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2008-03-09Cleaned up and corrected some more land skill code:ultramage1-31/+32
* removed redundant skill_ganbatein() function * Added flag UF_PATHCHECK from jAthena which affects whether a skill's cells will be affected by the surrounding terrain. Adjusted existing flags so that they closely match jA's (for easier comparisons). * Fixed code that allowed placing of skill unit cells on 'gaps'. * Fixed code that prevented successful casting of land skills on 'gaps' (officially it's possbile, even though they will not deploy entirely). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12331 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-03-04- Updated firepillar so it cannot be placed on top of others.skotlex1-1/+1
- Updated the firepillar code so it behaves like the other traps. - Changed the default format for @me and @main to avoid crashes on the newer clients. - Fixed the char-sql server so it returns a valid 'not found' packet when attempting to load a non-existing homunculus. - Fixed jump to use 0,0 for random coordinates rather than -1,-1 - Added missing \n to error reporting in getmonsterinfo - Additional status changes now only get triggered if the attack did damage, not if they get absorbed. - Fixed a logical comparison in unit_free to properly remove pets/homuncs when their intimacy is reduced to 0. - Properly set the opt3 value for Moonlight, Changeundead and Soul Link - Fixed the "no equip" flag of cards not being properly applied when attemting to equip items. - Added a check to avoid invoking pet menu entries when the pet is incuvated. - Fixed the session_data de-association in chrif_auth_delete - Cleaned chrif_auth_ok so that the latest received char info is kept when previous char login data was already in there. - Corrected docs mentioning non-existing flag 'mf_nopvp' git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12293 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-02-07- Fixed Freezing Trap doing no damage (changed type from misc to weapon)skotlex1-1/+1
- Changed suiton's element to water (apparently fixes not being able to use water-based skills on it) - Fixed Landmine doing no damage (decreased trigger range to 0 to match its splash range) - Fixed the disguise commands using the wrong variable when attempting to disguise as an npc. - Fixed a compilation warning on CELL_CHKNODAMAGE (which is a totally bad-ripoff of basilica cells anyway) - Corrected and optimized npc_remove_map's npc array cleanup (@reloadscripts no longer report 'too many npcs per map and related dangling pointer crashes are fixed) - Removed suspicious, yet totally unused npc_data variable 'n' - HP loss item scripts can no longer kill you. - Corrected the item-drop-rate check to avoid duplicate entries in @whodrops after a @reloadmobdb - Cleaned up and optimized map_addnpc (there are never any gaps in the npc array so npc_num always points to the last valid entry) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12180 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-11-17* Heat now only does 10 hits a secondPlaytester1-3/+3
- this is an official kRO update - you can still set the delay in the skill_unit_db to what you desire git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11748 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-26* Some small db updatesPlaytester1-2/+2
- fixed Bongun Card thanks to Gepard - updated Ifrit Card to official - Fire Wall now has 2 cells knockback - set interval values of Fire Wall and Fire Formation to 20ms git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11581 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-20* Some more updates to the skill unit codePlaytester1-3/+3
- renamed SKILLUNITTIMER_INVERVAL to SKILLUNITTIMER_INTERVAL - Heat now depends on the interval settings rather than firewall_hits_on_undead - if you want Heat to do more or less hits you can now change the interval value in the skill_unit_db.txt (official+default: 20ms) - Icewall doesn't break anymore when the SKILLUNITTIMER_INTERVAL gets changed git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11526 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-29* Fixed "Heat" and "Crimson Fire Formation"Playtester1-4/+4
- they now do 'unlimited' hits per second (same as firewall) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11332 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-09-09Fixed size of NPC_EVILLANDPlaytester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11158 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-24- Fixed the hotkey list sending to the client not displaying right away.skotlex1-1/+1
- Corrected the unit_id of NPC_EVILLAND (taken from jA) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11071 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-14- Modified map_foreachinrange so that you can also specify the max length of ↵skotlex1-1/+1
the path to use. The max_count field in the skill_db is used to specify this range for path-type skills (Sharpshooting, Kamaitachi and the NPC Breath skills. - Implemented the 'new' NPC skills described here: http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly complete, but the new status changes (slow cast, critical wounds, etc) don't have any visual effects yet (icon or opt changes? I don't know if they should have). Also I could not find the unit_id for Evil Land, so it looks just like Sanctuary for now. Apart from those, the only skills which I couldn't get to display properly are the Breath skills (with the exception of Fire Breath). - skill_calc_heal now takes the target as argument to properly support Critical Wounds - battle_calc_return_damage now takes a flag to know if the attack was direct or not, needed since Magic Mirror also reflects indirect attacks. - cleaned up the 'description' field in skill.c, added skill_get_desc to it - Removed 'splash' support from Lex Divina as it is no longer needed. - Modified the way Sight/Sightblaster work so that the skill id is no longer guessed (needed to properly acquire the splash range for Wide Sight) - Corrected gtb_sc_immunity setting not taking effect if your block value was the same (that is, if the config said 30%, then you would only get status change immunity at 31%, nor 30%) - Uncommented the 'new' npc skills from mob_skill_db as they are implemented now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11000 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-11Added remaining 11.2 skill db entriesPlaytester1-0/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10983 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-02-25Corrected some typos and small detailsultramage1-4/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9912 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-02-08- Spider web can again be recasted on target.skotlex1-1/+1
- Modified Spider Web so it can instantly retrap a target, rather than idling on the ground waiting for a new target. - Cleaned up some the rude-attacked code, being attacked while under spider web now triggers rude-attacked. - Sped up the FrostJoke/Scream message length chat check. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9828 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-02-07- Modified spider web so that the skill_unit_db flag restrictions may take ↵skotlex1-1/+1
place. - Modified Spider web so that it can't be casted on top of another web. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9821 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all ↵FlavioJS1-95/+95
txt/conf/h/c files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-27- Corrected KiriKage's range so it works correctly when used by non-players ↵skotlex1-1/+1
or when use weapon's range is used. - Changed service for you's flags so it affects all players on range. - Corrected the skill animation for Absorb Spirits - Cleaned up a bit the implementation of how Gravity Field blocks the caster from moving. - Mob class-changing will fail if the new class is the same as the previous one. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9325 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-24- Heaven's drive no longer targets traps.skotlex1-1/+1
- Some minor cleanups git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9316 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-14- Reverted the hp conversion formula "fix" as it was correct before.skotlex1-3/+3
- Increased the trigger rate of Warmth skills from 500ms to 200ms. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9214 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-09- Fixed Desperado's hit-rate.skotlex1-1/+1
- Some miscellanous cleanups. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9180 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-06- Corrected Ground Drift. Splash range of 3x3, stackable and placeable ↵skotlex1-1/+1
underneath others, cast time is 2 secs. It's considered ranged, and it's damage increase is defense ignoring, always neutral damage. - Added Bull's Eye 0.5 sec cast time - Corrected Bull's Eye implementation, it should deal normal damage against non brute/demi-human targets. - GS_DUST is now considered a short-range attack - Implemented Desperado's hit rate based on distance to caster as it's believed to behave. - Suiton's Speed/Agi penalty will affect everyone when used in versus maps. - GS_TRACKING's range is no longer affected by Snake Eye. - Cleaned up some skill_trap_splash - GS_FLING's defense reduction is now 5*lv% git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9158 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-04- Ordered up entries in skill_unit_dbskotlex1-2/+2
- SC_REFLECTSHIELD will now be passed to devoted characters at cast-time. - Added a check to make a mob's level 1 if the read level from the db is less than it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8615 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-29- Applied Mpeg's work on GStoms1-2/+2
( http://gpegon.free.fr/ea/gunslinger_08-29-06_mpeg.txt ) - Fixed a syntax error in @showmobs git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8528 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.skotlex1-0/+1
