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- Ensured final end-of-line character in every file.
- Corrected cases of mixed line endings (mostly CR and CRLF within the
same file.)
- Removed extra BOM from some scripts, since it causes a parsing error.
Signed-off-by: Haru <haru@dotalux.com>
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Missing IOT_ constants that should've been included in that commit.
Signed-off-by: shennetsind <ind@henn.et>
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-Where HW_SOULDRAIN should work only in single target.
Fixed Bug#7670
-Where PA_GOSPEL is not working properly.
Fixed Bug#7668
-Bonus 'bLongAtkRate' is not working properly.
Fixed Bug#7512
-Bonus 'bCritAtkRate' is not working properly.
Fixed Bug#7515
-Fixed MO_EXTREMITYFIST animation.
-Fixed RE armor/weapon storage tab positioning.
-Fixed HW_MAGICPOWER cast time.
-Fixed '/item' '/monster' aegis command where it not working properly in some item names or monsters.
-Added NC_DISJOINT cast time hidden modifier.
-Updated RE ATK for post damage modifier.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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SG Union skill being unavailable
http://hercules.ws/board/tracker/issue-7663-union-skill-bug/
Closes #86
Signed-off-by: shennetsind <ind@henn.et>
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Given the class is accessible under pre-re mode, its skills that rely on these catalysts are unable to function since the items they require do not exist.
Adding them.
http://hercules.ws/board/tracker/issue-7506-skill-items-missing-in-pre-re/
Signed-off-by: shennetsind <ind@henn.et>
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Given mounting support is present in pre-re I'm adding the item to squash the warning away, the problem by having item_delay being shared by pre-re and re will be sorted in a upcoming update.
http://hercules.ws/board/tracker/issue-7354-item-delaytxt/
Signed-off-by: shennetsind <ind@henn.et>
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128 being higher than the maximum available value for pre-re mode (in pre-re def is 'char/int-8', unlike renewal mode in which it is 'short/int-16')
http://hercules.ws/board/tracker/issue-7503-mob-parse-dbrow/
Signed-off-by: shennetsind <ind@henn.et>
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renewal item db price column fix.
Special Thanks to Muad_Dib for pinpointing the source of the problem and providing a solution, and also providing us with data for 32 new items (some are new headgears :P)
http://hercules.ws/board/tracker/issue-7610-wrong-price-for-iron-ore/
Signed-off-by: shennetsind <ind@henn.et>
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- AegisName values taken from Ind's Ultimate Item DB Update (1caae98)
- Fixed bugreport:7600 (thanks to bgamez23)
http://hercules.ws/board/tracker/issue-7600-error-itemdb-read-duplicate-aegisname/
- Corrected and enabled some previously unavailable/unknown IDs in
item_packages.conf (both pre-re and re) and item_group.conf (pre-re)
Signed-off-by: Haru <haru@dotalux.com>
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Issue existed in renewal mode only; Special Thanks to Jezu for bringing it up.
Signed-off-by: shennetsind <ind@henn.et>
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Added bonuses for items:
- 2917
- 2918
- 2919
- 2920
- 2921
- 2922
- 2923
- 2924
- 2925
- 2926
- 2927
- 2928
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Cleared 3 out of 5, #69
Support for the cancel button, for pre-game position to return afterwards and fix to the queue position problem after first game.
Signed-off-by: shennetsind <ind@henn.et>
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Applying the missed 'upper' flag updates.
http://hercules.ws/board/topic/1778-ultimate-item-db-update/
Signed-off-by: shennetsind <ind@henn.et>
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Prioritising kRO-item-data above others whenever possible, Special Thanks to Yommy for the data and Haru for help on validating the output.
http://hercules.ws/board/topic/1778-ultimate-item-db-update/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/1778-ultimate-item-db-update/
Signed-off-by: shennetsind <ind@henn.et>
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str_data[].val was uninitialised and thus using garbage memory on compilers that don't automatically initialize
http://hercules.ws/board/tracker/issue-7547-notice-conflicting-itemscript-var/
Also updated guild aura sc_config options (special thanks to kyeme!)
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-7550-baby-mage-inheriting-priest-
class-skills-re-mode-pre-re/
- My other commit isn't read to release yet, so I rather just push this
through now. Thanks jTynne!
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Item name constants conflicting with script var names will now result in a map server warning/notice and in the background map server will prioritise the script variable over the item name constant.
http://hercules.ws/board/tracker/issue-7525-set-variable-is-not-recognized-causing-freezing/
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Also followup 586c0f7983f81e97ca70c57712e25d4d51453d6b sc_config.txt update
Signed-off-by: shennetsind <ind@henn.et>
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Merged from rAthena, there is no commit to refer to as I've obtained the missing entries from their latest file.
