Age | Commit message (Collapse) | Author | Files | Lines |
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Signed-off-by: Haru <haru@dotalux.com>
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more meaningful variable names in battle_calc_damage()
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- WBUFP now returns a pointer to void, which automatically casts to any
non-const or const pointer.
Signed-off-by: Haru <haru@dotalux.com>
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to the status of the source.
Blame goes to 6f264513.
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source of damage.
This cleans up the various badly-named duplicates that have accumulated in local scopes over time.
The unusual name, s_sd (with underscore), was chosen to prevent interaction with any existing custom code.
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Replaced safe casts (bl type already checked)
Signed-off-by: Haru <haru@dotalux.com>
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- Replaced casts in foreach callbacks.
- Added assertions and nullpo checks where applicable.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- client can't handle value over 21474836
- SQL also can't save value over 16777215 due to mediumint unsigned
Closes #965 as merged
Signed-off-by: Haru <haru@dotalux.com>
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Closes #974 as merged
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Set the skillratio to 20*skill_lv as mentioned in skill describtions.
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- MOBID_ constant names now follow the Mob DB spritenames.
- The following names were changed:
* MOBID_EMPERIUM => MOBID_EMPELIUM
* MOBID_TREAS01 => MOBID_TREASURE_BOX1
* MOBID_TREAS40 => MOBID_TREASURE_BOX40
* MOBID_BARRICADE1 => MOBID_BARRICADE
* MOBID_BARRICADE2 => MOBID_BARRICADE_
* MOBID_GUARIDAN_STONE1 => MOBID_S_EMPEL_1
* MOBID_GUARIDAN_STONE2 => MOBID_S_EMPEL_2
* MOBID_FOOD_STOR => MOBID_OBJ_A
* MOBID_BLUE_CRYST => MOBID_OBJ_A2
* MOBID_PINK_CRYST => MOBID_OBJ_B2
* MOBID_TREAS41 => MOBID_TREASURE_BOX41
* MOBID_TREAS49 => MOBID_TREASURE_BOX49
- Added several missing items
Signed-off-by: Haru <haru@dotalux.com>
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- this is unofficial behavior, so it has to be in battle config
Related to #579
Closes #882 as merged
Signed-off-by: Haru <haru@dotalux.com>
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Added Costume/Shadow Atk/Def refine bonus setting
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https://github.com/Jedzkie/Hercules/commit/3f13598714f2d6cecb1c1e5c382592a904798624, thanks to dastgir.
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- Fix items that uses SPVanishRate bonus are not working properly.
- Fix Velum Katzbalger item effect.
- Added HPVanishRate bonus.
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- Rename BLUE_CRYST and PINK_CRYST to BLUE_CRYSTAL and PINK_CRYSTAL
- Rename FOOD_STOR to FOOD_STORAGE
- Rename TREAS01, TREAS40, TREAS41, TREAS49 to TREASURE_01, TREASURE_40, TREASURE_41, TREASURE_49
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- Remove the hard coded entry of Monster Transform Scrolls
- Change mob names into mob constants.
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- If you name your variabled cardfix_ and cardfix, don't complain if you
get confused...
- Since 210c963d
Signed-off-by: Haru <haru@dotalux.com>
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- Ghostring Scroll
- Phreeoni Scroll
- Tao Gunka Scroll
- Mistress Scroll
- Orc Hero Scroll
- Orc Lord Scroll (thanks to Dastgir)
Note: in Aegis, the reflect damage from Orc Lord Scroll is in the user
not in the attacker, but in this commit, the attacker receives the
reflect damage.
- Added New Cash Boxes
* Tao Gunka Scroll Box
* Mistress Scroll Box
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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plugins into scripts
- Fixed Possible Crash when null parse function pointer passed to HPMi->addConf
- Now it's possible to use same parse function for all config entries
- Now Battle Config entries must have a return function
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- The following bonuses now work correctly with RC_DemiPlayer,
RC_NonDemiPlayer, RC_NonDemiHuman, RC_Nonplayer:
* bIgnoreDefRace
* bIgnoreMdefRace
* bDefRatioAtkRace
* bAddMonsterDropChainItem (bonus3)
* bAddMonsterDropItem (bonus3)
- A new function (map->race_id2mask) is provided, to easily and
efficiently generate a bitmask from a race ID.
- The RC_ALL race ID is mapped to RC_BOSS and RC_NONBOSS, for backwards
compatibility.
Signed-off-by: Haru <haru@dotalux.com>
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Add new config to allow player vend/chat room nearby hidden npc (#834)
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Introduced new configuration option: fix_warp_hit_delay_abuse.
Official way is to set this option to false.
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credit to Emistry for the idea
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Fixed defending aura bug in pre-renewal
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Follow-up to 84e02ac28fbb15c58d0a0f8a916b49663198b05b
Signed-off-by: Haru <haru@dotalux.com>
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Bug Report: https://github.com/HerculesWS/Hercules/issues/731
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Corrected critical bonus display
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Split from #558 (and added a few more corrections)
Signed-off-by: Haru <haru@dotalux.com>
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Closes #558
Signed-off-by: Haru <haru@dotalux.com>
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