Age | Commit message (Collapse) | Author | Files | Lines |
|
Signed-off-by: HerculesWSAPI <dev@herc.ws>
|
|
Signed-off-by: HerculesWSAPI <dev@herc.ws>
|
|
Implementation of Item Options System.
|
|
Signed-off-by: HerculesWSAPI <dev@herc.ws>
|
|
|
|
Allows the infusing of equipments with bonus item options.
This feature is constrained to clients of packet versions greater than or equal to `20150226`.
Item Options and their effects are defined server-side in `db/item_options.conf` and client side in `data/luafiles514/lua files/datainfo/addrandomoptionnametable.lub`
The ID of the option must tally with the correct index of the description provided in the client side lua file to avoid bugs.
IT_OPT_* keys and MAX_ITEM_OPTIONS macro are also exported from the source as constants.
An additional flag `disable_options` has been added to sql, and as `DisableOptions: true/false (boolean, defaults to false !!for equipments only!!)` to item_db.conf files.
Script commands documentation is also included.
SQL file updates are included.
Credits: [Smokexyz](https://github.com/Smokexyz)
Style and Script Fixes by [Asheraf](https://github.com/Asheraf)
Initial design Idea by [secretdataz](https://github.com/secretdataz)
|
|
Signed-off-by: HerculesWSAPI <dev@herc.ws>
|
|
|
|
Signed-off-by: HerculesWSAPI <dev@herc.ws>
|
|
Signed-off-by: HerculesWSAPI <dev@herc.ws>
|
|
Fixes #569. Adds mob_db.txt documentation.
|
|
Signed-off-by: Ragno <ragno@atlantis-ro.net>
|
|
allow the PC timer buildins to run on another player
|
|
Follow-up to ebb77e29f343531b508f8c37b32826afbb5f240d
Signed-off-by: Haru <haru@dotalux.com>
|
|
Updated *warpguild() script command.
|
|
|
|
allow strcharinfo() and strnpcinfo() to take a GID
|
|
- Added optional parameter to warp member from target map.
- Update to loop guild member using `g->member[]` data.
|
|
|
|
This reverts commit eb5fc0076764d2f604e6a484fe144988f6e9da9b.
|
|
Allow getd to get vars if other players
|
|
* Added option to show classchange only to one player
|
|
|
|
|
|
|
|
- when trigger event label, it run as *donpcevent() not *doevent(), no
player are attached to the script when it's triggering the event.
|
|
Add *makeitem2 script command.
|
|
Signed-off-by: HerculesWSAPI <dev@herc.ws>
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: HerculesWSAPI <dev@herc.ws>
|
|
(Only Placeholder, other things related to summoner will follow-up soon)
Added SQL-Upgrade: Added `class` column in charlog
|
|
missing type at setlook documentation
|
|
Signed-off-by: HerculesWSAPI <dev@herc.ws>
|
|
|
|
|
|
Signed-off-by: HerculesWSAPI <dev@herc.ws>
|
|
Signed-off-by: HerculesWSAPI <dev@herc.ws>
|
|
Signed-off-by: HerculesWSAPI <dev@herc.ws>
|
|
Based on rAthena commits:
commit 4f13007fec7f08c265620a71c3bc4806d186c0f1
Author: Lemongrass3110 <lemongrass@kstp.at>
Date: Sun Mar 6 21:48:47 2016 +0100
commit 809f220b9f5ef70ee062ee56ae6e8d5f56cb5d32
Author: aleos89 <aleos89@users.noreply.github.com>
Date: Sun Mar 6 16:15:54 2016 -0500
commit 179f73424934d528ebe494dfb66503c182eacb09
Author: aleos89 <aleos89@users.noreply.github.com>
Date: Sun Mar 6 16:10:15 2016 -0500
|
|
scriptcommand_makeitem2
|
|
Signed-off-by: HerculesWSAPI <dev@herc.ws>
|
|
- NPC_NAME for the whole npc name including hidden part
- NPC_NAME_VISIBLE for the visible part of the npc name
- NPC_NAME_HIDDEN for the hidden part of the npc name
- NPC_NAME_UNIQUE for the npc unique name
- NPC_MAP for npc map
|
|
- squash commits.
- fix conflicts during rebase.
- fix travis build warnings.
|
|
Signed-off-by: HerculesWSAPI <dev@herc.ws>
|
|
- Changed all function calls to encourage parenthesized calls
- Replaced numbers with constants where appropriate
- Removed some incorrect remarks
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
Ported to modern Hercules and cleaned up from Panikon's commits: ceb8a486ac47c2ed9aae4baa1ec39a11f31e9368, c1049123a4ea6ae6f0992ffe766db8aed7435ab5, 6feb097046355610d2288670a569ccc175358580, 9f6e27a96d655f2b4555310786d9d10898754404, 21fa5d24255ba026f96b1dbedf74ac5ef831d3ae, e22a56ad4def8ca22e94d44377a5364b9db1a425, f753a754923140bfec02057c16e6e8429b863d0e, 25dde7e46524ace330b83cb4bf0255cc4d796792
Signed-off-by: Haru <haru@dotalux.com>
|
|
Fixed issue: 8115, now start items can be equipped as well
Ported to modern Hercules and cleaned up from Panikon's commits: c6482e9870645ffe59a6a059b819574d4ac79fd9, 832fb27d4f767e4bc8b68c432d0da00b7cb7a4f9, f81b579899e3a15bd472ca8c6a6e0116c43bec92, e23723725499b617def03d05661eca637edaeabd, 0b783a83d82e588efd760f7f4baec0c8074a6fd1, 1b7de91308a57ea07b158ed95a2515a3c8cc36bd, 677d3430cbda0962b320a60cf499e9dadf637d00
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: HerculesWSAPI <dev@herc.ws>
|
|
Signed-off-by: HerculesWSAPI <dev@herc.ws>
|