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2020-06-28Fixed Focused Arrow Strike having a wrong width previously it was 2 columns ↵Ibrahim Zidan1-1/+1
on each side of the attacker including the attacker column while it should be a single column on each side including attacker column Signed-off-by: Ibrahim Zidan <brahem@aotsw.com>
2020-06-02Make DamageType defaults to NK_NONEKenpachi Developer1-1/+1
2020-06-01Merge pull request #2758 from Kenpachi2k13/loudhailerHaru1-1/+1
Add loudhailer() script command
2020-06-01Update entry structure in skill DBsKenpachi Developer1-11/+25
2020-06-01Remove hard-coded required equipment and update skill DBs accordinglyKenpachi Developer1-6/+9
2020-06-01Remove hard-coded required item amounts and update skill DBs accordinglyKenpachi Developer1-55/+123
2020-06-01Cap SkillInstances to 25 (MAX_SKILLUNITGROUP) in (pre-)RE skill DBKenpachi Developer1-2/+2
2020-05-31Update script of Megaphone_ item to use loudhailer() script commandKenpachi Developer1-1/+1
2020-05-24Update drop chances of Black and White Wing SuitsKenpachi Developer1-2/+2
2020-05-10Merge pull request #2708 from Kenpachi2k13/sc_resist_property_Haru1-12/+5
Implement SC_RESIST_PROPERTY_* and icon display for SC_ARMOR_RESIST
2020-05-03Merge pull request #2691 from Kenpachi2k13/mob_skill_dbHaru1-4/+4
Extend and clean up monster skill DB code
2020-05-02Update item scripts of Resist_* potions and Undead_Element_ScrollKenpachi Developer1-12/+5
2020-04-14Update mob skill DB file headers (entry structure)Kenpachi Developer1-4/+4
2020-04-11Add jRO exclusive petsKenpachi Developer1-0/+88
2020-04-11Add jRO exclusive pet monstersKenpachi Developer1-7/+35
2020-04-11Add jRO exclusive pet itemsKenpachi Developer1-0/+49
2020-04-11Update monster DB file headers (entry structure)Kenpachi Developer1-2/+2
2020-04-11Add new petsKenpachi Developer1-18/+339
2020-04-11Update commented out petsKenpachi Developer1-34/+129
2020-04-11Update all usable petsKenpachi Developer1-226/+770
2020-04-11Add skills for new monstersKenpachi Developer1-0/+65
2020-04-11Add new monsters for pet DB updateKenpachi Developer1-3/+853
2020-04-11Add new items for pet DB updateKenpachi Developer2-0/+298
2020-04-05Add intimacy validation to pet DB EquipScript fieldsKenpachi Developer1-111/+209
2020-04-05Remove fields from pet DB where default values can be usedKenpachi Developer1-559/+0
2020-04-05Update pet DB file headers (entry structure)Kenpachi Developer1-12/+12
* Changed the field order. to be more logical. * Changed the description of *Item fields to use the item constants, since they are string fields. * Fixed indentation.
2020-04-05Add new field Intimacy.StarvingDecrement to pet DBKenpachi Developer1-0/+1
2020-04-05Add new field Intimacy.StarvingDelay to pet DBKenpachi Developer1-0/+1
2020-04-05Add new field HungerDecrement to pet DBKenpachi Developer1-0/+1
2020-04-05Add default values and limits to pet DB fieldsKenpachi Developer1-12/+12
2020-04-05Change EggItem field in pet DB to be mandatoryKenpachi Developer1-1/+1
2020-04-05Remove SpriteName field from pet DBKenpachi Developer1-90/+0
Since it was never used for anything, the SpriteName field is removed from the pet DB. Internally it's kept and set to the sprite name corresponding to the defined monster ID, to not break plug-ins which may use it.
2020-04-05Merge pull request #2660 from Kenpachi2k13/skill_check_ammo_typeHaru1-0/+1
Make skills check if equipped ammunition type is appropriate for equipped weapon
2020-04-05Merge pull request #2658 from Kenpachi2k13/new_status_changesHaru1-4/+118
Add new status changes and update related items
2020-03-17Add Grenades requirement to Spread Attack in RE mode to make Grenade ↵Kenpachi Developer1-0/+1
Launchers usable
2020-03-14Update items which use new status changesKenpachi Developer1-4/+118
2020-03-09Merge pull request #2648 from Kenpachi2k13/itemskill_fixHaru2-11/+39
Fix itemskill() script command
2020-03-06Add the requirement to have a weapon equipped to RK_CRUSHSTRIKE skillKenpachi Developer1-0/+25
According to my tests on AEGIS, the CRUSHSTRIKE skill requires an equipped weapon for casting.
2020-03-06Add a 15 HPCost requirement to CASH_INCAGI skillKenpachi Developer1-0/+3
According to my tests on AEGIS, the CASH_INCAGI skill requires 15 HP for casting and also consumes them.
2020-03-06Fix script of items which check and consume skill requirementsKenpachi Developer1-11/+11
2020-02-19Update items 12459-12465Kenpachi Developer1-0/+29
* Added bonus scripts. * Fixed names in pre-RE item DB.
2020-02-09Changed type of all items, which use itemskill() script command, to IT_USABLE.Kenpachi Developer1-84/+84
2020-02-09Updated item scripts.Kenpachi Developer1-85/+61
Updated script of all items, which use SkillToMe in AEGIS, to now use itemskill() script command with flag parameter set to 6 (ISF_INSTANTCAST | ISF_CASTONSELF). Updated script of all items, which used unitskilluseid() script command, to now use itemskill() script command.
2020-02-09Merge pull request #2622 from Kenpachi2k13/mob_viewdata_fixHaru1-1/+1
Make mob DB field ViewData->HairStyleId defaulting to 1 instead of 0.
2020-02-09Merge pull request #2621 from dastgirp/script/rebellionHaru2-1/+223
Added Rebellion Job Quest
2020-02-01Updated documentation of default value for mob DB field ViewData->HairStyleId.Kenpachi Developer1-1/+1
Additionally fixed reference to monster modes deocumentation in doc/mob_db.txt.
2020-01-25Updated itemDB to support items in rebellion job change quest.Dastgir1-0/+162
2020-01-25Added monsters required for rebellion.Dastgir1-1/+61
J_REB_SHECIL1 and J_REB_SHECIL2 are using placeholder values G_L_SHECIL values taken from rAthena
2020-01-14Updated items which used SC_ARMORPROPERTY or SC_ARMOR_RESIST.Kenpachi Developer1-5/+22
2020-01-13Update copyright headers for year 2020Haru16-18/+18
Signed-off-by: Haru <haru@dotalux.com>