Age | Commit message (Collapse) | Author | Files | Lines |
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Removed the usage of deprecated command goto from npc scripts (except custom folder)
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Fix wrong order of dialogue at Crusader Jobchange Quest.
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folder).
Signed-off-by: Ragno <ragno@atlantis-ro.net>
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This removes the remaining unsupported symbols (despite they being
official names) in AegisNames: The apostrophe (`'`) sign is suppressed.
The full replacement rules (cumulative with the step 1 commit) are thus:
- Any apostrophe is suppressed.
- Any non-`[A-Za-z0-9_]` character is replaced with an underscore (`_`).
- If the replaced symbol is at a word boundary (beginning or end of the
string, or next to another underscore), it is suppressed instead.
- If the replacement causes an AegisName conflict, underscores are
appended appropriately.
Signed-off-by: Haru <haru@dotalux.com>
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- NPC_NAME for the whole npc name including hidden part
- NPC_NAME_VISIBLE for the visible part of the npc name
- NPC_NAME_HIDDEN for the hidden part of the npc name
- NPC_NAME_UNIQUE for the npc unique name
- NPC_MAP for npc map
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Replaced hardcoded item names with getitemname()
Only the npc/jobs/2-2/alchemist.txt script was modified, as a proof of
concept.
Signed-off-by: Haru <haru@dotalux.com>
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- `mes` strings are split by sentences: each string contains one and
only one sentence. Line-break hints are specified with \r (and for
readability the string is split in multiple lines with parse-time
concatenation, without using the '+' operator)
- When sentences need concatenation (variable names or values), sprintf
is used, so that the generated translatable string is still one and
only one. The `_()` macro is used inside sprintf, to mark the string
as translatable.
- `select()` / `prompt()` entries are in separate entries, separated by
commas, where possible (it makes their translation easier)
- This makes it easier to translate NPCs to languages with different
sentence ordering (and with longer or shorter sentences). In the
generated .pot, sentecnes will no longer span across several strings.
Only the npc/jobs/2-2/alchemist.txt script was modified, as a proof of
concept.
Signed-off-by: Haru <haru@dotalux.com>
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1st Wave of Fire Room.
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- Change the coordinate of Taekwon Job Changer 'Phoenix' from payon to payon_in01
- Change the facing position of Repairman
- Change the selling items of Tool Dealer and Pet Groomer in RENEWAL
- Add PRE-RENEWAL Tool Dealer and Pet Groomer.
- Change the coordinates of some warps
- Change the coordinate of Guide in payon
- Change the coordinate of Helm of Angel and Deviruchi Cap quest npc
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Signed-off-by: Haru <haru@dotalux.com>
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replace using Notepad++
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- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Jobs scripts folders
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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http://herc.ws/board/tracker/issue-8677-lots-of-blank-things-in-scripts/
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Reference: rathena/rathena@1d64b8f9e1d95f40778a625c10735a10d9e6f5db (part)
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Replaced their use in scripts with checkmount and setmount,
respectively.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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To avoid ambiguity:
- The script command ismounting is now hascashmount
- The script command setmounting is now setcashmount
- The at-command @mount2 is now @cashmount
Signed-off-by: Haru <haru@dotalux.com>
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- As of 4ea6d474 (almost 7 years ago!) the correct check is bioeth==13,
rather than MISC_QUEST&64. Special thanks to ossi0110.
- Minor tweaks to the script to match Hercules standards.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Fixed files with mixed character set or invalid CP949 characters.
- Uncommented '#music' script in the_sign_quest.txt (now the
soundeffect filename should be fixed).
- Added a note to the header of CP949 files not to read or save them as
UTF8, since it'd break their encoding. It should be safe enough to
read them as EUC-KR if your text editor doesn't offer CP949 as an
option.
- Added FIXME notes about untranslated strings in assassin_skills.txt
and WolfchevLaboratory.txt.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Fixes bugreport:7860, thanks to SSky
http://hercules.ws/board/tracker/issue-7860-eden-mission-board-npc-name/
- Follow-up to 6309eba
Signed-off-by: Haru <haru@dotalux.com>
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Cleaned up Zeny manipulation in scripts.
- It is now finally safe to re-commit.
- Removed some unwanted parts of the original commit, that broke the
character set in some scripts. [Haru]
- Corrected spacing in some edited lines. [Haru]
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Reverted due to a serious regression.
I'll commit this again once I fixed the issue in the script engine.
Sorry for the inconvenience.
This reverts commit 4faa0ec9df7067cee3eb1c1953fccc6c2f842179.
Signed-off-by: Haru <haru@dotalux.com>
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- Consolidated case in variables, labels, constants.
Signed-off-by: Haru <haru@dotalux.com>
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- Added a note about variables and command scripts case sensitivity.
Even though the engine still accepts variable, function and command
names in a case insensitive way, it is discouraged to rely on such
behavior. Please update your custom scripts as soon as possible.
Signed-off-by: Haru <haru@dotalux.com>
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- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40
- Replaced numeric IDs in NPC definitions and setnpcdisplay calls with
the appropriate constants
- Made possible thanks to Ind
Signed-off-by: Haru <haru@dotalux.com>
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npcs to use this.
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Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
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-NPC updates mostly Izlude related
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