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path: root/src/map/battleground.c
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2012-03-13Enhanced `DBMap` implementation to allow storing integer type data in ↵gepard19841-2/+5
addition to void pointers. - Added enum for data: `int`, `unsigned int` and `void*` - Replaced generic `void*` data with `DBData` struct to hold `int`, `unsigned int` or `void*` (member of `DBNode`) - Added `db_i2data`, `db_ui2data` and `db_ptr2data` functions to cast from `int`/`uint`/`void*` to `DBData` (used in `DBMap::put()`) - Added `db_data2i`, `db_data2ui` and `db_data2ptr` functions to get `int`/`uint`/`void*` from `DBData` - Enabled statistics for new functions in `db_stats` struct - `DBCreateData` functions (used in `DBMap::ensure()`) now return `DBData` instead of `void*` - `DBApply` functions (used in `DBMap::foreach()` and `DBMap::destroy()`) now take `DBData*` as a parameter instead of `void*` - `DBMatcher` functions (used in `DBMap::getall()`) now take `DBData` as a parameter instead of `void*` - `DBReleaser` functions now take `DBData` as parameter instead of `void*` - Default releasers release data if it is `void*` (`DB_DATA_PTR`) type - `DBIterator` functions: `first()`, `last()`, `next()` and `prev()` now return `DBData*` instead of `void*` - `DBIterator::remove()` now returns `int` (1 if node was found and removed, 0 otherwise) instead of `void*` and takes an extra `DBData*` parameter for the data of removed entry - `DBMap::get()` and `DBMap::ensure()` now return `DBData*` instead of `void*` - `DBMap::remove()` and `DBMap::put()` now return `int` (1 if node already existed, 0 otherwise) instead of `void*` and take an extra `DBData*` parameter for the data of removed entry - `DBMap::put()` now takes `DBData` as parameter instead of `void*` - `DBMap::getall()` now puts data into `DBData**` buffer instead of `void**` buffer - Updated macros: - (`i`/`ui`/`str`)`db_get` and (`i`/`ui`/`str`)`db_ensure` were wrapped with `db_data2ptr` to extract data from `DBData*` that is now returned by `DBMap::get()` - added (`i`/`ui`/`str`)`db_iget` and (`i`/`ui`/`str`)`db_uiget` that get `DBData` from `DBMap` and extract `int`/`unsigned int` from it (with `db_data2i`/`db_data2ui`) - `db_put`, `idb_put`, `uidb_put` and `strdb_put` data params were wrapped with `db_ptr2data` to match new signature of `DBMap::put()` (`DBData` instead of `void*`) - added (`i`/`ui`/`str`)`db_iput` and (`i`/`ui`/`str`)`db_uiput` that put `int`/`unsigned int` into `DBMap` (first wrapping it with `DBData`) - added `NULL` in place of extra parameter for removed data in `db_remove` macros - `dbi_first`, `dbi_last`, `dbi_next` and `dbi_prev` were wrapped with `db_data2ptr` to extract data from `DBData*` that is now returned by these `DBIterator` functions - Updated `DBMap` documentation, and fixed a dozen of typos in it. - Updated rest of rA code to reflect `DBMap` changes (mostly required signature changes of `DBCreateData` and `DBApply` functions). - Fixed a bug where `DBMap::put()` would return data of a deleted entry. - Removed some unnecessary pointer casts. - Increased `showmsg.c` static buffer size to fit entire DBMap stats report. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15682 54d463be-8e91-2dee-dedb-b68131a5f0ec
2011-06-30Replaced custom type 'intptr' with standard 'intptr_t'.ultramage1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14873 54d463be-8e91-2dee-dedb-b68131a5f0ec
2011-04-16* Some cleanups related to player and monster states.ai4rei1-15/+15
- Moved user_font and bg_id out of states as they are data, not states. - Reordered members of state structs so that bitfields are packed together (less memory gets wasted). - Other insignificant code tweaks. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14795 54d463be-8e91-2dee-dedb-b68131a5f0ec
2011-03-25* Fixed battlegrounds chat packet 0x2dc (ZC_BATTLEFIELD_CHAT) being sent ↵ai4rei1-2/+2
with the battleground id rather than the account id of the talking player (since r13593). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14760 54d463be-8e91-2dee-dedb-b68131a5f0ec
2010-12-07* Reverted r14563, due to multiple issues which render the source ↵ai4rei1-2/+2
malfunctioning or uncompilable. To be redone later (bugreport:4627). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14567 54d463be-8e91-2dee-dedb-b68131a5f0ec
2010-12-07Changed almost all instances of sprintf() to snprintf().Paradox924X1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14563 54d463be-8e91-2dee-dedb-b68131a5f0ec
2010-11-28* Added clr_type enumeration for vanish effect constants.ai4rei1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14517 54d463be-8e91-2dee-dedb-b68131a5f0ec
2010-10-09Replaced all nullpo_retr() calls which returned 0 with nullpo_ret() calls.Paradox924X1-3/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14414 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-29- Implementing official battleground "emblem" crossed swords icon.zephyrus1-108/+9
- Removing the custom guild packets from Battleground as they are not needed anymore. - Scripts updated. - In this way, you get "battle cursor" over your same team, but that's how official does. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13635 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-17- Implemented official battlechat packets (thanks to Pakpil).zephyrus1-1/+1
- Implemented the scoreboard packets (thanks to Pakpil). - Updates to Tierra Valley according to official info. * There are no barricades around each base, barricades are in the middle left path. * There is another graveyard used for the owners of the middle base, with faster spawn (each 20 seconds). * I added a flag respawn in the middle, currently I don't know if this if official or not, but it allows each team recapture the middle base. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13593 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-03-04Small edits to battleground code (bugreport:2816)ultramage1-362/+354
- removed bg_idle_announce setting (could be considered later) - moved crystal protection code to battle_calc_bg_damage - removed mob state 'inmunity' in favor of a script-based solution - removed unneeded 'setmobdata' (fixes collision with mob controller) - added svn:eol-style native for battleground code git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13565 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-02-26- Second Part of BattleGround Implementation.zephyrus1-0/+362
* Still need to merge visual studio files and scripts. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13551 54d463be-8e91-2dee-dedb-b68131a5f0ec