- Modified SC_DANCING so that val1 can contain both skill id and skill lv, removed SC_MOONLIT git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8526 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28reverted mpeg's workVicious1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8522 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28Applied Mpeg's work on GS ( ↵toms1-2/+2
http://gpegon.free.fr/ea/gunslinger_08-28-06_mpeg.txt ) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8513 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-17* Gospel can't stack anymorePlaytester1-1/+1
* Updated SQL files git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8328 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08- Casting Kaensin will clear out Suiton and viceversa now.skotlex1-1/+1
- Fixed drop-rates (@whodrops) getting duplicates when you use @reloadmobdb - Fixed unjailing not sending characters to Prontera. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8188 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07- Cleaned some of mpeg's updated work.skotlex1-1/+1
- Fixed HT_BLITZBEAT hitting neutral characters when it auto-triggers. - Simplified the Tatami Gaeshi code. - Fixed AS_SPLASHER doing full damage on everyone except targetted char instead of the other way around. - Fixed KAENSIN clearing out SUITON cells and viceversa. - The spawn area is now seen as range rather than absolute for mob spawn lines. This means that x,y,10,10 will spawn the mob on a 21x21 grid around the given x,y point. - Some clean up of the mob-spawn code. Now you can specify negative areas, so that a spawn location such as 100,150,0,-1 will spawn a mob always on x=100, but any Y value of the current map. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8165 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07mpeg's ninja workVicious1-6/+4
http://gpegon.free.fr/ea/ninja_08-07-06_mpeg.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8160 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-04- Removed settings enemy_critical_rate, homun_critical_rate. Added settings ↵skotlex1-1/+1
enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf) - Removed settings mob_npc_warp, mob_warpportal. Replaced with setting mob_warp which specifies which types of warp can a mob step into (battle/monster.conf) - Updated status_calc_misc so that it also handles the BL_PC case, removed redundant info from status_calc_pc, and moving the SNovice Max Hp bonus to status_base_pc_maxhp git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8135 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-01- Made Deluge/volcano/v. gale be castable on top of each other againskotlex1-3/+3
- Modified unit_walktoxy and NPC_RUN to enable running even when the caster does not has the MD_CANMOVE bit on. - PF_MINDBREAKER will now silently fail if you try to use it on someone who already has the status active. - Cleaned up yet again skill_landprotector, now new cells of Deluge/Volcano/V.Gale will delete previous cells when they are recasted on top of each other. - Summoned Marine Spheres no longer get the MD_CANMOVE bit. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8039 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30Merged mpeg's fix on ninja skills and SA_VOLCANO,SA_DELUGE,SA_VIOLENTGALEtoms1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7983 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-24- Added a check to prevent Deluge/Volcano/Violent Gale from being placed on ↵skotlex1-3/+3
top of each other. Reverted the previous 'fix' where atk was being increased based on armor element rather than element of attack. - Added flag 0x002 (no reiteration) to Deluge/Volcano/Violent Gale (skill_unit_db) - Removed the noreturn mapflag check from script command warp. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7858 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-20- Added a skill_unit_db entry for NJ_HYOUSYOURAKU, thanks to Eus for the data.skotlex1-0/+1
- Added the dummy intravision case for the changeoption packet 0x229 - Corrected Fog of Wall so that all targetted offensive skills (not only those who do damage) will fail on cast-end 75% of the time. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7773 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-14- Tuned up some more NJ_KAENSIN based on Tharis's information.skotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7665 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-13- Corrected NJ_KAENSIN as per description.skotlex1-1/+1
- Fixed a leaking map_freeblocklock on skill_del_unitgroup. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7659 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-12- Recoded NJ_BAKUENRYU to behave as I understand it best from the ↵skotlex1-1/+0
skill-description (since Haplo told me this skill doesn't really has video information or anything...) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7644 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-12- Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path" ↵skotlex1-1/+1
calls. The skill should be working correctly now, except for the fact that the correct "unit id" is missing (this is what would give the ground tile it's correct display). Temporarily it is using 0xba until the correct value is found. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7641 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-10- Corrected skill require entry from the Twilight Pharmacy skills.skotlex1-1/+0