Special Thanks to jTynne
http://hercules.ws/board/tracker/issue-7507-items-missing-from-item-d/
Signed-off-by: shennetsind <ind@henn.et>
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Also, Fixed Bug#7504 -
http://hercules.ws/board/tracker/issue-7504-missing-monsters/?gopid=1929
1#entry19291
~Merged from rAthena
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-Burning(Eff_Burning) is now supported with 'bonus2 bAddEff' script command.
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-where SR_GENTLETOUCH_REVITALIZE is not working properly.
Fixed Bug#6547 & Bug#6141
-SC_BLOODYLUST should now work properly like as official behavior.
Fixed Bug#7395
-SO_SPELLFIST should now work properly.
Fixed Bug#7477
-removed hidden walkdaley that makes character stop when hit even if SC_ENDURE is active.
Fixed Bug#7475
-fixed error message in SA_AUTOSPELL when cancel button is pressed.
Fixed Bug#7337
-MG_CHANGECART should now work properly.
Fixed Bug#7474
-SC_MAELSTROM should now work properly like as official behavior.
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Some documentation update on battlegrounds.conf
Fixed Hercules Queue Option constants, they're 1-2-3 not 0-1-2.
Some Bugfixes to the test script, special thanks to ossi0110
http://hercules.ws/board/topic/1302-bg-queue-debug
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/1389-hcache-item-packages-update/
Signed-off-by: shennetsind <ind@henn.et>
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-where 'working in progress' state is not cancel in change map/teleport.
Fixed Bug#7265
-where casting AL_INCAGI into chars force them to stand where it now suppose to be.
Fixed Bug#7337
-fixed some skills that deals 'work in progress' state.
Fixed Bug#7467
-fixed compiling warning message.
Renewal Updates
-Temporary fix for skills final damage reduction.
-Updated NJ_KUNAI to its renewal formula.
-Updated/Fixed some interface messages.
-Implemented additional new 3rd job skills(GN_ILLUSIONDOPING,RK_LUXANIMA,SO_ELEMENTAL_SHIELD,SC_ESCAPE)
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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- Fixed Bug #7400
Signed-off-by: j-tkay <joseph.tk.ea@gmail.com>
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Special Thanks to ossi0110
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Muad_Dib for all the new info! and to Masao for bringing the issue to our attention.
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/1302-bg-queue-debug/
Signed-off-by: shennetsind <ind@henn.et>
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-Where cardfix is not working properly. Thanks Kyeme
Renewal Update:
-updated/completed mastery fix damage factor(skills and sc).
-initial implementation for new NPC skills
(note: not yet functional dbs not yet updated).
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-ALL_ODINS_POWER should now work properly.
Follow up@074662a4b30e5d380fda32fd7df2d3ae2de759e0
-added some missing entry in dbs.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Added some missing calc in re atk.
Fixed Bug#7378
-PA_GOSPEL should now clear buffs upon casting.
Fixed Bug#7399
-Neutral skills should work properly with ghost type monsters.
RENEWAL UPDATES:
Updated some ninja & gunslinger skills to there renewal formula.
Added exploit fix(RE fixed) with hunter stacking trap trick.
Added some misc skills more to follow.
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Wasn't taking in account the delay_consume flag which actually means the item type is 11 not 2.
Also added a extra warning in the item packages parser.
Special Thanks to ossi0110 for bringing this up.
Signed-off-by: shennetsind <ind@henn.et>
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Fixed "random" item package rates, special thanks to Beret.
Also, added the missing (+130) item package calls (special thanks to Streusel!)
Signed-off-by: shennetsind <ind@henn.et>
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- Fixed some documentation
- Fixed some alignment
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http://hercules.ws/board/topic/1244-official-item-grouppackagechain/
Also
Further implemented itemdb.c/storage.c interfaces, and a minor update to db2sql plugin.
Signed-off-by: shennetsind <ind@henn.et>
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Special thanks to Via and the others in irc for reporting this.
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Special thanks to the Xgear and the others in irc for reporting this.
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Added some doc for this file. Sorry for the follow up, but I don't have Git tools at the moment at Github only lets me to edit files one by one. Thanks to Gepard for pointing it out on the forum topic.
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Added a some documentation to the file.
Since Github doesn't allow me to edit some files at once and I haven't Git tools right now, a follow up will come right now with the db/re/skill-tree.conf file doc. Thanks to Gepard for pointing it out on the forum topic.
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Special Thanks to Vali
http://hercules.ws/board/tracker/issue-7401-new-skill-tree-db-bug/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/1188-skill-tree-db-redesign/
Signed-off-by: shennetsind <ind@henn.et>
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Whitespace, tabs and Spellings
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-while vending you can now change equipments.
Updated sc_config.txt notes.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Transformation scroll can now be seen by other char.
-Follow up 6fd440ea35cf2a084ffa434ee3c8f651b3259c60.
Changed sc_config.txt hex values to integer.
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Implemented Hall of Abyss.
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(http://hercules.ws/board/topic/1087-scroll-transform/)
Fixed Bug#7372
-where bows should not benefit matk bonus from upgrade. Thanks to Ryuuzaki
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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