Age | Commit message (Collapse) | Author | Files | Lines |
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Moved missing vars and declarations of interest into the interface, removed duplicate mentions of party within calls to shorten wherever it made sense to, and renamed some members to ease reading.
Signed-off-by: shennetsind <ind@henn.et>
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Moved missing vars and declarations of interest into the interface
Signed-off-by: shennetsind <ind@henn.et>
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Moved missing vars and declarations of interest into the interface.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Note to plugin developers: if you were importing the "map", you'll need
to change it to "maplist"
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Conflicts:
src/map/chrif.c
src/map/clif.c
src/map/homunculus.c
src/map/pet.c
src/map/script.c
src/map/skill.c
src/map/status.c
All clear.
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Also removed duplicate mentions of timer within calls to shorten.
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(related: b9c8f57)
Most renames are trivial (just to avoid shadowing global variables, even
if they currently did no harm), but there were some cases of partly
renamed variables that caused some NULL checks to always pass and who
knows what could have been happened when they were too subtle to make
the application crash.
Also corrected some potentially unsafe macro definitions
Signed-off-by: Haru <haru@dotalux.com>
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Fully Integrated. Closes #97
Signed-off-by: shennetsind <ind@henn.et>
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Issue identified and solved by Michieru, Thanks!
Signed-off-by: shennetsind <ind@henn.et>
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Fully Integrated
Signed-off-by: shennetsind <ind@henn.et>
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Fully Interfaced
Signed-off-by: shennetsind <ind@henn.et>
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Fully Interfaced
Signed-off-by: shennetsind <ind@henn.et>
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Implemented official guild notice behavior of re-displaying upon teleport, added conf/battle/guild.conf setting to modify this.
Special Thanks to kyeme, Frost.
http://hercules.ws/board/tracker/issue-7694-guild-notice/
Signed-off-by: shennetsind <ind@henn.et>
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Game client is currently broken on this feature, sending the request when the criteria doesn't match and not doing anything when it matches, I've restored the previous method to make the feature work once again, the message is configurable by conf/messages.conf and whether maxed characters can use it now a setting in conf/battle/player.conf
http://hercules.ws/board/tracker/issue-6626-cant-prayer-guardian-angel-super-novice/
Signed-off-by: shennetsind <ind@henn.et>
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-Fixed bug#7681
-sorry guys got crossed eyed in diffing..XD
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-Bonus 'bLongAtkRate' is not working properly.
RE Updates
-Added missing atk bonus of BS_HILTBINDING and removed unnecessary hit bonus of BS_WEAPONRESEARCH.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Where HW_SOULDRAIN should work only in single target.
Fixed Bug#7670
-Where PA_GOSPEL is not working properly.
Fixed Bug#7668
-Bonus 'bLongAtkRate' is not working properly.
Fixed Bug#7512
-Bonus 'bCritAtkRate' is not working properly.
Fixed Bug#7515
-Fixed MO_EXTREMITYFIST animation.
-Fixed RE armor/weapon storage tab positioning.
-Fixed HW_MAGICPOWER cast time.
-Fixed '/item' '/monster' aegis command where it not working properly in some item names or monsters.
-Added NC_DISJOINT cast time hidden modifier.
-Updated RE ATK for post damage modifier.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Special Thanks to KeiKun for bringing them to me.
Signed-off-by: shennetsind <ind@henn.et>
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damage storage has been changed from int32 to int64 within areas where it could otherwise modified beyond the limit and get screwed up, this solves all related problems within any skills, not only asura.
http://hercules.ws/board/tracker/issue-7652-asura-strike-overdamage/
Signed-off-by: shennetsind <ind@henn.et>
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Permission cache overhaul
* Reworked group permission caching in session data (follow-up to cd45c30ab2dcc44bfbfac283d15bb09b3d4644bc)
* Removed duplicated information from session data in favor of direct pointer to group settings.
* Added getters for all group data required to process permissions and related stuff.
* Added new functions to PC interface and updated calls everywhere.
* Extracted function to set new group for a player (used at login, group config reload, manual adjustment of group).
* Moved command permission config parsing to atcommand module.
* Improved dummy map session handling.
* Since it's required for all map sessions to have a valid group, dummy sessions are now created by a designated function.
* Updated related code that uses dummy sessions (console `gm use` and script `atcommand`, `useatcmd`).
* Various minor improvements and cleanups.
* Eliminated some global variables related to loading atcommand permissions for group by passing them directly to function.
* Moved definition of global array holding PC permission names from header file to source file.
* Streamlined destuction of atcommands database to use DBApply helper function instead of DBIterator.
* Replaced hardcoded position of console dummy session with defines from mapindex.h (thx Haruna for pointing it out).
* Removed fixed length restriction on group names.