- Removed the Frost Nova entry from skill_unit_db - Moved Gospel's code to skill_castend_pos2 - Some cleaning of skill_castend_pos2 - Fixed a unnecessary map_freeblock_unlock call in the default case of skill_castend_pos2 - Sense/Estimation will now display the mob info window to all party members in the same map. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7595 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05- Merged some skill db data of NJ skills, thanks to RockmanEXEskotlex1-64/+64
- Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05Saycyber21's NJ workVicious1-6/+6
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7529 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-03- Fixed a compile warning in login sql/txtskotlex1-10/+10
- Fixed pc_makesavestatus not setting your logout position. - Fixed the UF * flags of Songs/Dances in skill_unit_db. - Fixed two dances becoming BA_DISSONANCE instead of DC_UGLYDANCE. - Added the missing +100% damage modifier of Enchant Deadly Poison. - Fixed SkillStatusChangeTable not working correctly for Homun/Guild skills. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7454 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-30- Small cleanup on Abracadabra.skotlex1-14/+15
- Added UF_SONG (0x400) to differentiate songs from dances. - Updated the skill_unit_db accordingly, ensembles should only have that flag, likewise for songs and dances. - Added preliminar support for making a Song+Dance turn into BA_DISSONANCE cells. Beware of potential bugs as it's untested. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7428 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-26- Corrected unit id of desperado and Ground Drift using jA's info.skotlex1-2/+5
- Rough implementation of Ground Drift according to description and jA info. - Implemented Tatami Gaeshi using skill description and jA implementation for reference. - map_foreachinpath calls will no longer go beyond the target point, as this function is required for skills other than SharpShooting now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7344 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-23- Updated BD_INTOABYSS's unit flag to not affect mobs.skotlex1-1/+1
- Changed setting for skill_nocast flag 16. It is no longer a "pk-mode map" setting, it's now a clone-forbidden skill. That is, skills with the flag 16 will never be copied by clones. If you use a PK-mode server, use flag 2 now to forbid skills from common maps. - Default skills from not being cloned are Magnus Exorcism and Turn Undead. - The map search free cell will now use the size of the map # of tries before giving up when the spawn area is the whole map. Added a check to inmediately give up when the number of spawn retries has reached the max specified (no_spawn_onplayer = 100). - Cleaned up a bit the clone code to account for the unit flags UF_NOPC/UF_NOMOB when the skill is not ground-based (accounts for self skill that causes a ground-tile to be placed, like Dances). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7315 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-18- Added 5 config settings to adjust damage in pk-mode servers (misc.conf)skotlex1-1/+1
- Corrected LoV's effect range for levels 11+ to range 8. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6646 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-16- Fire Pillar will now do 200%MATK damage per hit when level is >10.skotlex1-1/+1
- Blood Drain always hits now. - Fixed Mob Area Skills not updating their use-time (rendering their skill delay useless) - Search free cell will now skip picking the center-tile as target location. Will prevent slaves from walking on top of their master, or mobs placing stuff right under themselves with the "around" target conditions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6621 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-15* Fixed implementation of MVP Meteor StormPlaytester1-1/+1
- Dark Lord and Amon Ra use it - Meteors drop in an area of 31x31 tiles - each Meteor has 7x7 tiles splash damage - each Meteor does 15 hits git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6609 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-03- Implemented desperado as explained by Rockman-EXE.skotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6454 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-02- Modified how Rogue's treasure works so that you get +1% to your steal rate ↵skotlex1-1/+4
rather than +0.01% to the final rate. - Rewrote Warmth to use ground-skill-units, it should behave now like in officials (implementation is not quite the same, but it should yield the same effects while consuming less bandwidth). "Stacking", as it's called, is possible now, but limited to eA's minimum timer skill interval (100ms). - Modified NPC_POWERUP so that it gives +10 dex * skill level rather than +5+lv to all stats (as explained by Playtester and Tharis on how the skill behaves). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6446 54d463be-8e91-2dee-dedb-b68131a5f0ec