Age | Commit message (Collapse) | Author | Files | Lines |
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( http://gpegon.free.fr/ea/gunslinger_08-29-06_mpeg.txt )
- Fixed a syntax error in @showmobs
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8528 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Modified SC_DANCING so that val1 can contain both skill id and skill lv, removed SC_MOONLIT
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8526 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8522 54d463be-8e91-2dee-dedb-b68131a5f0ec
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http://gpegon.free.fr/ea/gunslinger_08-28-06_mpeg.txt )
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8513 54d463be-8e91-2dee-dedb-b68131a5f0ec
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hp/sp than the one stated in the db (due to skill bonuses or status changes)
- Increased splash range of HVAN_EXPLOSION to 4.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8411 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8409 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Increased chance of GS_DESPERADO connecting to 20%
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8373 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Implemented SC_BLOODLUST and SC_CHANGE, cleaned up HLIF_CHANGE
- Applied a correction to HVAN_EXPLOSION
- Fixed Homun ASPD calculation being able to underflow and give you min speed.
- Added monster_ai&128 to make aggressive mobs ignore that behaviour of always picking Homun targets above player targets regardless of who is closer.
- Fixed homun info packet being unable to display HP/SP correctly once the values are above 32k.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8349 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed homunc natural heal and little code cleanup
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8327 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Fixed duration of Gatling Fever
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8306 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8261 54d463be-8e91-2dee-dedb-b68131a5f0ec
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table was being stored backwards.
- Now when a skill's range is 0 and the skill is NOT casted on self, it will take the basic weapon's range (without Vulture/Snake Eye bonus).
- Now when a duration is not specified, sc_start/sc_start2/sc_start4 will try to guess the duration by extracting it from the skill_db (it uses skill_get_time on whatever skill is associated to the status-change using val1 as skill-level)
- Corrected that extra comma at the end of the Kaensin layout setup.
- Some cleanups on trade_tradeaccept to prevent packets being resent when they shouldn't.
- Corrected that ALLOW NULL thingie on main.sql
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8229 54d463be-8e91-2dee-dedb-b68131a5f0ec
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than one character on the targetted cell, a different one may get trapped, but it will mostly do as it is now.
- Added check to Asura so that it will move you to the target when it fails ONLY when you can cast the skill on the target (not stunned, asleep, target not hidden, etc)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8190 54d463be-8e91-2dee-dedb-b68131a5f0ec
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http://gpegon.free.fr/ea/ninja_08-07-06_mpeg.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8160 54d463be-8e91-2dee-dedb-b68131a5f0ec
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should happen before a mob uses the rude-attacked skill. Value has been set to 2 for now.
- Now when a mob changes target (to someone they can hit) their rude-attacked count won't be reset, but instead will be reduced by one.
- SC_SPEEDUP0 can now stack with the other speed raising buffs.
- Changed the inf2 value of SA_DISPEL so it can be casted on party/guild mates, but not yourself.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8104 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added @ command `charspeed`
- Fixed @jailfor using MAP_PRONTERA as jail instead of MAP_JAIL
- Removed case for GS_SPREADATTACK on damage packets to see if the skill displays correctly now.
- Corrected Deluge/Volcano/V. Gale overlaps so that the placing tiles are removed, NOT the ones who were already placed.
- Made SC_SPEEDUP0 and SC_SPEEDUP1 use different icon IDs, to fix icon-confusion when both are enabled at a time.
- Mob rude-attacked count is not reset now on picking a new char (gotta investigate this further)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8096 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8068 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8012 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7986 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7983 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7979 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Restored code which was removed (stuff like SC_SKA)
- Fixed possible crashes on some NJ skills if used by non-players.
- Fixed most NJ magic spells doing more damage than they should.
- Fixed ZenyNage being able to do more damage than zeny you have.
- Cleaned up skill setting code for Suiton and Kaensin
- Ordered SC_* definitions in status.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7947 54d463be-8e91-2dee-dedb-b68131a5f0ec
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reversed/broken, so please do check, and don't kill me! D:
thread: http://www.eathena.ws/board/index.php?showtopic=105413&view=findpost&p=610877
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7936 54d463be-8e91-2dee-dedb-b68131a5f0ec
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equation.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7900 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- fixed unban unblocking players as well.
- Fixed Volcano/Deluge/Violent Gale increasing damage based on element of attack instead of defense element of attacker.
- Cleaned up the code of Magic Rod, fixed it not giving SP.
- Moved the code of Hermod and Basilica to castend_pos2 so it should work now.
- Modified the code of Ankle Snare so the status ends on unit's time-limit rather than when the snared object moves away.
- Re-worded the water check of ST_WATER skills.
- Allowed sc-cast reductions to be processed even when cast-time is instant (to let suffragium end even on instant-cast skills)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7855 54d463be-8e91-2dee-dedb-b68131a5f0ec
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clear out said party id of all characters (will help prevent massive spamming/overhead when for some reason the party file needs to be deleted).
