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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8439 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8438 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8408 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Corrected Madness Canceller not letting you walk while the effect lasts.
- Splitted yet again ASC_BREAKER into a two-part attack. This time the int-based damage is a MISC type attack, and gets reduced by skills as such.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8392 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8366 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed some Ninja weapons (1Hand Sword -> Dagger)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8364 54d463be-8e91-2dee-dedb-b68131a5f0ec
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it is placed down.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8350 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8348 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8347 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Fixed duration of Gatling Fever
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8306 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- this will cause that you can cast Envenom as fast as aMotion
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8251 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Tracking is now affected by dex
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8218 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8217 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed drop-rates (@whodrops) getting duplicates when you use @reloadmobdb
- Fixed unjailing not sending characters to Prontera.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8188 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed HT_BLITZBEAT hitting neutral characters when it auto-triggers.
- Simplified the Tatami Gaeshi code.
- Fixed AS_SPLASHER doing full damage on everyone except targetted char instead of the other way around.
- Fixed KAENSIN clearing out SUITON cells and viceversa.
- The spawn area is now seen as range rather than absolute for mob spawn lines. This means that x,y,10,10 will spawn the mob on a 21x21 grid around the given x,y point.
- Some clean up of the mob-spawn code. Now you can specify negative areas, so that a spawn location such as 100,150,0,-1 will spawn a mob always on x=100, but any Y value of the current map.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8165 54d463be-8e91-2dee-dedb-b68131a5f0ec
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http://gpegon.free.fr/ea/ninja_08-07-06_mpeg.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8160 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added a dummy blind duration of 10 secs to FullBuster.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8082 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8068 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Changed Scream and Hammerfall's stun duration to 5 seconds.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8064 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8060 54d463be-8e91-2dee-dedb-b68131a5f0ec
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servers
* Fire Pillar's aftercast delay is 1 second now
* Updated Abyss Lake and Rachel mobs
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8041 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8029 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Bladestop will no longer stop when you push either of the characters around.
- Fixed Enchant Poison having a near 100% chance of poisoning target on attack.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8015 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8012 54d463be-8e91-2dee-dedb-b68131a5f0ec
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case/i didn't want to touch that.XD
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7985 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7983 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7979 54d463be-8e91-2dee-dedb-b68131a5f0ec
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reversed/broken, so please do check, and don't kill me! D:
thread: http://www.eathena.ws/board/index.php?showtopic=105413&view=findpost&p=610877
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7936 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Thanks to Haplo.
- Fixed Beast Strafing not having inf2 = 512 (to make it a target-auto-select skill)
- Fixed the duration of Land Protector, removed unusued time2 value from their entries in skill_cast_db. Thanks to Haplo.
- Corrected Warp Portal being unable to warp people who are standing on it on the moment it triggers.
- Fixed @follow stopping the moment you are warped.
- Fixed pc_additem messing with the equip field of the passed item data. Fixes the famous "equip stuff on your arrow slot" bug.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7607 54d463be-8e91-2dee-dedb-b68131a5f0ec
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redundant data. Added a party_data structure on the char-server to hold a more complete set of information about parties. Added to the party_member structure the class of each member so that the map server can do the appropiate checks even if the character is on another mapserver/offline. Due to the format changes in the party structure, txt servers will have to wipe their party file... (sql save format has not been changed)
- Added function char_family to check if there's a family state given the three character ids, instead of doing individual checks all the time.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7553 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7529 54d463be-8e91-2dee-dedb-b68131a5f0ec
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animation end
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7420 54d463be-8e91-2dee-dedb-b68131a5f0ec
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ACCIDENT)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7387 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7345 54d463be-8e91-2dee-dedb-b68131a5f0ec
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agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
- Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db.
- Berserk's HP cost interval is now defined as time2.
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
- Rewrote the @heal related functions to use the new status_* healing functions.
- Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc)
- Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it.
- Added defines for Elements (ELE_*)
- Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure.
- Rewrote and cleaned up battle_calc_misc_attack
- Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4)
- Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type
- Cleaned up pet.c to stop invoking status_calc_pc when unnecessary
- Modified skill_calc_heal to take into account the MEDITATION bonus.
- Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition
- Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50)
- Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items.
- Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends.
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills.
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
- Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...)
- Added StatusChangeFlagTable to store which statuses are changed by each SC
- Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl
- Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp)
- Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc)
- Made all the status_calc functions static.
- Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments.
- Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed.
- Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data)
- The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4)
- Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones.
- Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost.
- Changed Chase Walk to store Speed adjustment on val3, sp cost in val4
- Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking.
- Changed Wind walk to store speed bonus on val3
- Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs)
- Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4
- Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_*
- Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map.
- Modified status_change_timer to use the status_charge function rather than directly substracting SP
- Added SC_ELEMENTALCHANGE to modify someone's base defense element.
- pc_clean_skilltree will now also remove item-granted skills.
- Learning skills will now only invoke status_calc_pc when the skill is passive.
- Cleaned up pc_steal_coin
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned.
- Cleaned up pc_ regen related functions.
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
- Cleaned up mob_dead code.
- Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6]
- mob special ai state 3 signals summon flora.
- Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET
- Cleaned up some pet functions, made the menu functions receive as argument both pet and master.
- Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- SC_COMBO state will now end in skill_attack rather than skill_check_condition (as it is required there to apply damage bonuses based on combo-casted skills)
- Spirit skills now have 500ms delay.
- KA skills can now be casted on other Soul Linkers as well without the Spirit requirement.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6607 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Some small code cleanups.
- Sma has cast-dex reducable now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6564 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Rewrote npc_selllist for a more proper-clean implementation.
- Increased NPC_POWERUP's dex bonus to +25*lv
- Moved TK_DOWNKICK's stun time from time to time2
- Added TK_TURNKICK's stun to splash-pushed mobs. Duration is 2secs (time2)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6557 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Made all Soul Link Spirit skills not be castable on self.
- Changed rate of NPC status effect skills to 50+10*lv% base chance (guessed)
- Changed max level of NPC status effects to 5
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6519 54d463be-8e91-2dee-dedb-b68131a5f0ec
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some maps have so many non-walkable tiles it's hard to find one in just 100 tries.
- Reduced Stun duration of multiple skills to 3 secs. Skills affected: Meteor Storm, Land Mine, Bash (fatal blow), Throw Stone, NPC_LICK, Raid, shield Charge, Cart Termination.
- status_set_viewdata will remove the Wedding Option status when you set a class that is not wedding.
- Removed the Job_Novice range check in pcdb_checkid since it's causing warnings when checking versus vd->class_ (and when will we use a negative value class anyway?)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6518 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Moved Sharp Shooting display to the block with Auto-Counter (since that's the other skill that can show critical as well)
- Corrected some fields in the still packet (guild emblem being stored as a Long when it should be Short)
- Modified most fields of view_data to be unsigned shorts rather than signed ones.
- On-Touch NPCs will now make you stop walking when you trigger them.
- Reduced stun duration of most skills to 3 secs.
- ShadowJump/JumpKick will make you land on the target's cell now.
- Fixed Kaahi triggering only once per skill duration.
- Added the kaahi_heal_timer to the list of status change functions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6516 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Infinite Endure will no longer give mdef bonus.
- Removed bInfiniteEndure bonus, Eddga card now uses onequip/onunequip to start/end infinite endure.
- Hammer fall's stun duration is now 1+lv seconds.
- Fixed Kaahi's SP cost per heal.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6487 54d463be-8e91-2dee-dedb-b68131a5f0ec
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damage accumulates in the time2 interval (500ms by default) after being hit.
- Changed skill_unit_move_unit_group to enable moving of all types of ground-skills except ensembles.
- Modified NPC_STUNATTACK: Max level is 5, stun duration is 1+lv seconds.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6466 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fusion's cast time reduced to 0.
- Knowledge will now only trigger if you logon to the memorized map, not walk into it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6462 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6454 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added SC_SMA to handle "ready to use SMA" status (rather than SC_COMBO) since it has a visual effect to use.
- Corrected the value of OPTION_FLYING
- Using SG_FUSION ends Soul Linked effect.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6438 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6259 54d463be-8e91-2dee-dedb-b68131a5f0ec
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