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path: root/npc/quests/the_sign_quest.txt
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2015-08-17Corrected a warp destination typo in The Sign questHaru1-1/+1
Signed-off-by: Haru <haru@dotalux.com>
2015-05-08Replaced checkre() calls with constantsHaru1-18/+18
Signed-off-by: Haru <haru@dotalux.com>
2014-11-02Replaced 'set' with direct assignment where applicable (quests folder)Haru1-502/+501
Signed-off-by: Haru <haru@dotalux.com>
2014-05-13Removed trailing whitespace (scripts)Haru1-4/+4
Signed-off-by: Haru <haru@dotalux.com>
2014-05-13Fixed some charset issuesHaru1-3/+3
- Fixed files with mixed character set or invalid CP949 characters. - Uncommented '#music' script in the_sign_quest.txt (now the soundeffect filename should be fixed). - Added a note to the header of CP949 files not to read or save them as UTF8, since it'd break their encoding. It should be safe enough to read them as EUC-KR if your text editor doesn't offer CP949 as an option. - Added FIXME notes about untranslated strings in assassin_skills.txt and WolfchevLaboratory.txt. Signed-off-by: Haru <haru@dotalux.com>
2013-12-07Fixed several incorrect script labels and eventsHaru1-1/+1
Signed-off-by: Haru <haru@dotalux.com>
2013-11-30Re-commit of 4faa0ec9df7067cee3eb1c1953fccc6c2f842179Taylor Locke1-10/+10
Cleaned up Zeny manipulation in scripts. - It is now finally safe to re-commit. - Removed some unwanted parts of the original commit, that broke the character set in some scripts. [Haru] - Corrected spacing in some edited lines. [Haru]
2013-11-28Revert "Cleaned up Zeny manipulation in scripts."Haru1-11/+11
Reverted due to a serious regression. I'll commit this again once I fixed the issue in the script engine. Sorry for the inconvenience. This reverts commit 4faa0ec9df7067cee3eb1c1953fccc6c2f842179. Signed-off-by: Haru <haru@dotalux.com>
2013-11-25Cleaned up Zeny manipulation in scripts.Taylor Locke1-11/+11
2013-11-10Follow-up to 857bdc4f98be6cd1e185a24565d6b6b54752b9b4Haru1-10/+10
- Consolidated case in variables, labels, constants. Signed-off-by: Haru <haru@dotalux.com>
2013-11-08Added support for monster spritename constantsHaru1-7/+7
- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40 - Replaced numeric IDs in NPC definitions and setnpcdisplay calls with the appropriate constants - Made possible thanks to Ind Signed-off-by: Haru <haru@dotalux.com>
2013-10-28Added ability to use constants instead of sprite IDs for NPCs. Converted all ↵Kisuka1-76/+76
npcs to use this.
2013-10-24Update to last rAthena npc.Michieru1-193/+266
Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt
2013-07-04Merged/Updated/Added scripts from rAthena.j-tkay1-3/+4
- Fixed Bug #7400 Signed-off-by: j-tkay <joseph.tk.ea@gmail.com>
2012-08-08Follow up r16604. Fixed encoding on some files and removed/fixed some korean ↵daegaladh1-3/+3
characters. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16605 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-08-08Fixed a bunch of bugs and typos, and made some little optimizations in ↵daegaladh1-2/+2
various quests. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16604 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-08-01Full npc folder reorganization. (I hope I didn't break anything D:)daegaladh1-0/+12600
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec