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- Removed the code which was auto-setting attacks that do no damage to type FLEE, since that was disabling status-effects which should incur even when the damage was blocked.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8208 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(character in storage, vending, interacting with an npc, petrified, etc)
- Change the default of attack_attr_none to all classes except players. This means that pet/mobs/homun will always do normal attacks with no-element modifiers (but elemental reduction cards still apply)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8207 54d463be-8e91-2dee-dedb-b68131a5f0ec
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display_snatcher_skill_fail, replaced them with display_skill_fail, which can be used to determine whether you hide ALL skill-failed messages, those from delay, those from Snatcher or those from Envenom (battle/skill.conf)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8186 54d463be-8e91-2dee-dedb-b68131a5f0ec
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can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2.
- Fixed crash on the battle_drain functions.
- Cleaned up HAMI_CASTLE, HLIF_AVOID, HAMI_DEFENCE so that it's usable by other types of objects other than Homunculus.
- Cleaned up the Asura Strike code so that the SP/Spheres/States is not consumed when the skill fails due to Fog of Wall.
- When a negative delay for a skill is specified, this delay is now added on top of the character's amotion rather than adelay
- Modified main.sql to make the guild table allow NULL on the emblem data.
- Added file conf-tmpl/Changelog.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8185 54d463be-8e91-2dee-dedb-b68131a5f0ec
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battle_calc_* functions, now skill_blown will fail when the source is different from the target and the target is a boss.
- Some parenthesis cleanup before invoking battle_calc_base_damage, could be fixing the current issue with arrow attacks not adding the arrow damage.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8170 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed HT_BLITZBEAT hitting neutral characters when it auto-triggers.
- Simplified the Tatami Gaeshi code.
- Fixed AS_SPLASHER doing full damage on everyone except targetted char instead of the other way around.
- Fixed KAENSIN clearing out SUITON cells and viceversa.
- The spawn area is now seen as range rather than absolute for mob spawn lines. This means that x,y,10,10 will spawn the mob on a 21x21 grid around the given x,y point.
- Some clean up of the mob-spawn code. Now you can specify negative areas, so that a spawn location such as 100,150,0,-1 will spawn a mob always on x=100, but any Y value of the current map.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8165 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Reflected damage will now also have a chance of draining hp/sp.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8164 54d463be-8e91-2dee-dedb-b68131a5f0ec
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http://gpegon.free.fr/ea/ninja_08-07-06_mpeg.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8160 54d463be-8e91-2dee-dedb-b68131a5f0ec
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by everyone as long as 1. The top-level master is a player and 2. the actual attacker is not a mob-type.
- Added config force_random_spawn which overrides the spawn-files defined coordinates to make all mobs always spawn randomly on the map.
- SC_SPEEDUP0 is no longer dispellable by SA_DISPEL
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8159 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added a commented piece of code in clif_parse_LoadEndAck which will update your direction to wherever you were facing before warping. Should this be the default? Nearby people DO see you facing on the same direction before warping, it's only yourself that will always see you facing north on spawn.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8143 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Some code cleanups in battle_calc_damage.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8139 54d463be-8e91-2dee-dedb-b68131a5f0ec
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enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf)
- Removed settings mob_npc_warp, mob_warpportal. Replaced with setting mob_warp which specifies which types of warp can a mob step into (battle/monster.conf)
- Updated status_calc_misc so that it also handles the BL_PC case, removed redundant info from status_calc_pc, and moving the SNovice Max Hp bonus to status_base_pc_maxhp
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8135 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Cleaned up skill code for NJ_BAKUENRYU
- Unified splash-damage packet display for NJ_HUUMA and other splash skills (like Brandish spear)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8134 54d463be-8e91-2dee-dedb-b68131a5f0ec
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of the mastery function so that it may apply to all skills except Soul Breaker.
- Changed name of the setting log_pick to log_filter since that's what it does now.
- Modified enable_logs so that instead of a 0/1 setting, you can specify which kind of events to log (so you can use a combination), see log_athena for the bitmask configuration.
- Cleaned a bit the contents of log_athena.conf
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8129 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the skill animation wasn't such a good idea afterall)
- Soul Breaker will no longer receive Mastery damage.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8126 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8123 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- GS_DESPERADO is now a short-range attack skill.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8114 54d463be-8e91-2dee-dedb-b68131a5f0ec
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place. The idea is that the TBL* versions are supposed to be easier to use than the standard structure definition, but using TBL_HOMUNCULUS as an alias to struct homun_data kinda beats the purpose! Renamed them all to TBL_HOM/BL_HOM.
- Fixed using the right-hand weapon's size modifiers regardless of which weapon was being used.
- Simplified the ignore-size check by making the Weapon Perfection check be done when specifying the flag, also moved the size-fix property of riding spear-knights to status_calc_pc.
- Removed variable hd from status_calc_bl as it's not needed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8112 54d463be-8e91-2dee-dedb-b68131a5f0ec
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overflows. It is not capped to INT_MAX because damage increasing skills would cause it to still over flow afterwards.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8107 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8105 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added @ command `charspeed`
- Fixed @jailfor using MAP_PRONTERA as jail instead of MAP_JAIL
- Removed case for GS_SPREADATTACK on damage packets to see if the skill displays correctly now.
