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path: root/db/skill_cast_db.txt
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2006-08-22Same as below only 30 seconds durationPlaytester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8439 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22Added a duration to DisarmPlaytester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8438 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-21Fixed HAMI_CASTLE, HAMI_DEFENCE & HLIF_AVOIDtoms1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8408 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-20- Gravitation now only blocks the caster from using potions.skotlex1-1/+1
- Corrected Madness Canceller not letting you walk while the effect lasts. - Splitted yet again ASC_BREAKER into a two-part attack. This time the int-based damage is a MISC type attack, and gets reduced by skills as such. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8392 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-20Fixed Fling not reducing DEF for 30 secondsPlaytester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8382 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-19Fixed HAMI_CASTLEtoms1-0/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8366 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-19- Updated Kouenka, removed aftercast delaytoms1-1/+1
- Fixed some Ninja weapons (1Hand Sword -> Dagger) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8364 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18- Figured out a better way to make TATAMIGAESHI attack only on the instant ↵skotlex1-2/+2
it is placed down. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8350 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18Fixed Kouenka not having an aftercast delay on levels greater 1Playtester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8348 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18Applied Mpeg's work on ninja (http://gpegon.free.fr/ea/ninja_08-18-06_mpeg.txt)toms1-4/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8347 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-15* Fixed disarm not workingPlaytester1-1/+1
* Fixed duration of Gatling Fever git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8306 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-12* Changed the aftercast delay of Envenom to 100msPlaytester1-1/+2
- this will cause that you can cast Envenom as fast as aMotion git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8251 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-10- Removed cast time on Flip CoinPlaytester1-1/+1
- Tracking is now affected by dex git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8218 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09Removed cast time of AM_REST & AM_CALLHOMUNCULUStoms1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8217 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08- Casting Kaensin will clear out Suiton and viceversa now.skotlex1-1/+1
- Fixed drop-rates (@whodrops) getting duplicates when you use @reloadmobdb - Fixed unjailing not sending characters to Prontera. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8188 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07- Cleaned some of mpeg's updated work.skotlex1-2/+2
- Fixed HT_BLITZBEAT hitting neutral characters when it auto-triggers. - Simplified the Tatami Gaeshi code. - Fixed AS_SPLASHER doing full damage on everyone except targetted char instead of the other way around. - Fixed KAENSIN clearing out SUITON cells and viceversa. - The spawn area is now seen as range rather than absolute for mob spawn lines. This means that x,y,10,10 will spawn the mob on a 21x21 grid around the given x,y point. - Some clean up of the mob-spawn code. Now you can specify negative areas, so that a spawn location such as 100,150,0,-1 will spawn a mob always on x=100, but any Y value of the current map. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8165 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07mpeg's ninja workVicious1-11/+11
http://gpegon.free.fr/ea/ninja_08-07-06_mpeg.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8160 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-03- Moved Full Buster blind penalty to skill_counter_additional_effectskotlex1-1/+1
- Added a dummy blind duration of 10 secs to FullBuster. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8082 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02Merged Mpeg's work on Ninja skillstoms1-4/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8068 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02- Fixed Martyr's Reckoning having a cap damage of 32k.skotlex1-2/+2
- Changed Scream and Hammerfall's stun duration to 5 seconds. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8064 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02Converted NJ_HYOUSYOURAKU from jAthena since our version was lacking a time2Playtester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8060 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02* Changed Solace's and Retribution's skills so they feel like on official ↵Playtester1-1/+1
servers * Fire Pillar's aftercast delay is 1 second now * Updated Abyss Lake and Rachel mobs git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8041 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-01- Cleaned up some of the db files.skotlex1-3/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8029 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-01- Fixed NPC_STOP id value in skill_cast_dbskotlex1-1/+1
- Bladestop will no longer stop when you push either of the characters around. - Fixed Enchant Poison having a near 100% chance of poisoning target on attack. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8015 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-31Merged mpeg's fix on ninja skillstoms1-8/+8
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8012 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30changed shell of blood into normal bullet. A_SHOTGUN is still around just in ↵Vicious1-2/+2
case/i didn't want to touch that.XD git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7985 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30Merged mpeg's fix on ninja skills and SA_VOLCANO,SA_DELUGE,SA_VIOLENTGALEtoms1-4/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7983 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30GS Skill updates/fixesVicious1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-28Commiting mpeg's NJ work(from jA). some things might have gotten ↵Vicious1-16/+12
reversed/broken, so please do check, and don't kill me! D: thread: http://www.eathena.ws/board/index.php?showtopic=105413&view=findpost&p=610877 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7936 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-1/+31
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-11- Corrected Frost Nova's splash range and Land Protector's cast range. ↵skotlex1-4/+4
Thanks to Haplo. - Fixed Beast Strafing not having inf2 = 512 (to make it a target-auto-select skill) - Fixed the duration of Land Protector, removed unusued time2 value from their entries in skill_cast_db. Thanks to Haplo. - Corrected Warp Portal being unable to warp people who are standing on it on the moment it triggers. - Fixed @follow stopping the moment you are warped. - Fixed pc_additem messing with the equip field of the passed item data. Fixes the famous "equip stuff on your arrow slot" bug. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7607 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-06- Modified the party_data structure on the map server to remove some ↵skotlex1-1/+1
redundant data. Added a party_data structure on the char-server to hold a more complete set of information about parties. Added to the party_member structure the class of each member so that the map server can do the appropiate checks even if the character is on another mapserver/offline. Due to the format changes in the party structure, txt servers will have to wipe their party file... (sql save format has not been changed) - Added function char_family to check if there's a family state given the three character ids, instead of doing individual checks all the time. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7553 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05- Merged some skill db data of NJ skills, thanks to RockmanEXEskotlex1-4/+4
- Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05Saycyber21's NJ workVicious1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7529 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-30Reverted back Vulcan Arrow. It's fine now. Player can move after the attack ↵Lupus1-1/+1
animation end git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7420 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29added walkdelay to SonicBlow, VulcanArrow (AGAIN, SOMEONE REMOVED THEM BY AN ↵Lupus1-2/+2
ACCIDENT) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7387 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-26- Forgot to add Tatami Gaeshi's 3 sec block of ranged attacks.skotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7345 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-1/+20
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-15- Soul Drain will now show the SP drained regardless of drain display settings.skotlex1-15/+15
- SC_COMBO state will now end in skill_attack rather than skill_check_condition (as it is required there to apply damage bonuses based on combo-casted skills) - Spirit skills now have 500ms delay. - KA skills can now be casted on other Soul Linkers as well without the Spirit requirement. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6607 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-12- Updated cast times of Kaupe and Kaahi.skotlex1-2/+2
- Some small code cleanups. - Sma has cast-dex reducable now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6564 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-11- Changed a bit the MAX_ZENY checks in trade.c to prevent overflows.skotlex1-1/+3
- Rewrote npc_selllist for a more proper-clean implementation. - Increased NPC_POWERUP's dex bonus to +25*lv - Moved TK_DOWNKICK's stun time from time to time2 - Added TK_TURNKICK's stun to splash-pushed mobs. Duration is 2secs (time2) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6557 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-08- Corrected Stun Duration for Meteor assaultskotlex1-1/+1
- Made all Soul Link Spirit skills not be castable on self. - Changed rate of NPC status effect skills to 50+10*lv% base chance (guessed) - Changed max level of NPC status effects to 5 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6519 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-08- Increased max number of tries to find a random spot in maps to 1000 since ↵skotlex1-8/+8
some maps have so many non-walkable tiles it's hard to find one in just 100 tries. - Reduced Stun duration of multiple skills to 3 secs. Skills affected: Meteor Storm, Land Mine, Bash (fatal blow), Throw Stone, NPC_LICK, Raid, shield Charge, Cart Termination. - status_set_viewdata will remove the Wedding Option status when you set a class that is not wedding. - Removed the Job_Novice range check in pcdb_checkid since it's causing warnings when checking versus vd->class_ (and when will we use a negative value class anyway?) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6518 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-08- Removed SP_DISGUISE from the bonus list.skotlex1-4/+4
- Moved Sharp Shooting display to the block with Auto-Counter (since that's the other skill that can show critical as well) - Corrected some fields in the still packet (guild emblem being stored as a Long when it should be Short) - Modified most fields of view_data to be unsigned shorts rather than signed ones. - On-Touch NPCs will now make you stop walking when you trigger them. - Reduced stun duration of most skills to 3 secs. - ShadowJump/JumpKick will make you land on the target's cell now. - Fixed Kaahi triggering only once per skill duration. - Added the kaahi_heal_timer to the list of status change functions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6516 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-05- OnEquip scripts will be trigger on log-on now.skotlex1-1/+1
- Infinite Endure will no longer give mdef bonus. - Removed bInfiniteEndure bonus, Eddga card now uses onequip/onunequip to start/end infinite endure. - Hammer fall's stun duration is now 1+lv seconds. - Fixed Kaahi's SP cost per heal. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6487 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-04- Rewrote Kaahi to behave as it should. It will hear whatever amount of ↵skotlex1-2/+2
damage accumulates in the time2 interval (500ms by default) after being hit. - Changed skill_unit_move_unit_group to enable moving of all types of ground-skills except ensembles. - Modified NPC_STUNATTACK: Max level is 5, stun duration is 1+lv seconds. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6466 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-03- Kaite, Kaute will now show a skill effect when they trigger.skotlex1-1/+1
- Fusion's cast time reduced to 0. - Knowledge will now only trigger if you logon to the memorized map, not walk into it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6462 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-03- Implemented desperado as explained by Rockman-EXE.skotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6454 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-02- Removed OPTION_XMAS, it seems to not exist....skotlex1-18/+18
- Added SC_SMA to handle "ready to use SMA" status (rather than SC_COMBO) since it has a visual effect to use. - Corrected the value of OPTION_FLYING - Using SG_FUSION ends Soul Linked effect. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6438 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-24Fixed cast time of runningPlaytester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6259 54d463be-8e91-2dee-dedb-b68131a5f0ec