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path: root/npc/re/instances/OldGlastHeim.txt
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2019-03-11Remove conf dir.Andrei Karas1-2803/+0
2018-07-12Fix date part2Unknown1-1/+1
2018-06-05Update instance scripts to follow official behaviourAsheraf1-12/+12
2017-10-22Changes to npc\instances\re\OldGlastHeim.txt script to fit Hercules' Standards.AtlantisRO1-699/+748
- Added mesf and sprintf commands where needed. - Added _$() and _() macros where needed. - Added curly brackets, paragraph breaks, parentheses and spaces to fit Hercules' Standards. - Changed numeric arguments for constants. Signed-off-by: Ragno <ragno@atlantis-ro.net>
2017-06-03remove specialeffect2 from npcsgumi1-9/+9
2017-03-13Fixes #1626. Adds missed mapflags on instances.AtlantisRO1-2/+0
- Mapflags are moved into map_zone_db, this will make easier and more intuitive in the future to add mapflags to new instances and avoid miss any mapflag. - Zone mapflags for renewal instances are moved into renewal folder. Signed-off-by: Ragno <ragno@atlantis-ro.net>
2016-11-20Replaced some unsupported symbols in AegisNames (step 2)Haru1-1/+1
This removes the remaining unsupported symbols (despite they being official names) in AegisNames: The apostrophe (`'`) sign is suppressed. The full replacement rules (cumulative with the step 1 commit) are thus: - Any apostrophe is suppressed. - Any non-`[A-Za-z0-9_]` character is replaced with an underscore (`_`). - If the replaced symbol is at a word boundary (beginning or end of the string, or next to another underscore), it is suppressed instead. - If the replacement causes an AegisName conflict, underscores are appended appropriately. Signed-off-by: Haru <haru@dotalux.com>
2016-11-20Propageted the AegisName fix to scripts and pre-re databaseHaru1-41/+41
This commit just propagates the AegisName changes to the pre-re database and to the (re) scripts. Two issues are fixed as a side-effect: - The ghost_palace script was referring the non-existing constant(s): Thanatos_Two-Handed_Staff == (Thanatos_Two) - (Handed_Staff) == 0. Paired with the script engine's inability to differentiate between constants and player variables, that produced a very subtle issue. - The item RAG203 is sold by a NPC (Rebellion Weapon Vending). Due to a pair of swapped AegisName constants (RAG203 and RAG203_), the slotted version was sold by the NPC instead of hte non-slotted one (the issue was actually fixed in the previous commit, although the description of the fix is here - these two commits are only split for legibility purposes but they're to be considered indivisible). Signed-off-by: Haru <haru@dotalux.com>
2016-10-16Change *getcharid to use constantsAsheraf1-18/+18
2016-09-11removed unnecessary lines (thx to Aleos)Ridley88191-85/+0
added missing mapflags for c_tower2_ and c_tower3_
2016-09-02change *strcharinfo to use constantsAsheraf1-13/+13
2016-08-29*strnpcinfo now uses constantsAsheraf1-13/+13
- NPC_NAME for the whole npc name including hidden part - NPC_NAME_VISIBLE for the visible part of the npc name - NPC_NAME_HIDDEN for the hidden part of the npc name - NPC_NAME_UNIQUE for the npc unique name - NPC_MAP for npc map
2016-08-01Update Old Glastheim announces to use C_colorAsheraf1-22/+22
* now announce commands use constant colors instead of hexadecimal. * added new color C_SPRINGGREEN
2016-07-21Update OGH change donpcevent to npctalkAsheraf1-417/+84
change all old glast heim ontalk syntaxes to npctalk
2016-07-21Followup d5d646c (#1374)Ridley1-5/+5
* Followup d5d646c74cb3a04f6758996a0ab99e760fd92ddd missing ( ) in npctalk and unittalk
2016-07-20Old Glast Heim and Nightmare Glast Heim implementationRidley88191-846/+2024
-- adding glast heim Monsters/Items/Quests full entries -- corrected already existed glast heim items/quest/monsters entries -- added Old Glast Heim Enchanter -- Changed .MyMobs to 'MyMobs -- Added H.U.L.D suppot
2016-01-17Script Standardization: changed select format in RE folderDastgir1-1/+1
2015-12-31Replace -1,{ with FAKE_NPC,{AnnieRuru1-14/+14
replace using Notepad++
