Age | Commit message (Collapse) | Author | Files | Lines |
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Detected through the just merged validation tool, special thanks to
Andrei Karas.
- Added validation tool to the Travis tests.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
src/map/battle.c
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Details in http://hercules.ws/board/topic/7618-2014-10-22-roulette-and-per-char-gender/
Special Thanks to the all-mighty Yommy, Ziu and Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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- Special thanks to Ind
Signed-off-by: Haru <haru@dotalux.com>
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- Special thanks to Ind
Signed-off-by: Haru <haru@dotalux.com>
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- This should solve most of the position lag problems, especially ones that caused monsters to suddenly appear next to you (happened especially often when using icewall)
- Added a new heap implementation to db.h (POP2, PUSH2, SIFTUP, SIFTDOWN, UPDATE) that simulates the heap that the client uses, there was no other way to reproduce 100% exact behavior
- I recommend using the old heap implementation for everything else
- Updated path.c to use the new heap macros and also fixed the order in which the different possible directions are pushed into heap
- Special thanks to rversteegen for helping me with various tests and the heap implementation
- Special thanks to ultramage for providing info that helped us narrowing down the possible variables
Mega thanks to Playtester (rathena:c009b3f4a)
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socket.c will no longer drop connections based on wdata size vs WFIFO_MAX.
Fixed issue in cooldown logic which'd cause invalid timers and provide characters with ever-lasting cooldowns
Special Thanks to Haruna!
http://hercules.ws/board/tracker/issue-8344-some-error-message-on-map-server/
Signed-off-by: shennetsind <ind@henn.et>
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Checks after using --enable-sanitize.
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- Added documentation for the pc->search_item function and formalized
its return values. If the searched item is not found, now it returns
the newly introduced constant INDEX_NOT_FOUND.
- Updated pc->search_item checks to make use of INDEX_NOT_FOUND.
- Fixed an issue with anvils not detected by the weapon forginc code,
if they were in the first position of the inventory.
- Added ITEMID constants for the four anvil types.
Signed-off-by: Haru <haru@dotalux.com>
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- Resolves bugreport:8289
http://hercules.ws/board/tracker/issue-8289-compile-error-vs-2013/
- Disables some winsock-related deprecation warnings.
Signed-off-by: Haru <haru@dotalux.com>
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- Functions that expect a printf-style format string are now marked as
such, so that gcc/clang will emit a warning warn you if you mismatch
format string and arguments.
Signed-off-by: Haru <haru@dotalux.com>
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- If the DBMap has the DB_RELEASE_DATA option set and it contains a
pointer, the optional returned out_data will now have its pointer
value set to NULL.
- Credits to Ind for discovering the issue.
Signed-off-by: Haru <haru@dotalux.com>
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- See CERT DCL20-C.
Signed-off-by: Haru <haru@dotalux.com>
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- Neither our code nor 3rdparty code is, (or will compile as) C++,
regardless of those checks.
- Special thanks to panikon.
Signed-off-by: Haru <haru@dotalux.com>
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- Complies with CERT DCL37-C
- Fixes issue #293 (special thanks to elfring)
Signed-off-by: Haru <haru@dotalux.com>
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- If a variable doesn't look like a pointer... Maybe it might be a
pointer after all. Please, give me back my '*' sign.
- See CERT DCL05-C.
Signed-off-by: Haru <haru@dotalux.com>
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Moved 'count' declaration in order to fit MSVC c89-c99 standard
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- Information was missing because sysinfo->final() was freeing the data
before iMalloc->final() could log it.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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removed a couple of parenthesis, sorry guys
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point to nothing.
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issue:http://hercules.ws/board/tracker/issue-1298-mapserver-crashed-item-check/
Follow up to 7cd967f812ab741c41c416fb9f7c2a921c36e947
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Added proper method to obtain page size in windows
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Increased MAX_SKILL_TREE to comply with WE_CALLPARENT and WE_BABY in Extended Super Novice. issue: 8250 http://hercules.ws/board/tracker/issue-8250-latest-rev-warning/
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Follow up to 2e6016f, increased MAX_SKILL_TREE in order to fit WE_BABY in Expanded Super Novice
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Fixed some typo
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- Language extensions, such as _GNU_SOURCE are now enabled through
CPPFLAGS by the configure script, rather than within the source code.
- Moved some configure-time CFLAGS to CPPFLAGS, where appropriate.
- Fixes bugreport:8211, thanks to Neoth
http://hercules.ws/board/tracker/issue-8211-compiling-warning-in-linux
Signed-off-by: Haru <haru@dotalux.com>
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- Includes in some files weren't sorted alphabetically. Special thanks
to KeiKun.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Fixed files with mixed character set or invalid CP949 characters.
- Uncommented '#music' script in the_sign_quest.txt (now the
soundeffect filename should be fixed).
- Added a note to the header of CP949 files not to read or save them as
UTF8, since it'd break their encoding. It should be safe enough to
read them as EUC-KR if your text editor doesn't offer CP949 as an
option.
- Added FIXME notes about untranslated strings in assassin_skills.txt
and WolfchevLaboratory.txt.
Signed-off-by: Haru <haru@dotalux.com>
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- Fixes bugreport:8184, allowing re-commit of
94657284973f4037596bae468ebfbee5c217e02b
Signed-off-by: Haru <haru@dotalux.com>
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This reverts commit 94657284973f4037596bae468ebfbee5c217e02b.
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