- Corrected Deluge/Volcano/V. Gale overlaps so that the placing tiles are removed, NOT the ones who were already placed.
- Made SC_SPEEDUP0 and SC_SPEEDUP1 use different icon IDs, to fix icon-confusion when both are enabled at a time.
- Mob rude-attacked count is not reset now on picking a new char (gotta investigate this further)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8096 54d463be-8e91-2dee-dedb-b68131a5f0ec
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loops... ~.~
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8077 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8068 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Changed Scream and Hammerfall's stun duration to 5 seconds.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8064 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-> player kind of herarchies) and cleaned up some the battle_get_master code to prevent infinite loops in the weird case someone specifies that their master is itself.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8055 54d463be-8e91-2dee-dedb-b68131a5f0ec
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target by everyone.
- Cleaned up skill_check_condition_mob_master_sub, it will now count both total number of summoned mobs and amount that belong to the same type.
- Corrected AM_CANNIBALIZE so it will fail if you already have plants of another type out.
- Using NPC_SELFDESTRUCTION no longer will make the caster stop walking.
- Removed SI_GUILDAURA, and replaced it with SI_LANDENDOW, now Volcano/Deluge/V. Gale will get that funky icon instead.
- Changed clif_hominfo to receive both sd and hd as parameters
- Some redundancy cleaning in mercenary.c
- Moved updating of sd->mercenary.hp from merc_damage to pc_makesavestatus.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8048 54d463be-8e91-2dee-dedb-b68131a5f0ec
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description updates.
- Fixed Sharpshooting being counted as a magic attack, and hence, using your MATK as base damage.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8019 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Bladestop will no longer stop when you push either of the characters around.
- Fixed Enchant Poison having a near 100% chance of poisoning target on attack.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8015 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8013 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8012 54d463be-8e91-2dee-dedb-b68131a5f0ec
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attacks.
- Moved the Devotion code to the top of the SC list in status_damage, meaning that now stuff like being asleep or confused won't end if you are hit, but the damage is absorbed by devotion.
- Some cleanups in battle.c (replaced usage of status_get_* for status->*)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8009 54d463be-8e91-2dee-dedb-b68131a5f0ec
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case/i didn't want to touch that.XD
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7985 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7983 54d463be-8e91-2dee-dedb-b68131a5f0ec
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skills. Modified battle_calc_damage so that even Pressure and similar skills will be affected by this setting.
- Removed SC_LANDPROTECTOR as it wasn't being used by anything.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7982 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7979 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7961 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added Ishizu's code to check ammo type on attack. No more using Grenade rounds with Guns.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7959 54d463be-8e91-2dee-dedb-b68131a5f0ec
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player, mob/pet casted heal will now always heal regardless of target.
- Shield Chain will now ignore the 'ice-pick' defense piercing bonus.
- Removed pretty much every comment from skill.c as they were not even in ex-japanese, but they are now in butchered ex-japanese.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7958 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Restored code which was removed (stuff like SC_SKA)
- Fixed possible crashes on some NJ skills if used by non-players.
- Fixed most NJ magic spells doing more damage than they should.
- Fixed ZenyNage being able to do more damage than zeny you have.
- Cleaned up skill setting code for Suiton and Kaensin
- Ordered SC_* definitions in status.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7947 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Made status_damage allow damaging of objects not on a map, this should fix pet-catching making the mob never respawn again.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7946 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- "warning: suggest explicit braces to avoid ambiguous `else'" in battle.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7943 54d463be-8e91-2dee-dedb-b68131a5f0ec
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reversed/broken, so please do check, and don't kill me! D:
thread: http://www.eathena.ws/board/index.php?showtopic=105413&view=findpost&p=610877
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7936 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the party-mate minidots should be updated (defaults to 1 sec).
- Removed a bunch of broken comments in skill.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7929 54d463be-8e91-2dee-dedb-b68131a5f0ec
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method to use to update party-mate hp bars. Aegis style is to update HP bars whenever HP changes, while eAthena style is to update it together with the map party dots. Defaults to aegis style.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7920 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the alt+p window.
- Some code indentation cleanups.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7905 54d463be-8e91-2dee-dedb-b68131a5f0ec
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equation.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7900 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Recoded battle_check_target to use battle_get_master, the src/target switch has been split into two, so that actual target and master target are seperately treated (same for source).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7897 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7880 54d463be-8e91-2dee-dedb-b68131a5f0ec
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top of each other. Reverted the previous 'fix' where atk was being increased based on armor element rather than element of attack.
- Added flag 0x002 (no reiteration) to Deluge/Volcano/Violent Gale (skill_unit_db)
- Removed the noreturn mapflag check from script command warp.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7858 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- fixed unban unblocking players as well.
- Fixed Volcano/Deluge/Violent Gale increasing damage based on element of attack instead of defense element of attacker.
- Cleaned up the code of Magic Rod, fixed it not giving SP.
- Moved the code of Hermod and Basilica to castend_pos2 so it should work now.
- Modified the code of Ankle Snare so the status ends on unit's time-limit rather than when the snared object moves away.
- Re-worded the water check of ST_WATER skills.
- Allowed sc-cast reductions to be processed even when cast-time is instant (to let suffragium end even on instant-cast skills)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7855 54d463be-8e91-2dee-dedb-b68131a5f0ec
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