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path: root/src/char_sql/int_homun.c
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2006-07-20- Applied the fix to homunculus name saving...skotlex1-2/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7777 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-19- Fixed the homun creation sql statement. Why noone else did so before?skotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7749 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-18- Added a proper check to make aggressive mobs never override homun targets ↵skotlex1-8/+7
regardless of distance. - Removed a bunch of homun-related variables that are not needed at all. The alive condition is removed, now the code checks for the hp value to know if the homun is alive or not. - Cleaned up a bit the skill-id function, homun skill checks (such as delay and skill-lv learned) should be correct now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7727 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17orn's lil fixVicious1-3/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7707 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-0/+300
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec