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path: root/src/map/battle.h
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2006-10-06- Removed gm_all_skill_add_abra which was doing nothing anyway.skotlex1-1/+0
- Updated Land Protector to block absolutely every land-based skills with the exception of Encores/Dances. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8948 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-03- Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of ↵skotlex1-1/+1
skills is reduced now (when enabled) by AGI instead of DEX, which makes a lot more sense than DEX. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8923 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-25- Removed config setting allow_atcommand_when_mute as it's no longer used ↵skotlex1-1/+0
(see manner_system in misc.conf for it's replacement) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8860 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-19- Made the report_Src function also report name of non-bl objects.skotlex1-1/+0
- The double continuation error will now display both scripts that triggered it. - Loading the storage from the char-server will fail if player is already tagged in final save state. - Removed setting ban_spoof_namer, sending invalid global-talk packets will now just kick the player out of the server. - Added BL_NPC support to status_get_name git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8812 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-15- Added config setting "friend_auto_add" (battle/player.conf), if set, when ↵skotlex1-0/+1
you accept someone as your friend, both characters will show up on each other's friend list. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8769 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-08- Removed sg_miracle_skill_duration, replaced it with ↵skotlex1-1/+2
sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify a range for the duration of the skill. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8679 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-07- Removed the Warmth "stacking" code.skotlex1-0/+1
- Added back the effect of /doridori to skill-SP regen - Implemented a rough version of Angel of the Sun/Moon/Stars, it has a low chance of triggering on doridori-boosted SP-regen events. - Added sg_angel_skill_ratio to specify rate at which the Angel skill triggers. - Added unit_cancel_combo which takes care of ending a combo time and resuming normal attack 'inmediately' - Cleaned up some the SG_HATE code, you can't change hate targets anymore. - Increased duration of Miracle of the Sun/Moon/Stars to one hour. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8664 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-05- Removed setting mob_show_hp, it's been replaced now by mob_show_info, ↵skotlex1-2/+2
which can be used to specify what kind of info should be displayed from a mob. Current options are two different formats for Hp display, and current level. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8644 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-01- Added a missing break in battle_check_targetskotlex1-0/+1
- Added config setting "partial_name_scan", which specifies whether @ given names should use a partial string lookup or absolute name lookup. Defaults to no (gm.conf) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8578 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-31- Added setting attack_walk_delay which specifies whether a character should ↵skotlex1-0/+1
(or not) be able to move inmediately after starting a normal attack (battle.conf). Defaults to 0 since that's what Aegis uses. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8561 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-24- Added setting clear_skills_on_warp to specify when a character's ↵skotlex1-0/+1
land-based skills are deleted when the caster changes maps. Defaults to all types. - Should have fixed Brandish Spear not passing the flag to skill_attack, causing it to do miserable damage. - Warp Portal will no longer be removed when caster steps through it (this is left to the new clear_skills_on_warp setting) - Cleaned up status_percent_change to switch equations when the target has high hp to prevent overflows, also it will directly take hp/maxhp when a rate of 100 or higher is passed to prevent calculations. - Traps and Land Elemental fields are no longer automatically removed on map change (handled now by clear_skills_on_warp) - traps_setting &2 no longer does anything (handled now by blah blah) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8469 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-21- Removed config setting "muting_players", and expanded the manner_system ↵skotlex1-1/+0
config to specify how having negative manner (mute) affects a player (see battle/misc.conf). - Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode, if 2 is used, it makes killing players give you a loss of 5 manner points. - Fixed WS_WEAPONREFINE always failing when at less than job 50. - Fixed a compilation warning in char-txt/int_homun.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8402 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-19Added homunculus_friendly_rate battle configtoms1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8361 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18- Reverted the battle_config regen settings from unsigned int to signed int. ↵skotlex1-3/+3
The battle config reading code can only handle two types of settings: signed ints and unsigned shorts, you'd have to mess up with it if you want to add more types. - Removed the delayed start effect of Gospel from the code since it should take effect as soon as it's placed down. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8343 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18- Added guild_aura (skill.conf) setting so you can specify when it works and ↵skotlex1-0/+1
if it works on the guild-master itself. Defaults to working all the time on everyone except GM. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8342 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18Fixed signed/unsigned comparison issues with natural heal systemtoms1-3/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8337 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-10- Should have fixed the login-sql crash when passed user-name's length is ↵skotlex1-1/+0
