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path: root/db/skill_cast_db.txt
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2006-10-19- Added the Monk combos to skill_castnodex so their delay is not decreased ↵skotlex1-3/+7
by skills. - Added the actual skill delay of 1000ms to Triple Attack and Chain combo in skill_cast_db. Added Combo Finish and TigerFist as well with a delay of 700ms. - Phantasmic arrow now knockbacks even if it misses. - Adjusted the way Monk combo times work. The combo time is now always 300ms (adjusted by combo_delay_rate) which takes effect inmediately AFTER your current skill's canact-delay (which is why the particular skill delays were moved to skillcast_db) - Modified skill_delayfix so it performs the can-act reduction from agi/dex for combos there. - Modified pc_steal_item so that it behaves more closely to the way it does on Aegis. - Commented out the monster_noteleport mapflag from the guild castles as this is the Aegis behaviour git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9012 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-16- Applied most of Mpeg's work on Ninja Skills. For information see: ↵skotlex1-21/+23
http://gpegon.free.fr/ea/ninja_10-15-06_mpeg.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8999 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-12- Corrected Caprice cast info. No cast time, delay time equal to the bolt ↵skotlex1-1/+1
spells. - When slaves_inherit_speed is set (which is also the default), homun will have the same speed of their master when spawned. - When using Hatred and you already have a hate target, your current hate target is displayed now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8972 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-18- Reenabled client requesting to self mute, as the whole knockback packet ↵skotlex1-1/+1
issues of the past which were causing players to mute themselves when being knockback is no longer there. - Changed NPC_CHANGEUNDEAD from a self skill to a targetted skill. Changed it's duration to 30 secs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8787 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-16- Added monster_ai&256. When set, a monster will pick a random starting ↵skotlex1-0/+2
position to begin checking versus it's skills, otherwise, it will always begin checking from the beginning. - Added NPC_CHANGEUNDEAD to the skill_cast_db, fixes it apparently doing "nothing". git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8778 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-07- Changed the default of sg_angel_skill_ratio to 10 based on recent ↵skotlex1-8/+8
information from Tharis. - Cleaned up the doridori parse clif function. - Moved doridori_counter to state.doridori - Merged some of mpeg's work on NJ skills git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8665 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-30- Updated HLIF_CHANGE to work as explained by Tharis -> It now adds 30*lv ↵skotlex1-1/+1
vit and 20*lv int, is dispelled on warp, and can-act delay is 5+5*lv minutes. Hp/Sp is no longer set to 10 after a forced expiration. - Added instant skill unblock in skill_[merc/pc]block_start when the duration passed is less than 1. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8547 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-29- Applied Mpeg's work on GStoms1-25/+19
( http://gpegon.free.fr/ea/gunslinger_08-29-06_mpeg.txt ) - Fixed a syntax error in @showmobs git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8528 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28reverted mpeg's workVicious1-20/+26
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8522 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28Applied Mpeg's work on GS ( ↵toms1-26/+20
http://gpegon.free.fr/ea/gunslinger_08-28-06_mpeg.txt ) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8513 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22Same as below only 30 seconds durationPlaytester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8439 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22Added a duration to DisarmPlaytester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8438 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-21Fixed HAMI_CASTLE, HAMI_DEFENCE & HLIF_AVOIDtoms1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8408 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-20- Gravitation now only blocks the caster from using potions.skotlex1-1/+1
- Corrected Madness Canceller not letting you walk while the effect lasts. - Splitted yet again ASC_BREAKER into a two-part attack. This time the int-based damage is a MISC type attack, and gets reduced by skills as such. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8392 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-20Fixed Fling not reducing DEF for 30 secondsPlaytester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8382 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-19Fixed HAMI_CASTLEtoms1-0/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8366 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-19- Updated Kouenka, removed aftercast delaytoms1-1/+1
- Fixed some Ninja weapons (1Hand Sword -> Dagger) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8364 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18- Figured out a better way to make TATAMIGAESHI attack only on the instant ↵skotlex1-2/+2
it is placed down. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8350 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18Fixed Kouenka not having an aftercast delay on levels greater 1Playtester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8348 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18Applied Mpeg's work on ninja (http://gpegon.free.fr/ea/ninja_08-18-06_mpeg.txt)toms1-4/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8347 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-15* Fixed disarm not workingPlaytester1-1/+1
* Fixed duration of Gatling Fever git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8306 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-12* Changed the aftercast delay of Envenom to 100msPlaytester1-1/+2
- this will cause that you can cast Envenom as fast as aMotion git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8251 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-10- Removed cast time on Flip CoinPlaytester1-1/+1
- Tracking is now affected by dex git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8218 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09Removed cast time of AM_REST & AM_CALLHOMUNCULUStoms1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8217 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-08- Casting Kaensin will clear out Suiton and viceversa now.skotlex1-1/+1
