Age | Commit message (Collapse) | Author | Files | Lines |
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Remove stat server
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Allow guild skills cooldown to continue when logged out
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Signed-off-by: Haru <haru@dotalux.com>
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Added delay to tomb spawn
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In official servers, you can't open boxes and use usable/consumables
items when the storage is open.
Fixes #1806
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Signed-off-by: Haru <haru@dotalux.com>
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All official features work including the autokick for inactive members
And the system is completely customizable.
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Remove separate cardfix definition for pre-re/re
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add option to restrict party leader change to same map
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`sd->status.weapon` is renamed to `sd->status.look.weapon` and only
holds ViewSprite IDs. Its previous other meaning is now transferred to
`sd->weapontype` (holding the currently equipped weapon type,
considering both hands at once)
Signed-off-by: Haru <haru@dotalux.com>
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- The field was used both for sprite view IDs and for weapon or
ammunition subtypes. Now the fields 'ViewSprite' and 'Subtype' are
used respectively.
Signed-off-by: Haru <haru@dotalux.com>
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Cardfix is now always calculated in thousandths (it previously was in
hundredths in renewal mode only). The variable size is increased to int
(from short), to ensure that no overflows occur in case of large
multipliers.
This doesn't change the game mechanics (barring some minor truncation
issues that would previously occur due to the lack of precision in
renewal)
Signed-off-by: Haru <haru@dotalux.com>
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Dismemberment of `storage_data` from `mmo_charstatus`.
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Remove loading and saving of storage_data through char.c
Re-declaration of structure storage_data as a vector.
Re-code of portions in the map-server using storage_data.
A new approach is taken by saving the loaded storage data from sql into memory for the duration of the session, thereby removing the need of querying the database to re-load all items everytime a storage save routine is issued from the map-server.
Saving of storage items is done through a new function that significantly reduces the number of queries compared to char_memitemdata_tosql(), and therefore run-time speed. This method potentially reduces the number of update and delete queries from MAX_STORAGE (which could be >= 600) times to literally 1.
Storage items are stored in a dynamically allocated array and handled accordingly.
struct mmo_charstatus size reduces by 34,800 bytes.
Update pc_checkitem() with masks for item checks.
`sd->state.itemcheck` has been changed to `sd->itemcheck` of type `enum pc_checkitem_types`
`battle/items.conf` has been updated to reflect configuration changes.
Further updates to assert a successful reception of storage data in related functions.
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Implemented Official Summer 2 Costume
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Cash Foods Update
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kRO does not prevent players from logging out after connecting to its zone servers.
Credits to @secretdataz of rAthena
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Added summer2_ignorepalette configuration
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Original PR #1148 by @SamuelHercules committed on 8 Feb 2016
* Monsters no longer have Vulture's Eye level 10 and Snake's Eye level 10 learned by default
* When you tank Cecil Damon from 10-14 cells away, she will no longer use her target skills
* Added a configuration with which you can set the level of Vulture's Eye and Snake's Eye that monsters have learned
Merged rAthena @ cccd1496f716fe02a3db20780b6e52b3c33391b4
Credit: Playtester
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Introduced in cb4297e6eb734c60825ebfa13f32989fa3a470eb, that doesn't
check for a nonzero guild ID before calling guild->isallied().
Signed-off-by: Haru <haru@dotalux.com>
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Unequip arrows when a bow is unequipped. (RE only)
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Forces the unequipment of arrows when a bow is unequipped.
Based on original PR by @Jedzkie in #1079
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Allow skills and attacks with flags BCT_ENEMY and BCT_PARTY to affect "guild enemy units" within the party on maps with flag `gvg` and `gvg_noparty`.
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- Fixed MVP exp message issue clients 2013-12-23cRagexe and newer.
- Gravity remove packet MVP exp message
- Credit to https://github.com/rathena/rathena/commit/85749e84b91087960e868e30a7a052b0c0cdce5b
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This commit ensures that `sd->job` and related variables only contain
MapIDs (i.e. the serverside optimized values, where High Novice is
MAPID_NOVICE | JOBL_UPPER) and are never checked against the
client-based Job Class values.
As a rule of thumb, from now on, when a variable is named `job` or
`jobid`, it is intended to contain a MapID and not a Job Class ID. The
type of such variable shall be an unsigned `uint16` or `uint32`.
To ensure that related third party code is also verified when this
commit is merged, the variable `struct map_session_data::class_ (i.e.
`sd->class_`) is renamed to `job`.
Some issues in related lines are also fixed, including:
- The atcommand `@mount` would not check properly that the requesting
character is a 2nd class Swordsman type.
