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2006-07-30fixed desperado to be 7x7Vicious1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7986 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30Merged mpeg's fix on ninja skills and SA_VOLCANO,SA_DELUGE,SA_VIOLENTGALEtoms1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7983 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30GS Skill updates/fixesVicious1-4/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-28- Cleaned up the NJ update code.skotlex1-1/+1
- Restored code which was removed (stuff like SC_SKA) - Fixed possible crashes on some NJ skills if used by non-players. - Fixed most NJ magic spells doing more damage than they should. - Fixed ZenyNage being able to do more damage than zeny you have. - Cleaned up skill setting code for Suiton and Kaensin - Ordered SC_* definitions in status.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7947 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-28Commiting mpeg's NJ work(from jA). some things might have gotten ↵Vicious1-11/+11
reversed/broken, so please do check, and don't kill me! D: thread: http://www.eathena.ws/board/index.php?showtopic=105413&view=findpost&p=610877 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7936 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-26- Some code cleanup of HLIF_MOON in regards to the number of hits and damage ↵skotlex1-1/+1
equation. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7900 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-24- Changed Land Protector's range back to 3.skotlex1-1/+1
- fixed unban unblocking players as well. - Fixed Volcano/Deluge/Violent Gale increasing damage based on element of attack instead of defense element of attacker. - Cleaned up the code of Magic Rod, fixed it not giving SP. - Moved the code of Hermod and Basilica to castend_pos2 so it should work now. - Modified the code of Ankle Snare so the status ends on unit's time-limit rather than when the snared object moves away. - Re-worded the water check of ST_WATER skills. - Allowed sc-cast reductions to be processed even when cast-time is instant (to let suffragium end even on instant-cast skills) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7855 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-21- Now when the char-txt server does not finds a requested party, it will ↵skotlex1-1/+1
clear out said party id of all characters (will help prevent massive spamming/overhead when for some reason the party file needs to be deleted). - Combo skills (inf = self, inf2 = no target self) no longer check range if you use them while your attack-timer is still active. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7806 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-20- Added a skill_unit_db entry for NJ_HYOUSYOURAKU, thanks to Eus for the data.skotlex1-1/+1
- Added the dummy intravision case for the changeoption packet 0x229 - Corrected Fog of Wall so that all targetted offensive skills (not only those who do damage) will fail on cast-end 75% of the time. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7773 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-2/+20
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-13- Corrected NJ_KAENSIN as per description.skotlex1-1/+1
- Fixed a leaking map_freeblocklock on skill_del_unitgroup. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7659 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-12- Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path" ↵skotlex1-1/+1
calls. The skill should be working correctly now, except for the fact that the correct "unit id" is missing (this is what would give the ground tile it's correct display). Temporarily it is using 0xba until the correct value is found. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7641 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-11- Fixed login-sql compilation issue ~.~;skotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7610 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-11- Corrected Frost Nova's splash range and Land Protector's cast range. ↵skotlex1-3/+3
Thanks to Haplo. - Fixed Beast Strafing not having inf2 = 512 (to make it a target-auto-select skill) - Fixed the duration of Land Protector, removed unusued time2 value from their entries in skill_cast_db. Thanks to Haplo. - Corrected Warp Portal being unable to warp people who are standing on it on the moment it triggers. - Fixed @follow stopping the moment you are warped. - Fixed pc_additem messing with the equip field of the passed item data. Fixes the famous "equip stuff on your arrow slot" bug. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7607 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05- Merged some skill db data of NJ skills, thanks to RockmanEXEskotlex1-1/+1
- Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05Saycyber21's NJ workVicious1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7529 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-28- Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction with ↵skotlex1-2/+3
INF2_PARTY_ONLY/INF2_GUILD_ONLY when said skill should ALSO be allowed to be used on enemies. - Updated Soul Change to use inf2 4096 (INF2_ALLOW_ENEMY). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7376 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-27- Corrected the element of hunter traps.skotlex1-2/+2
- Deadly Poison now also reduces def2 by 25% - Changed skill_setmapcell to use skill splash rather than range. - Cleaned up a bit skill_moonlit, now it knocks back the correct amount of cells. - Fixed @mi displaying always 0 instead of the mob's class. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7351 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-26- Corrected unit id of desperado and Ground Drift using jA's info.skotlex1-1/+1