beyond the limit. - Removed setting mob_ghostring_fix - Changed setting attack_attr_none to affect all neutral-element attacks. Basicly, this setting is now used to determine who can hit for full damage always when using neutral-attacks (defaults to non-players) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8237 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08- Removed config settings display_delay_skill_fail and ↵skotlex1-2/+1
display_snatcher_skill_fail, replaced them with display_skill_fail, which can be used to determine whether you hide ALL skill-failed messages, those from delay, those from Snatcher or those from Envenom (battle/skill.conf) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8186 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08- Fixed yet again AS_SPLASHER doing full damage on all characters. Now you ↵skotlex1-0/+1
can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2. - Fixed crash on the battle_drain functions. - Cleaned up HAMI_CASTLE, HLIF_AVOID, HAMI_DEFENCE so that it's usable by other types of objects other than Homunculus. - Cleaned up the Asura Strike code so that the SP/Spheres/States is not consumed when the skill fails due to Fog of Wall. - When a negative delay for a skill is specified, this delay is now added on top of the character's amotion rather than adelay - Modified main.sql to make the guild table allow NULL on the emblem data. - Added file conf-tmpl/Changelog.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8185 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07- Some code cleaning in status.cskotlex1-11/+3
- Reflected damage will now also have a chance of draining hp/sp. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8164 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07- Adjusted Battle_check_target so that alchemist summoned mobs are targetted ↵skotlex1-0/+1
by everyone as long as 1. The top-level master is a player and 2. the actual attacker is not a mob-type. - Added config force_random_spawn which overrides the spawn-files defined coordinates to make all mobs always spawn randomly on the map. - SC_SPEEDUP0 is no longer dispellable by SA_DISPEL git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8159 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-04- Removed settings enemy_critical_rate, homun_critical_rate. Added settings ↵skotlex1-4/+4
enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf) - Removed settings mob_npc_warp, mob_warpportal. Replaced with setting mob_warp which specifies which types of warp can a mob step into (battle/monster.conf) - Updated status_calc_misc so that it also handles the BL_PC case, removed redundant info from status_calc_pc, and moving the SNovice Max Hp bonus to status_base_pc_maxhp git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8135 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-31Added possibility to restrict duel usage to same maptoms1-0/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8013 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-28- Some cleaning of battle_drain, Evil Druid card should work now.skotlex1-1/+2
- Made status_damage allow damaging of objects not on a map, this should fix pet-catching making the mob never respawn again. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7946 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-27- Added config setting party_update_interval so you can specify how often ↵skotlex1-0/+1
the party-mate minidots should be updated (defaults to 1 sec). - Removed a bunch of broken comments in skill.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7929 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-27- Added config setting "party_hp_mode" (battle/party.conf) which determines ↵skotlex1-0/+1
method to use to update party-mate hp bars. Aegis style is to update HP bars whenever HP changes, while eAthena style is to update it together with the map party dots. Defaults to aegis style. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7920 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-20- Added battle config settings agi_penalty_target and vit_penalty_target, ↵skotlex1-0/+2
they define which object types will get vit/flee reductions when multi-targetted and defaults to only players (battle/battle.conf) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7774 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-19- Fixed the inf code update breakage which was blocking all offensive skills.skotlex1-3/+3
- Added battle setting homun_critical_rate (defaults to 0) - Removed enemy_str/pet_str/enemy_perfect_flee and replaced them with - enable_perfect_flee which specifies which objects can have perfect flee and enable_baseatk which specifies which objects can have a base attack value (both in battle.conf) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7752 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-0/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-06- Added no_skill_delay setting, when set, affected object types will have ↵skotlex1-0/+1
the minimum skill delay for all skills. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7551 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-04- Added battle config setting emergency_recall, specifies behaviour of that ↵skotlex1-0/+1
skill (skill.conf): 0 - Disabled. 1 - can't be used in nowarpto maps. 2 - Can be used everywhere. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7516 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-03- Char-server SQL won't perform the reconnect cleanup routines when ↵skotlex1-1/+1
kick_on_disconnect is disabled. - Renamed summons_inherit_effects to summons_trigger_autospells as the setting now only makes the attacks of the slaves trigger the autospells of the master (as it should be). - Corrected code capping no_spawn_on_player to 50 when the max should be 100. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7459 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-26- Merged Mitternacht's max_heal/max_heal_lv config settings.skotlex1-0/+2
- Removed support of packet 0xc3 on the new packet versions. Thanks to Meruru for pointing out they aren't being used anymore. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7343 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-16- Modified the bNoMagicDamage/bNoWeaponDamage bonuses to be a 0-100 setting. ↵skotlex1-1/+1
