Age | Commit message (Collapse) | Author | Files | Lines |
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New configuration option drop_connection_on_quit.
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For supported packet version, from now server send ping packets to client.
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Fixed defense overflow exploit
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This is just a clarification/sanitization, no functional changes
intended.
Signed-off-by: Haru <haru@dotalux.com>
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This introduces the `enum status_heal_flag`. No functional changes are
made.
Signed-off-by: Haru <haru@dotalux.com>
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- Novice classes will never go below 50% hp when died.
- Other classes will show 1 HP rather than 0 when died.
- Added battle configuration.
Signed-off-by: Haru <haru@dotalux.com>
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Fixes some issues with traps
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If Item Price is 0, it is now changed to 1.
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* The defense penalty for being attacked by many enemies at the same time can no longer make DEF go negative
* Fixed two potential overflow exploits
When being hit by a lot of monsters, your DEF will become negative and then eventually overflow, making you almost invincible.
On official servers the simultaneous attacker count is limited to 22. So at max, your def is reduced by ((22-2)*5%) = 100%. So it should neither be able to make your DEF negative nor cause an overflow.
Merge from https://github.com/rathena/rathena/commit/590f42cd15c58de78cff8be6053109852375bce1#diff-d96b6365b4bdad78139e676d6e7e3295R4589
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Fixed monsters not disappearing from some clients upon death
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when monster dies
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This fixes issues with plugins defining symbols with the same names
Signed-off-by: Haru <haru@dotalux.com>
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thanks to @MishimaHaruna for the updated syntax
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Remove stat server
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Allow guild skills cooldown to continue when logged out
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Signed-off-by: Haru <haru@dotalux.com>
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Added delay to tomb spawn
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In official servers, you can't open boxes and use usable/consumables
items when the storage is open.
Fixes #1806
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Signed-off-by: Haru <haru@dotalux.com>
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All official features work including the autokick for inactive members
And the system is completely customizable.
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Remove separate cardfix definition for pre-re/re
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add option to restrict party leader change to same map
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`sd->status.weapon` is renamed to `sd->status.look.weapon` and only
holds ViewSprite IDs. Its previous other meaning is now transferred to
`sd->weapontype` (holding the currently equipped weapon type,
considering both hands at once)
Signed-off-by: Haru <haru@dotalux.com>
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- The field was used both for sprite view IDs and for weapon or
ammunition subtypes. Now the fields 'ViewSprite' and 'Subtype' are
used respectively.
Signed-off-by: Haru <haru@dotalux.com>
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Cardfix is now always calculated in thousandths (it previously was in
hundredths in renewal mode only). The variable size is increased to int
(from short), to ensure that no overflows occur in case of large
multipliers.
This doesn't change the game mechanics (barring some minor truncation
issues that would previously occur due to the lack of precision in
renewal)
Signed-off-by: Haru <haru@dotalux.com>
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Dismemberment of `storage_data` from `mmo_charstatus`.
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Remove loading and saving of storage_data through char.c
Re-declaration of structure storage_data as a vector.
Re-code of portions in the map-server using storage_data.
A new approach is taken by saving the loaded storage data from sql into memory for the duration of the session, thereby removing the need of querying the database to re-load all items everytime a storage save routine is issued from the map-server.
Saving of storage items is done through a new function that significantly reduces the number of queries compared to char_memitemdata_tosql(), and therefore run-time speed. This method potentially reduces the number of update and delete queries from MAX_STORAGE (which could be >= 600) times to literally 1.
Storage items are stored in a dynamically allocated array and handled accordingly.
struct mmo_charstatus size reduces by 34,800 bytes.
Update pc_checkitem() with masks for item checks.
`sd->state.itemcheck` has been changed to `sd->itemcheck` of type `enum pc_checkitem_types`
`battle/items.conf` has been updated to reflect configuration changes.
Further updates to assert a successful reception of storage data in related functions.
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Implemented Official Summer 2 Costume
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Cash Foods Update
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kRO does not prevent players from logging out after connecting to its zone servers.
Credits to @secretdataz of rAthena
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Added summer2_ignorepalette configuration
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Original PR #1148 by @SamuelHercules committed on 8 Feb 2016
* Monsters no longer have Vulture's Eye level 10 and Snake's Eye level 10 learned by default
* When you tank Cecil Damon from 10-14 cells away, she will no longer use her target skills
* Added a configuration with which you can set the level of Vulture's Eye and Snake's Eye that monsters have learned
Merged rAthena @ cccd1496f716fe02a3db20780b6e52b3c33391b4
Credit: Playtester
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