- Rough implementation of Ground Drift according to description and jA info. - Implemented Tatami Gaeshi using skill description and jA implementation for reference. - map_foreachinpath calls will no longer go beyond the target point, as this function is required for skills other than SharpShooting now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7344 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02Updated offensive use of Sanctuary to function like on the official servers.MasterOfMuppets1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6946 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02Removed the walk delay from firewall and changed its knockback to 1 tile to ↵MasterOfMuppets1-1/+1
make it act more like in the official servers. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6941 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Updated ASC_BREAKER's range to 9.skotlex1-1/+1
- Removed speed penalty from SC_SKA - Fixed SC_SPURT triggering on Soul Linkers. - SC_DODGE won't be dispelled on death now. - Removed Undead being inmune to poison status. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6823 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-9/+9
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-19More fixes on Amon RaPlaytester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6659 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-18Fixed MVP Fire Pillar --> 12 hits, 5x5 rangePlaytester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6648 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-15More Amon Ra related changesPlaytester1-2/+2
- Dark Blessing and Blood Sucker now have a range of 9 tiles - Small fixes on his skills again - G_Khalitzburg is a bit slower now Changes to skill.conf: -mobs now can stack ground skills by default -mobs can place unlimited ground skills -format for land_skill_limit changed git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6614 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-15* Fixed implementation of MVP Meteor StormPlaytester1-1/+1
- Dark Lord and Amon Ra use it - Meteors drop in an area of 31x31 tiles - each Meteor has 7x7 tiles splash damage - each Meteor does 15 hits git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6609 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-08- Corrected Stun Duration for Meteor assaultskotlex1-20/+20
- Made all Soul Link Spirit skills not be castable on self. - Changed rate of NPC status effect skills to 50+10*lv% base chance (guessed) - Changed max level of NPC status effects to 5 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6519 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-06- Corrected the max level of NPC_DARKBREATH 10->5 (don't ask, I need these ↵skotlex1-1/+1
things right :P) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6497 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-04- All KA-spells are interruptable.skotlex1-5/+5
- Added a temporary SI_RUN state. Actual value needs to be found... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6469 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-04- Rewrote Kaahi to behave as it should. It will hear whatever amount of ↵skotlex1-1/+1
damage accumulates in the time2 interval (500ms by default) after being hit. - Changed skill_unit_move_unit_group to enable moving of all types of ground-skills except ensembles. - Modified NPC_STUNATTACK: Max level is 5, stun duration is 1+lv seconds. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6466 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-03- Corrected @whomap directly invoking msg_table[] rather than msg_txt()skotlex1-1/+1
- Guessed where the pet data goes in spawn packet 0x7c - Updated Charge Attack's state from none to move_enable. - Made tomahawk an NPC_SKILL so that it may not be plagiarized. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6459 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-03- Implemented desperado as explained by Rockman-EXE.skotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6454 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-02- Fixed Jump Kick's range to 9.skotlex1-2/+2
- Allowed SG_FEEL memorizing the same map for all three. - SC_FUSION won't end when you die now. - Added knockback when you run into a wall during running. However position is not being refreshed on the client yet... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6443 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-30Implemented NJ_SHADOWJUMP. Tell me if I forgot anything (especially DB entries).blackhole891-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6397 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-28- Storm Kick's range increased to 2.skotlex1-1/+1
- Mobinfo's drop list will use jName rather than Name for drop names. - Some cleaning of the ASC_BREAKER code in skill_attack - Modified skill_attack so that all skills with amotion get their damage delayed (should fix mob walk-teleport issues) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6346 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-28flying sidekick range 10->8 cellsLupus1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6342 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-27- Corrected the hit value of the TK kicks (from single hit "6" to multi-hit "8")skotlex1-5/+5