Meaning you can do bonus bNoMagicDamage,50; To make all magic damage be reduced by half. This bonus stack, so two cards with bNoMagicDamage,50 will give magic immunity. - Removed setting gtb_pvp_only and replaced it with gtb_sc_immunity which specifies the threshold before the bNoMagicDamage starts blocking support statuses as well. ie: gtb_sc_imunity: 75 will mean that "bonus bNoMagicDamage,70;" reduces magic damage by 70%, but does not blocks heal or support status, while "bonus bNoMagicDamage,80;" does. - Updated GTB's card script to be "bonus bNoMagicDamage,100;" git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7212 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-14- Modified how luk reduces status changes by reducing the gap. Eg: resist = ↵skotlex1-0/+2
vit; resist += (max - resist)*luk/300; - Added battle settings pc_max_sc_luk/mob_max_sc_luk to handle which is the luk threshold at which you gain inmunity (defaults to 300). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7168 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-09- Fixed @mapinfo displaying incorrectly maps with nosave which send you back ↵skotlex1-1/+0
to your last savepoint. - Moved guild_exp_rate from a mapserver battle config setting to a char server config. It no longer modifies the total taxed exp as seen on the guild information window, but directly modifies the exp that the guild earns. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7074 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-07- Added config setting mob_npc_warp, when set to yes, enables mobs to be ↵skotlex1-0/+1
warped between maps when stepping on a npc-warp. - Added monster_ai setting &64, when enabled makes a mob run to any nearby npc-warp when their current target has switched maps. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7039 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Fixed Absorb Spirit Spheresskotlex1-0/+1
- Added battle_config min_chat_delay (default 0) specifies in ms what is the min delay between player sent chats (whisper/global/party/guild). Messages that exceed this threshold are silently ignored for now (perhaps need to add a "DON'T SPAM" reply to the player?) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6859 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Changed status_heal and status_damage to receive signed int values. They ↵skotlex1-1/+1
will invoke each other as needed when the passed values are negative. - Updated battle_calc_attack to set atk type to ATK_FLEE and dmotion to 0 when the damage is less than 1 (missed or absorbed) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6832 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-11/+4
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-18- Added 5 config settings to adjust damage in pk-mode servers (misc.conf)skotlex1-0/+5
- Corrected LoV's effect range for levels 11+ to range 8. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6646 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-05- Being in Enjoyable Rest state will now also trigger the HP/SP Time skills ↵skotlex1-0/+2
(even if there's no other TK around). - Renamed SC_TKDORI to SC_TKREST (makes more sense if you ask me) - Added battle config settings view_range_rate and chase_range_rate to adjust the view-range and chase-range (range2/range3) of the mob_db without having to manually change them. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6490 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-02added support to regulate MVP drops [Reddozen]reddozen1-2/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6439 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-30- If someone is expulsed from a guild while the guild storage is open, it ↵skotlex1-0/+1
will be auto-closed now. - Modified battle_consume_ammo to prevent consuming multiple arrows on AC_SHOWER. - Readded script command skillpointcount. (who removed it? <.<) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6406 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-29Updated STEAL skill (WIP), added a battle config option: ↵Lupus1-0/+1
'skill_steal_max_tries' to set max number of stealing tries. It could help to fix stealing exploit on mobs with few drops git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6367 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-28- Removed the sending of the online guild list when you log-on, may fix the ↵skotlex1-0/+1
"getting stuck" problem. - Added battle config default_skill_delay. Specifies the default skill delay for most skills, it is also applied as a walkdelay (total skill walkdelay is default_skill_delay + that skill's can't walk delay) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6344 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-27- Corrected the hit value of the TK kicks (from single hit "6" to multi-hit "8")skotlex1-0/+1
- All kicks do 3 hits now. - Added battle config hide_woe_damage which hides damage on woe maps packet-wise. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6311 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-26- Item use interval is set to a default of 100ms now.skotlex1-0/+1
- Updated Full Buster so that the can't act delay carries on to the weapon attack delay and can't use item intervals. - Added script command getbattleflag to retrieve the current value of a battle_config switch. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6296 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-25- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag ↵skotlex1-0/+1
to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift) - Added battle config traps_setting to determine how traps should behave. With &1 traps are invisible if you didn't see them get set up. With &2 traps will be removed after changing maps. The default is 2. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6285 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-24- Added new column to mob_db Sprite_Name to hold the mob's sprite name. ↵skotlex1-0/+1
Columns Name and JName now hold the mob's english and kro names respectively. - Currently both Name and Jname have the KRO names, so someone will have to update them. - Updated mob_db.sql and mob_db2.sql to latest. - Added battle_config option override_mob_names to make the spawned mob names use the mob_db names instead of the specified names in the spawn files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6246 54d463be-8e91-2dee-dedb-b68131a5f0ec