on issue #69 Help us test! -- http://hercules.ws/board/topic/1302-bg-queue-debug/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-05Introducing the Hercules Standalone Script Syntax CheckerHaru1-1/+1
- Added a command line argument '--script-check' to check a script's syntax without running the server (and without requiring a SQL connection). Usage: ./map-server --script-check /path/to/the/script.txt - For convenience, a script-checker bash script is provided, to set the path correctly when called from a different directory. Usage: /path/to/Hercules/script-checker /path/to/the/script/to/check.txt - While the script checker will supposedly work under windows as well, no convenience scripts are currently provided for platforms other than UNIX (feel free to open a pull request with a .bat launcher or whatever you like) - Integration with IDEs or text editors is possible. In fact, I already have a fully functional plugin for vim (through vim-syntastic), and if there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD - If you want an online checker, http://haru.ws/scriptchecker/ is running this code, without modifications and will be kept up to date (without any warranty though.) - Special thanks to Ind, Yommy, Streusel, who helped making this possible, in a way or another.
2013-10-26Changed 'tick' variables to 64 bitHaru1-3/+3
- This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems) - Updated the RDTSC help message in the configure script to also warn users about issues with SpeedStep enabled systems. - On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added for a follow-up patch, as I want this one to be as small as possible) - Note: on Windows versions earlier than 6.x (Vista, Server 2008), the tick overflow issue is NOT fixed, since they don't support the function used to retrieve a 64 bit tick. This isn't a big issue, since those platforms are already - or going soon to be - out of their extended support period, and it's already advisable to upgrade, for other reasons. If you're the unfortunate user of such a system, it is recommended that you reboot your machine at least once every 49 days for Hercules to work reliably. - Note: To clear some doubts, since I've already been asked, this has absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about a variable's size, not the size of registers of your CPU, and your 32bit CPU will be able to handle this just fine. Signed-off-by: Haru <haru@dotalux.com>
2013-09-24Renamed some variables forgotten when adding the battleground interfaceHaru1-1/+1
- Follow-up to 35c131c - Fixes bugreport:7721, thanks to purityz, Dastgir Pojee http://hercules.ws/board/tracker/issue-7721-lastest-update-make-map-crashing-on-battleground/ Signed-off-by: Haru <haru@dotalux.com>
2013-09-17HPM: Battleground.c Interfaceshennetsind1-17/+19
Fully Integrated. Closes #97 Signed-off-by: shennetsind <ind@henn.et>
2013-07-29BG Queue Fixesshennetsind1-0/+1
Cleared 3 out of 5, #69 Support for the cancel button, for pre-game position to return afterwards and fix to the queue position problem after first game. Signed-off-by: shennetsind <ind@henn.et>
2013-07-05DB Queue Debug Updateshennetsind1-1/+1
Some documentation update on battlegrounds.conf Fixed Hercules Queue Option constants, they're 1-2-3 not 0-1-2. Some Bugfixes to the test script, special thanks to ossi0110 http://hercules.ws/board/topic/1302-bg-queue-debug Signed-off-by: shennetsind <ind@henn.et>
2013-07-05Minor compliance adjustmentsshennetsind1-0/+1
Data provided by clang Signed-off-by: shennetsind <ind@henn.et>
2013-07-01Fixed Bug #7216shennetsind1-1/+1
Special Thanks to Shikazu, wouldn't have been able to identify this issue without his help! http://hercules.ws/board/index.php?app=tracker&showissue=7216 Signed-off-by: shennetsind <ind@henn.et>
2013-06-28BG Queue Testingshennetsind1-0/+2
http://hercules.ws/board/topic/1302-bg-queue-debug/ Signed-off-by: shennetsind <ind@henn.et>
2013-06-15bg queue minor progressshennetsind1-0/+1
Signed-off-by: shennetsind <ind@henn.et>
2013-05-30Memory Slasher - May 30 Patchshennetsind1-2/+64
http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/ Signed-off-by: shennetsind <ind@henn.et>
2012-12-05- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).brianluau1-13/+13
[16969:16991/trunk/src/] will be re-committed in the next 24 hours. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-25Applied AStyle code formating as discussed on tid:74602.greenboxal21-13/+13
Removed /SAFESEH option from MSVC11 projects. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
2011-05-14* Some NPC event related cleaning.ai4rei1-2/+2
- Made event label deprecation message a warning rather than an error, as the scripts still work regardless of whether '::On' is used or not (since r6592). - Introduced constant EVENT_NAME_LENGTH (51) for all event name struct fields to eliminate size inconsistency across all objects (was 50 and 51). - Fixed event names, that are considered special attributes, were not wiped when the value was 0 (since r5707). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14817 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-29- Implementing official battleground "emblem" crossed swords icon.zephyrus1-6/+1
- Removing the custom guild packets from Battleground as they are not needed anymore. - Scripts updated. - In this way, you get "battle cursor" over your same team, but that's how official does. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13635 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-04Small edits to battleground code (bugreport:2816)ultramage1-50/+50
- removed bg_idle_announce setting (could be considered later) - moved crystal protection code to battle_calc_bg_damage - removed mob state 'inmunity' in favor of a script-based solution - removed unneeded 'setmobdata' (fixes collision with mob controller) - added svn:eol-style native for battleground code git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13565 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-02-26- Second Part of BattleGround Implementation.zephyrus1-0/+50
* Still need to merge visual studio files and scripts. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13551 54d463be-8e91-2dee-dedb-b68131a5f0ec