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http://hercules.ws/board/topic/4283-introducing-hpm-datacheck/
Signed-off-by: shennetsind <ind@henn.et>
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Effect would not be applied when mvp is under no status conditions, also adjusted spelling in secure.h
Signed-off-by: shennetsind <ind@henn.et>
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Fixed an issue where character position would not be instantly updated upon using a skill with casttime while in hiding (e.g. cloaking -> soul break), Special Thanks to Michieru!
Turned the feature optional, by commenting out ANTI_MAYAP_CHEAT in src/config/secure.h due it not being entirely able to mimic skill casting out of hiding (read the description in secure.h for further details).
Also fixed some status.c indentation which, unfortunately, considerably increased this commits size.
Signed-off-by: shennetsind <ind@henn.et>
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Aka autotrading merchants survive server restarts.
Originally sekai's (aka me).
Special Thanks to Haruna, Michieru.
Signed-off-by: shennetsind <ind@henn.et>
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When enabled, reflect damage doesn't bypass devotion (and thus damage is passed to crusader)
Configurable in src/config/general.h
As requested by the community (in http://hercules.ws/board/topic/421-suggestion-d/ ) and provided in pull request #209 by Jedzkie. (Committing on his behalf due to issue with automatic merge)
Closes #209
Signed-off-by: shennetsind <ind@henn.et>
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- Warnings detected thanks to Xcode's compiler settings (more strict by
default) and clang, warnings mostly but not only related to data sizes
on 64 bit systems, that were silenced until now by very lax compiler
settings.
- This also decreases by a great deal the amount of warnings produced by
MSVC in x64 mode (for the adventurous ones who tried that)
- Also fixed (or silenced in case of false positives) the potential
issues pointed out by the (awesome) clang static analyzer.
- Patch co-produced with Ind, I'm merging and committing in his place!
Signed-off-by: Haru <haru@dotalux.com>
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- Sanitized all potentially unsafe macros (related eA:15259)
- Improved some function-like macros to evaluate their argument only
once and keep it in a temporary variable. This improves performance
in the damage calculation related code.
Signed-off-by: Haru <haru@dotalux.com>
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Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Im pretty sure its on the clif.c
Signed-off-by: sevenzz23 <sevenzz23@yahoo.com>
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Signed-off-by: Haru <haru@dotalux.com>
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(related: b9c8f57)
Most renames are trivial (just to avoid shadowing global variables, even
if they currently did no harm), but there were some cases of partly
renamed variables that caused some NULL checks to always pass and who
knows what could have been happened when they were too subtle to make
the application crash.
Also corrected some potentially unsafe macro definitions
Signed-off-by: Haru <haru@dotalux.com>
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Both Renewal and Pre-Renewal branches will now be built and tested.
Signed-off-by: Haru <haru@dotalux.com>
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-where SR_GENTLETOUCH_REVITALIZE is not working properly.
Fixed Bug#6547 & Bug#6141
-SC_BLOODYLUST should now work properly like as official behavior.
Fixed Bug#7395
-SO_SPELLFIST should now work properly.
Fixed Bug#7477
-removed hidden walkdaley that makes character stop when hit even if SC_ENDURE is active.
Fixed Bug#7475
-fixed error message in SA_AUTOSPELL when cancel button is pressed.
Fixed Bug#7337
-MG_CHANGECART should now work properly.
Fixed Bug#7474
-SC_MAELSTROM should now work properly like as official behavior.
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Ai4rei; thanks!
Another follow up, now to fix maximum value of chatdori setting;
And fixed a bug where warping to a disable map would cause the map-server to crash.
Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
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Adjusting for merge.
Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
src/map/battle.c
src/map/status.c
src/map/status.h
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-where 'working in progress' state is not cancel in change map/teleport.
Fixed Bug#7265
-where casting AL_INCAGI into chars force them to stand where it now suppose to be.
Fixed Bug#7337
-fixed some skills that deals 'work in progress' state.
Fixed Bug#7467
-fixed compiling warning message.
Renewal Updates
-Temporary fix for skills final damage reduction.
-Updated NJ_KUNAI to its renewal formula.
-Updated/Fixed some interface messages.
-Implemented additional new 3rd job skills(GN_ILLUSIONDOPING,RK_LUXANIMA,SO_ELEMENTAL_SHIELD,SC_ESCAPE)
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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are already called 'status')
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- Moved PARTY_RECRUIT definition to mmo.h to avoid segfault;
- Check if item is already at maximum refine;
- Fixed that @reloadscript with one npc bug (thanks to akinari).
Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
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Also Introducing the official DB2SQL plugin to quickly update the .sql db files.
http://hercules.ws/board/topic/1105-hercules-wpe-free-june-14th-patch
Signed-off-by: shennetsind <ind@henn.et>
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or —Oh the inconsistency between clients—.
If it doesn't help and you are having problems with party booking search, keep reporting and giving thorough information, so we can actually help.
Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
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Rename SC names to eagis standard.
Implement SC Configuration.(see db/sc_config.txt)
Skill updates and fixes.
Some code optimization.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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There are still some features as blocklist and volunteer that were not worked on due to some lack of information.
Special Thanks to mkbu95, Spira and Yommy
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-7243-raising-dragon-sphere-count/
Signed-off-by: shennetsind <ind@henn.et>
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* Removed some forgotten references to rAthena.
* Updated script_commands.txt for an upcoming script command modification by @shennetsind.
* Corrected a typo in is_upper script command example.
* Updated doc/sample/npc_test_skill.txt to reflect the type 3 flag.
Signed-off-by: jaBote <j@bot.e>
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http://hercules.ws/board/topic/470-hercules-april-22-patch/
Signed-off-by: shennetsind <ind@henn.et>
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SECURE_NPCTIMEOUT now possesses 3 settings (to mimic official ones)
NPC_SECURE_TIMEOUT_INPUT
NPC_SECURE_TIMEOUT_MENU
NPC_SECURE_TIMEOUT_NEXT
http://hercules.ws/board/tracker/issue-1721-npc-window-timeout/
Signed-off-by: shennetsind <ind@henn.et>
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nothing important really :P
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-7133-no-cart-display/
Signed-off-by: shennetsind <ind@henn.et>
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It's back. It's efficient. It's awesome.
http://hercules.ws/board/topic/272-re-introducing-console-input/
Signed-off-by: shennetsind <ind@henn.et>
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* Set as off by default, it can be changed in /src/config/core.h.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17080 54d463be-8e91-2dee-dedb-b68131a5f0ec
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[16969:16991/trunk/src/] will be re-committed in the next 24 hours.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Removed /SAFESEH option from MSVC11 projects.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-Upd pre-re db (insignia, homon-s, bloodylust, chaospanic)
-fix @zeny for negative amout bugreport:6886
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16923 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16815 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16814 54d463be-8e91-2dee-dedb-b68131a5f0ec
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rAthena's overall features by letting we know which options are most and least used.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16785 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Fixed bugreport:2018 where CH_PALMSTRIKE deals damage to hidden targets.
Fixed bugreport:6473, bugreport:6325 SC_DEADLYINFECT should now spread status ailments properly.
Fixed bugreport:5541, bugreport:6179, bugreport:6281 where self buff skill is transfer to targets when doing a combo.
Updated AC_VULTURE where in renewal it doesn't show the hit bonus anymore in the status window.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16661 54d463be-8e91-2dee-dedb-b68131a5f0ec
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gorgeous stuff sirius_black last implemented. we want to make sure everything related to this feature is working as intended so for now its being released under a optional define, after the features stability is confirmed the define will be removed along with the previous processings of the feature. By enabling BETA_THREAD_TEST in /src/config/core.h all your mysql logs, query_sql and query_logsql script functions will be handled by a different thread, therefore any slow queries won't have any effect (e.g. slow down) on the game server. Everyone is welcome on helping us test and debug the features, be aware however I DO NOT RECOMMEND YOU TO ENABLE THIS ON PRODUCTION SERVERS AS OF NOW (which is why while we're all testing it still is a optional feature).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16588 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16535 54d463be-8e91-2dee-dedb-b68131a5f0ec
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"fireworks" file (deprecated, 1 commented entry)
* Updated Wiki links and fixed grammar in /src/config/
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16462 54d463be-8e91-2dee-dedb-b68131a5f0ec
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maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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