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-Disabled reflect damage cap in pre-re.
Fixed Bug#7606
-Where GC_CREATENEWPOISON is not working properly.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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* Reworked group permission caching in session data (follow-up to cd45c30ab2dcc44bfbfac283d15bb09b3d4644bc)
* Removed duplicated information from session data in favor of direct pointer to group settings.
* Added getters for all group data required to process permissions and related stuff.
* Added new functions to PC interface and updated calls everywhere.
* Extracted function to set new group for a player (used at login, group config reload, manual adjustment of group).
* Moved command permission config parsing to atcommand module.
* Improved dummy map session handling.
* Since it's required for all map sessions to have a valid group, dummy sessions are now created by a designated function.
* Updated related code that uses dummy sessions (console `gm use` and script `atcommand`, `useatcmd`).
* Various minor improvements and cleanups.
* Eliminated some global variables related to loading atcommand permissions for group by passing them directly to function.
* Moved definition of global array holding PC permission names from header file to source file.
* Streamlined destuction of atcommands database to use DBApply helper function instead of DBIterator.
* Replaced hardcoded position of console dummy session with defines from mapindex.h (thx Haruna for pointing it out).
* Removed fixed length restriction on group names.
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It will no longer block the equipping of items, instead it will delay (if applicable) the item's effect until it is no longer capable of affecting the skills under the timer.
Special Thanks to kyeme for the information.
Signed-off-by: shennetsind <ind@henn.et>
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-Where 'bLongAtkDef' is not working properly with physical attack.
Fixed Bug#7530
-Where Masquerades affect boss monsters.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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- Fixes issue #7536 (thanks to jTynne for the report)
http://hercules.ws/board/tracker/issue-7536-map-crash-july-15th/
- Minor corrections to the other interfaces as well (reordered
initialization to follow the definitions, removed duplicate entry in
the skill interface initialization, commented out some unused entries)
Signed-off-by: Haru <haru@dotalux.com>
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-Where RE equip atk doesn't properly update status window and negative equip atk should now affect atk.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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warn_unused_result shielding, dropped unused variables and fixed battle_calc_return_damage delay behavior (pointer was unchaged; resulting in the var afterwards always as 0)
Special Thanks to Xgear.
Signed-off-by: shennetsind <ind@henn.et>
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fixed counter going off if target died while timer was running.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-where SR_GENTLETOUCH_REVITALIZE is not working properly.
Fixed Bug#6547 & Bug#6141
-SC_BLOODYLUST should now work properly like as official behavior.
Fixed Bug#7395
-SO_SPELLFIST should now work properly.
Fixed Bug#7477
-removed hidden walkdaley that makes character stop when hit even if SC_ENDURE is active.
Fixed Bug#7475
-fixed error message in SA_AUTOSPELL when cancel button is pressed.
Fixed Bug#7337
-MG_CHANGECART should now work properly.
Fixed Bug#7474
-SC_MAELSTROM should now work properly like as official behavior.
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http://hercules.ws/board/tracker/issue-7307-status-weapon-switch/
Special Thanks to kyeme, Beret.
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/1389-hcache-item-packages-update/
Signed-off-by: shennetsind <ind@henn.et>
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Ai4rei; thanks!
Another follow up, now to fix maximum value of chatdori setting;
And fixed a bug where warping to a disable map would cause the map-server to crash.
Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
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Data provided by clang
Signed-off-by: shennetsind <ind@henn.et>
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Ai4rei/Mirei for the code;
kyeme for suggesting it;
Napster for updating the patch.
Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
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Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
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Signed-off-by: shennetsind <ind@henn.et>
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are already called 'status')
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Special Thanks to Shikazu, wouldn't have been able to identify this issue without his help!
http://hercules.ws/board/index.php?app=tracker&showissue=7216
Signed-off-by: shennetsind <ind@henn.et>
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-where SC_SUB_WEAPONPROPERTY is now properly.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Thanks kyeme and Ind.:D
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-where target def card is not working properly
Renewal Update:
-Updated MO_EXTREMITYFIST to its official RE damage formula.
-Special thanks to Awesome Yommy..:D
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Where cardfix is not working properly. Thanks Kyeme
Renewal Update:
-updated/completed mastery fix damage factor(skills and sc).
-initial implementation for new NPC skills
(note: not yet functional dbs not yet updated).
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Chrif interface
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-Added some missing calc in re atk.
Fixed Bug#7378
-PA_GOSPEL should now clear buffs upon casting.
Fixed Bug#7399
-Neutral skills should work properly with ghost type monsters.
RENEWAL UPDATES:
Updated some ninja & gunslinger skills to there renewal formula.
Added exploit fix(RE fixed) with hunter stacking trap trick.
Added some misc skills more to follow.
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