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path: root/npc/quests/lvl4_weapon_quest.txt
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2020-01-13Update copyright headers for year 2020Haru1-8/+8
Signed-off-by: Haru <haru@dotalux.com>
2019-07-28Sanitize handling of the input() values.Emistry Haoyan1-36/+28
- avoid potential hacks for old scripts that use `input()` script commands. Signed-off-by: Haru <haru@dotalux.com>
2016-11-20Replaced some unsupported symbols in AegisNames (step 2)Haru1-1/+1
This removes the remaining unsupported symbols (despite they being official names) in AegisNames: The apostrophe (`'`) sign is suppressed. The full replacement rules (cumulative with the step 1 commit) are thus: - Any apostrophe is suppressed. - Any non-`[A-Za-z0-9_]` character is replaced with an underscore (`_`). - If the replaced symbol is at a word boundary (beginning or end of the string, or next to another underscore), it is suppressed instead. - If the replacement causes an AegisName conflict, underscores are appended appropriately. Signed-off-by: Haru <haru@dotalux.com>
2016-01-17Script Standardization: changed select format in quests folderDastgir1-41/+41
2015-12-18ItemID to Constant: quests/woe FolderDastgir1-148/+148
2015-12-15Standardized header in scripts (part 9)Haru1-19/+37
- Now including GPL-compliant license/copyright info - Restored some missing copyrights - Quest scripts folders Signed-off-by: Haru <haru@dotalux.com>
2015-09-25Fixed a bug in Lv4 Weapon Quest dialogAlexander Kozlov1-3/+3
Dialog with rolled rock/paper/scissors didn't appear because of variable typo. An ancient one. Discovered by Aafemt.
2015-08-03Fixed a bug in Lv4 Weapon QuestAlexander Kozlov1-2/+2
Always results "0" in dialog. An ancient one. Discovered by Aafemt.
2015-03-05Merge pull request #454 from seifert10/patch-2shennetsind1-3/+3
Update lvl4_weapon_quest.txt
2015-01-25Update lvl4_weapon_quest.txtseifert101-3/+3
you can change the "npchand == 1" to "npchand1 == 1" or simply change the "npchand1 = random(1,3)" to "npchand = random(1,3)"
2015-01-25Update lvl4_weapon_quest.txtseifert101-1/+1
if (.@shobu > 1) { mes "[Kayron]"; mes "Let's see..."; mes "You won " + shobu + " times."; mes "You must be really"; mes "Without a doubt, you've"; mes "got some pretty good luck~"; next; mes "[Kayron]"; mes "Alright, I'll keep my end of the bargain. Give me the materials"; mes "and some time to finish preparing. I'll talk to you later, okay?"; close; } mes "You won " + shobu + " times."; should be: mes "You won " + .@shobu + " times.";
2014-11-02Replaced 'set' with direct assignment where applicable (quests folder)Haru1-170/+170
Signed-off-by: Haru <haru@dotalux.com>
2014-05-13Removed trailing whitespace (scripts)Haru1-1/+1
Signed-off-by: Haru <haru@dotalux.com>
2013-10-28Added ability to use constants instead of sprite IDs for NPCs. Converted all ↵Kisuka1-10/+10
npcs to use this.
2013-10-24Update to last rAthena npc.Michieru1-6/+3
Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt
2013-05-28Woohooo! Some more cleaning up!Mysteries1-8/+8
- Follow up to 80510a0 { Corrected name placeholders } - Vas cleanup on name placeholders - Small change in /doc/permissions.txt
2012-08-01Full npc folder reorganization. (I hope I didn't break anything D:)daegaladh1-0/+3509
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec