Age | Commit message (Collapse) | Author | Files | Lines |
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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Implemented login date for guild members.
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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PACKETVER_RE_NUM defined to PACKETVER only if defined PACKETVER_RE.
PACKETVER_ZERO_NUM defined to PACKETVER only if defined PACKETVER_ZERO.
PACKETVER_MAIN_NUM defined to PACKETVER only if not defined PACKETVER_RE and not defined PACKETVER_ZERO.
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Signed-off-by: Megasantos <jonataandretta@hotmail.com>
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Some rodex fixes
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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All official features work including the autokick for inactive members
And the system is completely customizable.
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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Before this options was depend on debug configure flag.
But this options is must because without server may crash in any exploits.
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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Add support for Ragnarok zero clients, split packets.h again
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implement homunculus autofeeding for 2017 clients
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clients.
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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Signed-off-by: Haru <haru@dotalux.com>
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Fixes #1531 (and other similar issues)
Signed-off-by: Haru <haru@dotalux.com>
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Remove MAX_SKILL in favor of MAX_SKILL_DB, when referring to the
maximum skill DB index. This is opposed to MAX_SKILL_ID, the maximum
skill ID.
Signed-off-by: Haru <haru@dotalux.com>
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Need for packet parser.
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This mainly need for base and job exp, because now they using int64 type.
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The following variables are now moved to `sd->status.look` (from
`sd->status`): `head_top`, `head_mid`, `head_bottom`, `robe`
Signed-off-by: Haru <haru@dotalux.com>
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`sd->status.shield` is renamed to `sd->status.look.shield` and only
holds ViewSprite IDs. Its previous other meaning is now transferred to
`sd->has_shield`, of boolean type (to detect the presence of a shield)
Signed-off-by: Haru <haru@dotalux.com>
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`sd->status.weapon` is renamed to `sd->status.look.weapon` and only
holds ViewSprite IDs. Its previous other meaning is now transferred to
`sd->weapontype` (holding the currently equipped weapon type,
considering both hands at once)
Signed-off-by: Haru <haru@dotalux.com>
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- The field was used both for sprite view IDs and for weapon or
ammunition subtypes. Now the fields 'ViewSprite' and 'Subtype' are
used respectively.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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This removes a direct access to a member of the `MYSQL` object and
replaces it with the proper accessor for forward/backward compatibility.
Signed-off-by: Haru <haru@dotalux.com>
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Dismemberment of `storage_data` from `mmo_charstatus`.
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Remove loading and saving of storage_data through char.c
Re-declaration of structure storage_data as a vector.
Re-code of portions in the map-server using storage_data.
A new approach is taken by saving the loaded storage data from sql into memory for the duration of the session, thereby removing the need of querying the database to re-load all items everytime a storage save routine is issued from the map-server.
Saving of storage items is done through a new function that significantly reduces the number of queries compared to char_memitemdata_tosql(), and therefore run-time speed. This method potentially reduces the number of update and delete queries from MAX_STORAGE (which could be >= 600) times to literally 1.
Storage items are stored in a dynamically allocated array and handled accordingly.
struct mmo_charstatus size reduces by 34,800 bytes.
Update pc_checkitem() with masks for item checks.
`sd->state.itemcheck` has been changed to `sd->itemcheck` of type `enum pc_checkitem_types`
`battle/items.conf` has been updated to reflect configuration changes.
Further updates to assert a successful reception of storage data in related functions.
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Implemented Official Summer 2 Costume
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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Added summer2_ignorepalette configuration
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Implementation of Item Options System.
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Allows the infusing of equipments with bonus item options.
This feature is constrained to clients of packet versions greater than or equal to `20150226`.
Item Options and their effects are defined server-side in `db/item_options.conf` and client side in `data/luafiles514/lua files/datainfo/addrandomoptionnametable.lub`
The ID of the option must tally with the correct index of the description provided in the client side lua file to avoid bugs.
IT_OPT_* keys and MAX_ITEM_OPTIONS macro are also exported from the source as constants.
An additional flag `disable_options` has been added to sql, and as `DisableOptions: true/false (boolean, defaults to false !!for equipments only!!)` to item_db.conf files.
Script commands documentation is also included.
SQL file updates are included.
Credits: [Smokexyz](https://github.com/Smokexyz)
Style and Script Fixes by [Asheraf](https://github.com/Asheraf)
Initial design Idea by [secretdataz](https://github.com/secretdataz)
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- kRO Mains recently increased their character slots from 11 to 12.
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