- `pc->addfame()` would silently accept invalid MapIDs, sending unknown
values to the client (more on this in a subsequent commit).
- `pc->famerank()` would not use the passed job as a bitmask, causing
the caller to have to mask it beforehand (more on this in a
subsequent commit).
- The Soul Linker check in TK_JUMPKICK wasn't future-proof (no harm
caused currently).
- Gunslingers would be able to be targeted by Spiritual Bestowment
(`MO_KITRANSLATION`) and Spiritual Sphere Absorption
(`MO_ABSORBSPIRITS`) due to a faulty check introduced when the
Rebellion class was implemented (causing unintended interaction with
Coins).
Signed-off-by: Haru <haru@dotalux.com>
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This commit ensures that `sd->status.class` and related variables only
contain Job Classes (i.e. the client-compatible values, where High
Novice 4001) and are never checked against the bitmask-based MapID
values.
As a rule of thumb, from now on, when a variable is named `class`, it
is intended to contain a Job Class ID and not a MapID. The type of such
variable shall be a signed `int16` or `int`.
To ensure that related third party code is also verified when this
commit is merged, the variable `struct mmo_charstatus::class_ (i.e.
`sd->status.class_`) is renamed to `class`.
Some issues in related lines are also fixed, including:
- A wrong check in the char server would prevent the correct detection
of babies in code related to the family exp sharing.
- Baby Arch Bishops would not be affected by Eucharistica.
- A wrong check would cause the `questinfo()` script command not to
display its information for most classes (except 1-1 classes).
- Map IDs and Job Classes were mixed up in `itemdb_jobid2mapid()` and
`itemdb_jobmask2mapid()` for 1-1 classes (causing currently no harm,
since they just happen to coincide).
- The Baby Sura class would not cause parties to be marked as
containing a monk type character (for SLS Team Up purposes).
- Baby Geneticists would bypass the cart check when trying to equip
ammunitions.
- Baby Mechanics would bypass the Mado Gear check when trying to equip
ammunitions.
- Transcendent Shadow Chasers would lose the Stalkers' ability to clone
transcendent skills.
Signed-off-by: Haru <haru@dotalux.com>
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Default max parameter for summoner is 120.
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Protects the target for 30 seconds.
Tuna's Defense Power: (10+(20*(SkillLv-1)))% of Caster's MaxHP
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Atk +(200+100*SkillLv)%.
When 1 Carrot is consumed, Add's a chance to stun enemy.
Lv1-2: 3x3 AoE
Lv3-4: 5x5 AoE
Lv5: 7x7 AoE
Added Item Constants in itemdb.h
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For (50+10*SkillLv) Seconds, Atk +(15+5*SkillLv). Increases Movement
Speed.
If Target is Doram Race, Increases Range Physical attack by 10%.
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ATK + (200+100*SkillLv)%
Every 30 Base Levels, Adds an Additional Chance to reactivate the skill.
When the Enemy has Less than 50% HP Left, Damage is doubled.
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Heal,Cure,Clearance cancels the effect.
Atk + 100*SkillLv%.
Reduces Fixed Amount of MaxHP for 9 seconds.
For Every 30 Base Levels, Adds an Additional chance that skill will be
activated again.
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Duration: (5+(2*SkillLv)) seconds.
Cannot be used on Boss Monsters. Effect is cancelled when Heaven's Drive
or Trample is used.
Enemies trapped on roots receive poison property damage.
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Increases Flee, Hit and CRI by 20.
If >= 20 Skill points invested in animal-based skills, Ranged Physical
Attack + 20%.
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Catnip Meteor:
Increases Matk by 200+100*SkillLevel%.
When 1 Catnip is consumed, Adds a Chance to curse target[Not Implemented].
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Silvervine Steam Spear:
10% Bleeding Chance, 700% Matk at all levels.
Lv 1: Earth Magic
Lv 2: Fire Magic
Lv 3: Water Magic
Lv 4: Wind Magic
Lv 5: Ghost Magic
Base Level 30: Chance to activate skill again.
Every 30 Base Level: Increases the chance to activate skill.
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Reduces Incoming Damange by 90% for 6 seconds.
When Knock Back, the effect disappears.
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Max Level: 3
Attack Increases by 50+(50+Level)%
Base Level >= 30: Activates a Chance to cast skill again.
Every 30 Base Level: Increases the chance to cast skill again.
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Lv.1: Atk+ 200%
BaseLevel 30: Adds a Chance to Reactive the skill.
Every 30 Base Levels: Increases the chance to reactive the skill.
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