Age | Commit message (Collapse) | Author | Files | Lines |
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Dialog with rolled rock/paper/scissors didn't appear because of variable typo.
An ancient one. Discovered by Aafemt.
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Signed-off-by: Haru <haru@dotalux.com>
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that was blocking players who had level 10 increase weight limit to continue the quest
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Signed-off-by: Haru <haru@dotalux.com>
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- Replaced leftover sprite IDs with constants
- Corrected some NPC facing directions (in modulo 8)
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Always results "0" in dialog.
An ancient one. Discovered by Aafemt.
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http://herc.ws/board/tracker/issue-8677-lots-of-blank-things-in-scripts/
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Reference: rathena/rathena@1d64b8f9e1d95f40778a625c10735a10d9e6f5db (part)
Signed-off-by: Haru <haru@dotalux.com>
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Reference: rathena/rathena@1d64b8f9e1d95f40778a625c10735a10d9e6f5db (part)
Signed-off-by: Haru <haru@dotalux.com>
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Special thanks to MordekaiserGod for pointing out the issue.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Because of some very old typo, this quest could never reach Minerals exchange dialog.
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Update lvl4_weapon_quest.txt
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Update lvl4_weapon_quest.txt
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Endless Tower, and Bascojin Slave.
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you can change the "npchand == 1" to "npchand1 == 1" or simply change the "npchand1 = random(1,3)" to "npchand = random(1,3)"
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if (.@shobu > 1) {
mes "[Kayron]";
mes "Let's see...";
mes "You won " + shobu + " times.";
mes "You must be really";
mes "Without a doubt, you've";
mes "got some pretty good luck~";
next;
mes "[Kayron]";
mes "Alright, I'll keep my end of the bargain. Give me the materials";
mes "and some time to finish preparing. I'll talk to you later, okay?";
close;
}
mes "You won " + shobu + " times.";
should be:
mes "You won " + .@shobu + " times.";
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Replaced their use in scripts with checkmount and setmount,
respectively.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Some scripts were partly refactored/rewritten to use a more modern
coding style (and to fix some issues)
- Note: the 'menu' command will be deprecated soon in favor of 'select'
and 'prompt'.
Signed-off-by: Haru <haru@dotalux.com>
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* fixing some typo on script
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Merchant NPC in Izlude.
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Fix Heart Fragment quest.
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- The Security NPC should print **your** code in the dialog, not the number you have to guess !
- Typo error ```.@ball``` instead of ```@ball```
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Signed-off-by: Haru <haru@dotalux.com>
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- Fixed files with mixed character set or invalid CP949 characters.
- Uncommented '#music' script in the_sign_quest.txt (now the
soundeffect filename should be fixed).
- Added a note to the header of CP949 files not to read or save them as
UTF8, since it'd break their encoding. It should be safe enough to
read them as EUC-KR if your text editor doesn't offer CP949 as an
option.
- Added FIXME notes about untranslated strings in assassin_skills.txt
and WolfchevLaboratory.txt.
Signed-off-by: Haru <haru@dotalux.com>
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- All text files should end with an EOL. Period.
- See http://robots.thoughtbot.com/no-newline-at-end-of-file for info
on how to configure the most common text editors to do it
automatically for you.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Some_Of_Report item.
Update malaya quest, added item Lost_Belongings to Tiyanak mob & fix wrong item id and change headers to Masao original.
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Cleaned up Zeny manipulation in scripts.
- It is now finally safe to re-commit.
- Removed some unwanted parts of the original commit, that broke the
character set in some scripts. [Haru]
- Corrected spacing in some edited lines. [Haru]
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- Most of the checks for the GUSLI accessory were completely
ineffective, and could be bypassed by wearing any accessory.
- Replaced numeric item ID with the item DB constant.
Signed-off-by: Haru <haru@dotalux.com>
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Reverted due to a serious regression.
I'll commit this again once I fixed the issue in the script engine.
Sorry for the inconvenience.
This reverts commit 4faa0ec9df7067cee3eb1c1953fccc6c2f842179.
Signed-off-by: Haru <haru@dotalux.com>
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- Replaced some leftover numeric IDs
Signed-off-by: Haru <haru@dotalux.com>
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- Consolidated case in remaining variables, labels, constants.
Signed-off-by: Haru <haru@dotalux.com>
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- Consolidated case in variables, labels, constants.
Signed-off-by: Haru <haru@dotalux.com>
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- Added a note about variables and command scripts case sensitivity.
Even though the engine still accepts variable, function and command
names in a case insensitive way, it is discouraged to rely on such
behavior. Please update your custom scripts as soon as possible.
Signed-off-by: Haru <haru@dotalux.com>
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