- Combo skills (inf = self, inf2 = no target self) no longer check range if you use them while your attack-timer is still active.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7806 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added the dummy intravision case for the changeoption packet 0x229
- Corrected Fog of Wall so that all targetted offensive skills (not only those who do damage) will fail on cast-end 75% of the time.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7773 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed a leaking map_freeblocklock on skill_del_unitgroup.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7659 54d463be-8e91-2dee-dedb-b68131a5f0ec
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calls. The skill should be working correctly now, except for the fact that the correct "unit id" is missing (this is what would give the ground tile it's correct display). Temporarily it is using 0xba until the correct value is found.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7641 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7610 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Thanks to Haplo.
- Fixed Beast Strafing not having inf2 = 512 (to make it a target-auto-select skill)
- Fixed the duration of Land Protector, removed unusued time2 value from their entries in skill_cast_db. Thanks to Haplo.
- Corrected Warp Portal being unable to warp people who are standing on it on the moment it triggers.
- Fixed @follow stopping the moment you are warped.
- Fixed pc_additem messing with the equip field of the passed item data. Fixes the famous "equip stuff on your arrow slot" bug.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7607 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7529 54d463be-8e91-2dee-dedb-b68131a5f0ec
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INF2_PARTY_ONLY/INF2_GUILD_ONLY when said skill should ALSO be allowed to be used on enemies.
- Updated Soul Change to use inf2 4096 (INF2_ALLOW_ENEMY).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7376 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Deadly Poison now also reduces def2 by 25%
- Changed skill_setmapcell to use skill splash rather than range.
- Cleaned up a bit skill_moonlit, now it knocks back the correct amount of cells.
- Fixed @mi displaying always 0 instead of the mob's class.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7351 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Rough implementation of Ground Drift according to description and jA info.
- Implemented Tatami Gaeshi using skill description and jA implementation for reference.
- map_foreachinpath calls will no longer go beyond the target point, as this function is required for skills other than SharpShooting now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7344 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6946 54d463be-8e91-2dee-dedb-b68131a5f0ec
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make it act more like in the official servers.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6941 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed speed penalty from SC_SKA
- Fixed SC_SPURT triggering on Soul Linkers.
- SC_DODGE won't be dispelled on death now.
- Removed Undead being inmune to poison status.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6823 54d463be-8e91-2dee-dedb-b68131a5f0ec
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agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
- Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db.
- Berserk's HP cost interval is now defined as time2.
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
- Rewrote the @heal related functions to use the new status_* healing functions.
- Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc)
- Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it.
- Added defines for Elements (ELE_*)
- Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure.
- Rewrote and cleaned up battle_calc_misc_attack
- Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4)
- Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type
- Cleaned up pet.c to stop invoking status_calc_pc when unnecessary
- Modified skill_calc_heal to take into account the MEDITATION bonus.
- Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition
- Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50)
- Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items.
- Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends.
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills.
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
- Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...)
- Added StatusChangeFlagTable to store which statuses are changed by each SC
- Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl
- Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp)
- Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc)
- Made all the status_calc functions static.
- Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments.
- Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed.
- Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data)
- The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4)
- Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones.
- Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost.
- Changed Chase Walk to store Speed adjustment on val3, sp cost in val4
- Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking.
- Changed Wind walk to store speed bonus on val3
- Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs)
- Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4
- Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_*
- Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map.
- Modified status_change_timer to use the status_charge function rather than directly substracting SP
- Added SC_ELEMENTALCHANGE to modify someone's base defense element.
- pc_clean_skilltree will now also remove item-granted skills.
- Learning skills will now only invoke status_calc_pc when the skill is passive.
- Cleaned up pc_steal_coin
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned.
- Cleaned up pc_ regen related functions.
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
- Cleaned up mob_dead code.
- Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6]
- mob special ai state 3 signals summon flora.
- Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET
- Cleaned up some pet functions, made the menu functions receive as argument both pet and master.
- Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6659 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6648 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Dark Blessing and Blood Sucker now have a range of 9 tiles
- Small fixes on his skills again
- G_Khalitzburg is a bit slower now
Changes to skill.conf:
-mobs now can stack ground skills by default
-mobs can place unlimited ground skills
-format for land_skill_limit changed
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6614 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Dark Lord and Amon Ra use it
- Meteors drop in an area of 31x31 tiles
- each Meteor has 7x7 tiles splash damage
- each Meteor does 15 hits
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6609 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Made all Soul Link Spirit skills not be castable on self.
- Changed rate of NPC status effect skills to 50+10*lv% base chance (guessed)
- Changed max level of NPC status effects to 5
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6519 54d463be-8e91-2dee-dedb-b68131a5f0ec
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things right :P)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6497 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added a temporary SI_RUN state. Actual value needs to be found...
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6469 54d463be-8e91-2dee-dedb-b68131a5f0ec
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damage accumulates in the time2 interval (500ms by default) after being hit.
- Changed skill_unit_move_unit_group to enable moving of all types of ground-skills except ensembles.
- Modified NPC_STUNATTACK: Max level is 5, stun duration is 1+lv seconds.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6466 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Guessed where the pet data goes in spawn packet 0x7c
- Updated Charge Attack's state from none to move_enable.
- Made tomahawk an NPC_SKILL so that it may not be plagiarized.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6459 54d463be-8e91-2dee-dedb-b68131a5f0ec
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