2015-12-18Replaced numeric values with UNITTYPE_ constants in getmapxyHaru1-2/+2
Follow-up to dbe5f2237cada6a261e297b60857dc305860a88d Signed-off-by: Haru <haru@dotalux.com>
2015-12-18ItemID to Constant: re FolderDastgir1-2/+2
2015-12-15Standardized header in scripts (part 12)Haru1-29/+43
- Now including GPL-compliant license/copyright info - Restored some missing copyrights - Instance scripts folders Signed-off-by: Haru <haru@dotalux.com>
2015-12-06Minor follow-up to e9eeb59068934ee8e71b7b9f37f131ef41459e76Haru1-3/+3
Always use the prefix form of increment/decrement operators where posible. Signed-off-by: Haru <haru@dotalux.com>
2015-10-26Fixed OldGlastHeim instance not showing any npcDastgir1-5/+6
2015-06-25Fixed Several Bugs(Old GlastHeim)Dastgir1-89/+11
Signed-off-by: Haru <haru@dotalux.com>
2014-11-02Replaced 'set' with direct assignment where applicable (re folder)Haru1-55/+55
Signed-off-by: Haru <haru@dotalux.com>
2014-10-28Removed use of 'checkquest' from scripts (re folder)Haru1-8/+8
Signed-off-by: Haru <haru@dotalux.com>
2014-05-13Removed trailing whitespace (scripts)Haru1-4/+4
Signed-off-by: Haru <haru@dotalux.com>
2013-11-11Follow-up to 0b7b3796ec987cbb1c263722b841cfa5795aa6d3Haru1-11/+11
- Replaced some leftover numeric IDs Signed-off-by: Haru <haru@dotalux.com>
2013-11-10Follow-up to 857bdc4f98be6cd1e185a24565d6b6b54752b9b4Haru1-2/+2
- Consolidated case in variables, labels, constants. Signed-off-by: Haru <haru@dotalux.com>
2013-11-08Added support for monster spritename constantsHaru1-1/+1
- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40 - Replaced numeric IDs in NPC definitions and setnpcdisplay calls with the appropriate constants - Made possible thanks to Ind Signed-off-by: Haru <haru@dotalux.com>
2013-10-28Added ability to use constants instead of sprite IDs for NPCs. Converted all ↵Kisuka1-99/+99
npcs to use this.
2013-10-24Update to last rAthena npc.Michieru1-6/+6
Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt
2013-10-19Instance Dungeons Updateshennetsind1-0/+2059
As requested by the community in http://hercules.ws/board/topic/1702-implement-rathena-npc/ we're merging in the latest of rAthena's dungeons, this includes the rewriting of all instance dungeons and the addition of 4 dungeons that were not present previously (BakonawaLake, BangungotHospital, BuwayaCave and OldGlastHeim). Update also includes the ability for instances to reset (or be destroyed if instance files were disabled/removed) upon @reloadscript, instance scripts are able to control to what stage the instances are to be reset via the instance_set_respawn (reload spawn) script command, OnInstanceInit labels are now triggered when the instance starts via instance_init (and upon reload), they may be used alongside instance variables (which are persistent to @reloadscript) to save players' progress. - NPC Changelog: -- npc/instances/EndlessTower.txt --- 2.2 Instance system rewrite. [Euphy] --- 2.3 Added some missing announcements. [Euphy] --- 2.4 Added GM management function. [Euphy] -- npc/instances/NydhoggsNest.txt --- 1.5 Instance system rewrite. [Euphy] --- 1.6 Added GM management NPCs. [Euphy] -- npc/instances/OrcsMemory.txt --- 1.7 Instance system rewrite. [Euphy] -- npc/instances/SealedShrine.txt --- 2.3 Instance system rewrite. [Euphy] -- npc/other/gm_npcs.txt --- 1.0 First version. [Euphy] -- npc/re/instances/BakonawaLake.txt --- 1.0 First version. [Euphy] --- 1.1 Added GM management NPC. [Euphy] -- npc/re/instances/BangungotHospital.txt --- 1.0 First version. [Euphy] --- 1.1 Added GM management function. [Euphy] -- npc/re/instances/BuwayaCave.txt --- 1.0 First version. [Euphy] -- npc/re/instances/HazyForest.txt --- 1.1 Instance system rewrite. [Euphy] -- npc/re/instances/MalangdoCulvert.txt --- 1.0b Fixed incorrect use of 'close'. [Joseph] --- 1.1 Instance system rewrite. [Euphy] -- npc/re/instances/OctopusCave.txt --- 1.1 Instance system rewrite. [Euphy] -- npc/re/instances/OldGlastHeim.txt --- 1.0 First version. [Euphy] Special Thanks to Haru, Uziel for their contributions to this update, and ossi0110 for helping us debug it. Signed-off-by: shennetsind <ind@henn.et>