Age | Commit message (Collapse) | Author | Files | Lines |
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Also removed duplicate mentions of timer within calls to shorten.
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- Follow-up to 35c131c
- Fixes bugreport:7721, thanks to purityz, Dastgir Pojee
http://hercules.ws/board/tracker/issue-7721-lastest-update-make-map-crashing-on-battleground/
Signed-off-by: Haru <haru@dotalux.com>
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Fully Integrated. Closes #97
Signed-off-by: shennetsind <ind@henn.et>
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Fully Integrated
Signed-off-by: shennetsind <ind@henn.et>
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Fully Interfaced.
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Cleared 3 out of 5, #69
Support for the cancel button, for pre-game position to return afterwards and fix to the queue position problem after first game.
Signed-off-by: shennetsind <ind@henn.et>
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Hercules Renewal Phase One.
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Igniz
http://hercules.ws/board/tracker/issue-7483-battleground-warning/
Signed-off-by: shennetsind <ind@henn.et>
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Some documentation update on battlegrounds.conf
Fixed Hercules Queue Option constants, they're 1-2-3 not 0-1-2.
Some Bugfixes to the test script, special thanks to ossi0110
http://hercules.ws/board/topic/1302-bg-queue-debug
Signed-off-by: shennetsind <ind@henn.et>
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are already called 'status')
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Special Thanks to Shikazu, wouldn't have been able to identify this issue without his help!
http://hercules.ws/board/index.php?app=tracker&showissue=7216
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Vylow for bringing this to our attention.
Also added support for the client-side cooldown left/total feature (packetver 20120604 and newer)
Made Possible Thanks to Yommy =3
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/1302-bg-queue-debug/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Adjusting db.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i')
Signed-off-by: shennetsind <ind@henn.et>
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Adjusting party.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i')
Signed-off-by: shennetsind <ind@henn.et>
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Adjusting pc.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i')
Signed-off-by: shennetsind <ind@henn.et>
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Added iPc, iParty, iMap, iTimer to HPM exported interfaces
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Fixed warnings pinpointed by mkbu95 (THANKS)
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/
Signed-off-by: shennetsind <ind@henn.et>
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- Also fixed a bug preventing the plugins to be loeaded because HPMI and HPMI_s weren't HPExport
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http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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1st Phase Complete.
http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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[16969:16991/trunk/src/] will be re-committed in the next 24 hours.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Removed /SAFESEH option from MSVC11 projects.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
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addition to void pointers.
- Added enum for data: `int`, `unsigned int` and `void*`
- Replaced generic `void*` data with `DBData` struct to hold `int`, `unsigned int` or `void*` (member of `DBNode`)
- Added `db_i2data`, `db_ui2data` and `db_ptr2data` functions to cast from `int`/`uint`/`void*` to `DBData` (used in `DBMap::put()`)
- Added `db_data2i`, `db_data2ui` and `db_data2ptr` functions to get `int`/`uint`/`void*` from `DBData`
- Enabled statistics for new functions in `db_stats` struct
- `DBCreateData` functions (used in `DBMap::ensure()`) now return `DBData` instead of `void*`
- `DBApply` functions (used in `DBMap::foreach()` and `DBMap::destroy()`) now take `DBData*` as a parameter instead of `void*`
- `DBMatcher` functions (used in `DBMap::getall()`) now take `DBData` as a parameter instead of `void*`
- `DBReleaser` functions now take `DBData` as parameter instead of `void*`
- Default releasers release data if it is `void*` (`DB_DATA_PTR`) type
- `DBIterator` functions: `first()`, `last()`, `next()` and `prev()` now return `DBData*` instead of `void*`
- `DBIterator::remove()` now returns `int` (1 if node was found and removed, 0 otherwise) instead of `void*` and takes an extra `DBData*` parameter for the data of removed entry
- `DBMap::get()` and `DBMap::ensure()` now return `DBData*` instead of `void*`
- `DBMap::remove()` and `DBMap::put()` now return `int` (1 if node already existed, 0 otherwise) instead of `void*` and take an extra `DBData*` parameter for the data of removed entry
- `DBMap::put()` now takes `DBData` as parameter instead of `void*`
- `DBMap::getall()` now puts data into `DBData**` buffer instead of `void**` buffer
- Updated macros:
- (`i`/`ui`/`str`)`db_get` and (`i`/`ui`/`str`)`db_ensure` were wrapped with `db_data2ptr` to extract data from `DBData*` that is now returned by `DBMap::get()`
- added (`i`/`ui`/`str`)`db_iget` and (`i`/`ui`/`str`)`db_uiget` that get `DBData` from `DBMap` and extract `int`/`unsigned int` from it (with `db_data2i`/`db_data2ui`)
- `db_put`, `idb_put`, `uidb_put` and `strdb_put` data params were wrapped with `db_ptr2data` to match new signature of `DBMap::put()` (`DBData` instead of `void*`)
- added (`i`/`ui`/`str`)`db_iput` and (`i`/`ui`/`str`)`db_uiput` that put `int`/`unsigned int` into `DBMap` (first wrapping it with `DBData`)
- added `NULL` in place of extra parameter for removed data in `db_remove` macros
- `dbi_first`, `dbi_last`, `dbi_next` and `dbi_prev` were wrapped with `db_data2ptr` to extract data from `DBData*` that is now returned by these `DBIterator` functions
- Updated `DBMap` documentation, and fixed a dozen of typos in it.
- Updated rest of rA code to reflect `DBMap` changes (mostly required signature changes of `DBCreateData` and `DBApply` functions).
- Fixed a bug where `DBMap::put()` would return data of a deleted entry.
- Removed some unnecessary pointer casts.
- Increased `showmsg.c` static buffer size to fit entire DBMap stats report.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15682 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14873 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Moved user_font and bg_id out of states as they are data, not states.
- Reordered members of state structs so that bitfields are packed together (less memory gets wasted).
- Other insignificant code tweaks.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14795 54d463be-8e91-2dee-dedb-b68131a5f0ec
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with the battleground id rather than the account id of the talking player (since r13593).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14760 54d463be-8e91-2dee-dedb-b68131a5f0ec
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malfunctioning or uncompilable. To be redone later (bugreport:4627).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14567 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14563 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14517 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14414 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removing the custom guild packets from Battleground as they are not needed anymore.
- Scripts updated.
- In this way, you get "battle cursor" over your same team, but that's how official does.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13635 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Implemented the scoreboard packets (thanks to Pakpil).
- Updates to Tierra Valley according to official info.
* There are no barricades around each base, barricades are in the middle left path.
* There is another graveyard used for the owners of the middle base, with faster spawn (each 20 seconds).
* I added a flag respawn in the middle, currently I don't know if this if official or not, but it allows each team recapture the middle base.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13593 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- removed bg_idle_announce setting (could be considered later)
- moved crystal protection code to battle_calc_bg_damage
- removed mob state 'inmunity' in favor of a script-based solution
- removed unneeded 'setmobdata' (fixes collision with mob controller)
- added svn:eol-style native for battleground code
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13565 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Still need to merge visual studio files and scripts.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13551 54d463be-8e91-2dee-dedb-b68131a5f0ec
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