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path: root/src/char_sql/char.c
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2006-05-26* Change scripting engine's NPC scope vars to dot (.) style.Lance1-1/+2
2006-05-26* Fixed typos in char.c Lance1-2/+2
2006-05-26I'm still here!DracoRPG1-30/+128
2006-04-24- Added logging of deleted characters when the char_log is enabled.skotlex1-0/+10
2006-04-22- Added SC_KEEPING/SC_BARRIER to calc_flag in status_change_endskotlex1-30/+27
2006-04-21- Char server will now ignore packet 0x65 for already authentified accounts.skotlex1-0/+6
2006-04-16- Fixed char-sql server still reading the old lanconfig format rather than th...skotlex1-7/+10
2006-04-10- Updated the subnet support to not require specifying the subnet mask, it is...skotlex1-1/+1
2006-04-05- Added inter config connection_ping_interval which specifies interval in hou...skotlex1-9/+6
2006-03-27- Changed status_point/skill_point to unsigned short. Adjusted the code as ne...skotlex1-27/+27
2006-03-21warning msg typos fixLupus1-1/+1
2006-03-17- Fixed handling of the char_gm_read config for packet 0x2af7 (reloadgmdb)skotlex1-9/+7
2006-03-13- Corrected char-server parameters so that the subnet config file is the thir...skotlex1-1/+1
2006-03-04- Fixed a bug on the last fix :Pskotlex1-1/+1
2006-03-04- Fixed subnet checking being broken in the login txt server.skotlex1-4/+4
2006-03-03* Fixed character deletion working on SQL without an email address (Thanks to...Zephiris1-0/+1
2006-03-02- Fame list size is now defined by MAX_FAME_LIST constant (mmo.h)skotlex1-6/+29
2006-03-01* Corrected a few Compiling Warnings [Codemaster]codemaster1-2/+2
2006-03-01* Added the ability to select GM loading via Login (default) or Char [Codemas...codemaster1-25/+70
2006-02-28Rewrote LAN support code. Changed configuration file name lan_support.conf to...LuzZza1-56/+77
2006-02-23- Modified the way autospells stack to mimic official servers. Cards of the s...skotlex1-1/+1
2006-02-20- Added back the char-sql server sending the GM list when the map server conn...skotlex1-3/+2
2006-02-17- Char-SQL: Removed the ridiculous check for existing party/guild each time a...skotlex1-53/+21
2006-02-17- Fixed the memory leak on opt_2str as pointed out by End of Examskotlex1-3/+8
2006-02-16- Updated the login/char sql servers to let the sql tables autogenerate the n...skotlex1-103/+9
2006-02-15- Fixed the char servers to store correctly exp as uints. They are also cappe...skotlex1-11/+17
2006-02-08- Fixed Char-SQL server setting up the save/last point to the novice grounds ...skotlex1-2/+2
2006-02-07- Fixed sql compile.skotlex1-6/+4
2006-02-06- Fixed sql compile.skotlex1-1/+1
2006-02-06- Added define clif_deadsit to send the dead state into player packets if the...skotlex1-3/+4
2006-02-01- Map and char server now will complain if they are run using the default use...skotlex1-0/+6
2006-01-29AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ...Valaris1-0/+4307
2006-01-29Clearing trunk.Valaris1-3578/+0
2005-04-05* Simplified Valaris' online_timercelest1-11/+12
2005-04-04* Removed anti-freeze system for login and charcelest1-44/+0
2005-04-03fixingshinomori1-1/+8
2005-03-30* Fixed @reloadgmdb in SQLcelest1-12/+3
2005-03-29* Fixed SQL char server crashing when loading the item_dbcelest1-3/+3
2005-03-29Fixe compile time problems with our mixed C++/C conformanceamber1-3/+4
2005-03-29* Fixed 'use_sql_db' not read properly in SQL char servercelest1-8/+4
2005-03-28git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stab...veider1-5/+65
2005-03-23* Fixed alot of memory leakscelest1-0/+9
2005-03-18* Don't log SQL char actions if log_char is not enabled in char_athena.confcelest1-19/+25
2005-03-18Fixed SQL compile errorcelest1-4/+1
2005-03-17* Fixed more typos in /cities/payon.txtcelest1-0/+87
2005-03-08Speedup inventory and storage savingcelest1-244/+93
2005-02-20Changed the output of set user @ charserv_sql ... ^^[Sirius]sirius1-1/+1
2005-02-18Fixed client errors when pecopeco Lord Knights/Paladins log in with a weapon ...celest1-1/+7
2005-02-17* Readded Chemical Protectioncelest1-18/+1
2005-02-17* Changes to Dissonance -- don't increment the timer again if the target has ...celest1-12/+29