- Fixed drop-rates (@whodrops) getting duplicates when you use @reloadmobdb - Fixed unjailing not sending characters to Prontera. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8188 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07- Cleaned some of mpeg's updated work.skotlex1-2/+2
- Fixed HT_BLITZBEAT hitting neutral characters when it auto-triggers. - Simplified the Tatami Gaeshi code. - Fixed AS_SPLASHER doing full damage on everyone except targetted char instead of the other way around. - Fixed KAENSIN clearing out SUITON cells and viceversa. - The spawn area is now seen as range rather than absolute for mob spawn lines. This means that x,y,10,10 will spawn the mob on a 21x21 grid around the given x,y point. - Some clean up of the mob-spawn code. Now you can specify negative areas, so that a spawn location such as 100,150,0,-1 will spawn a mob always on x=100, but any Y value of the current map. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8165 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07mpeg's ninja workVicious1-11/+11
http://gpegon.free.fr/ea/ninja_08-07-06_mpeg.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8160 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-03- Moved Full Buster blind penalty to skill_counter_additional_effectskotlex1-1/+1
- Added a dummy blind duration of 10 secs to FullBuster. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8082 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02Merged Mpeg's work on Ninja skillstoms1-4/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8068 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02- Fixed Martyr's Reckoning having a cap damage of 32k.skotlex1-2/+2
- Changed Scream and Hammerfall's stun duration to 5 seconds. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8064 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02Converted NJ_HYOUSYOURAKU from jAthena since our version was lacking a time2Playtester1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8060 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-02* Changed Solace's and Retribution's skills so they feel like on official ↵Playtester1-1/+1
servers * Fire Pillar's aftercast delay is 1 second now * Updated Abyss Lake and Rachel mobs git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8041 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-01- Cleaned up some of the db files.skotlex1-3/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8029 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-01- Fixed NPC_STOP id value in skill_cast_dbskotlex1-1/+1
- Bladestop will no longer stop when you push either of the characters around. - Fixed Enchant Poison having a near 100% chance of poisoning target on attack. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8015 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-31Merged mpeg's fix on ninja skillstoms1-8/+8
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8012 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30changed shell of blood into normal bullet. A_SHOTGUN is still around just in ↵Vicious1-2/+2
case/i didn't want to touch that.XD git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7985 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30Merged mpeg's fix on ninja skills and SA_VOLCANO,SA_DELUGE,SA_VIOLENTGALEtoms1-4/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7983 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30GS Skill updates/fixesVicious1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-28Commiting mpeg's NJ work(from jA). some things might have gotten ↵Vicious1-16/+12
reversed/broken, so please do check, and don't kill me! D: thread: http://www.eathena.ws/board/index.php?showtopic=105413&view=findpost&p=610877 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7936 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-1/+31
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-11- Corrected Frost Nova's splash range and Land Protector's cast range. ↵skotlex1-4/+4
Thanks to Haplo. - Fixed Beast Strafing not having inf2 = 512 (to make it a target-auto-select skill) - Fixed the duration of Land Protector, removed unusued time2 value from their entries in skill_cast_db. Thanks to Haplo. - Corrected Warp Portal being unable to warp people who are standing on it on the moment it triggers. - Fixed @follow stopping the moment you are warped. - Fixed pc_additem messing with the equip field of the passed item data. Fixes the famous "equip stuff on your arrow slot" bug. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7607 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-06- Modified the party_data structure on the map server to remove some ↵skotlex1-1/+1
redundant data. Added a party_data structure on the char-server to hold a more complete set of information about parties. Added to the party_member structure the class of each member so that the map server can do the appropiate checks even if the character is on another mapserver/offline. Due to the format changes in the party structure, txt servers will have to wipe their party file... (sql save format has not been changed) - Added function char_family to check if there's a family state given the three character ids, instead of doing individual checks all the time. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7553 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05- Merged some skill db data of NJ skills, thanks to RockmanEXEskotlex1-4/+4
- Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05Saycyber21's NJ workVicious1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7529 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-30Reverted back Vulcan Arrow. It's fine now. Player can move after the attack ↵Lupus1-1/+1
animation end git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7420 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29added walkdelay to SonicBlow, VulcanArrow (AGAIN, SOMEONE REMOVED THEM BY AN ↵Lupus1-2/+2
ACCIDENT) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7387 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-26- Forgot to add Tatami Gaeshi's 3 sec block of ranged attacks.skotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7345 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-1/+20
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-15- Soul Drain will now show the SP drained regardless of drain display settings.skotlex1-15/+15
- SC_COMBO state will now end in skill_attack rather than skill_check_condition (as it is required there to apply damage bonuses based on combo-casted skills) - Spirit skills now have 500ms delay. - KA skills can now be casted on other Soul Linkers as well without the Spirit requirement. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6607 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-12- Updated cast times of Kaupe and Kaahi.skotlex1-2/+2
- Some small code cleanups. - Sma has cast-dex reducable now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6564 54d463be-8e91-2dee-dedb-b68131a5f0ec