- All kicks do 3 hits now. - Added battle config hide_woe_damage which hides damage on woe maps packet-wise. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6311 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-26- When Taekwons level up they get Bless and Agi Up level 10 instead of the ↵skotlex1-4/+4
S.Novice bonuses. - Increased number of hits for TK kicks. 3 hits for TK_COUNTER and TK_TURNKICK, 2 hits for TK_STORMKICK and TK_DOWNKICK (until further information arrives) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6294 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-20- Fixer range of meteor (from 14x14 to 7x7) skotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6205 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-13- Reverted exp.txt,skill_db.txt and skill_tree.txt, I had some mods =/ ↵eaac1-2/+0
[erKURITA] git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6026 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-13- Added up the locations but temporal names of Poring track npcs. Will be workedeaac1-0/+2
on over time. [erKURITA] - Fitted the many lines into 1 or 2, and corrected some typos on most of the npc\guides. Visual update to the guards, for short. [erKURITA] - Added some info to the docs.[erKURITA] - Added "case" npcs of lighthalzen, they're the first on npc/cities/? Mostly guards. [erKURITA] git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6025 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-31- Adjusted the range of Wall of Fog to 9 and Spider Web to 7skotlex1-2/+2
- Modified a bit the skill packets of Sharp-Shooting and Brandish Spear in hopes of fixing it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5824 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-29- Some cleaning of the mob_ai. Mobs should stop chasing once you are beyond ↵skotlex1-1/+1
their min_chase range. Improved rude-attacked checking when mobs can't move. - range3 is now used as min-chase value of mobs. - Added a debug message when status_change_timer fails. - Fixed tick direct modifications increasing duration instead of decreasing it. - Fixed inf2 of Jump-Kick to make it a "combo-skill" so that it may do a BCT_ENEMY check. - When sd->state.skill_flag is set, auto-targetting through combo-skills is disabled. - You can't SG_FEEL maps already memorized. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5796 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-28 * Fixed Gunslinger and Ninja skills not showing up and not working due to ↵reddozen1-46/+46
an error in skill_require_db - also commited a commented block for GS_FLING that needs to be looked at and posiably cleaned before it's uncommented. - fixed exp2 not accepting Gunslingers and ninjas - fixed the "jobmaster" having the same problem as rebirth - added the Gunslinger shops for guns and ammo [Reddozen] git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5783 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-27jA's db workVicious1-46/+46
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5775 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-24* Fixed / finished most of Gunslinger [Reddozen]reddozen1-7/+7
- fixed some bullets in the item DB - adjusted a few rates in skill_cast_db.txt for Gunslingers - adjusted a couple skills in skill_db.txt to act correctly - adjusted all the SP values for Gunslinger skills - changed piercing shot to lv 5 from lv 10 - made ki Translation fail giving coins to Gunslingers - equipping a weapon other than a gatlin gun should cancel SC_GATLINGING. Also made Gatlinfeaver on/off togelable - GS_CRACKER will no longer stun players - added GS_Disarm * View changes here: http://diviniaro.com/data/reddozen_3_24_2006.patch git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5739 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-22- Merged the unit_data structure from jA for handling unit-related data ↵skotlex1-1/+1
(attack times, walking, auto-attack timers, skill related data) - Modified unit_skillcastcancel to receive flag&2, which stands for "cancel casting only if current skill is cancellable" - Battle config options changed from yes/no to BL_TYPE settings: skillrange_by_distance, skill_noreiteration, skill_nofootset, gvg_traps_target_all, skill_log, attack_direction_change, auto_counter_type - Clif.c will disconnect sessions that send an unknown command packet above 0x30000 instead of just ignoring it. - Cleaned up/rewrite of the pet ai, same for pet_calc_pos - Implemented use of mob variable attacked_players as it is used on jA - Cleaned up error reporting during mob-skill loading to be less spamy with non-loaded mobs. - Corrected water_height reading. I forgot to give credits to LittleWolf for providing the water-reading function :X git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5707 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-22[reddozen's fix]Lance1-2/+2
- Updated Full Buster's damage, status effects, and skill levels - Bullseye now only uses 1 coin - changed Adjustment's required SP - changed Incerase Accuracy's effect bonuses - changed Magical Bullet's SP cost - changed Piercing Shot's damage and SP - changed Desperado's range, hit count, aftercast delay, and SP - fixed Absorb Spirit Sphere being able to remove coins - changed Acid Demonstration's damage to the new Japanese formula git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5699 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-21- Fixed the inf2 for BA_DISSONANCEskotlex1-1/+1
- Fixed SC_SWOO's opt3 value. - Fixed allowing multiple recast of Dissonance/Ugly-Dance - Fixed those annoying irc.c compile warnings. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5693 54d463be-8e91-2dee-dedb-b68131a5f0ec