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Original commit in PR #796 by @Vennren on 15 Oct 2015
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Implementation of Item Options System.
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Allows the infusing of equipments with bonus item options.
This feature is constrained to clients of packet versions greater than or equal to `20150226`.
Item Options and their effects are defined server-side in `db/item_options.conf` and client side in `data/luafiles514/lua files/datainfo/addrandomoptionnametable.lub`
The ID of the option must tally with the correct index of the description provided in the client side lua file to avoid bugs.
IT_OPT_* keys and MAX_ITEM_OPTIONS macro are also exported from the source as constants.
An additional flag `disable_options` has been added to sql, and as `DisableOptions: true/false (boolean, defaults to false !!for equipments only!!)` to item_db.conf files.
Script commands documentation is also included.
SQL file updates are included.
Credits: [Smokexyz](https://github.com/Smokexyz)
Style and Script Fixes by [Asheraf](https://github.com/Asheraf)
Initial design Idea by [secretdataz](https://github.com/secretdataz)
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- NPC_LICK now has a base chance of 20%*level and a base duration of 5s
- Excruciating Palm now has a base duration 5s
- Shield Press now has a base duration of 5s+0.5s*level
- Earth Shaker now has a base duration of 2s (level 2-3) and 3s (level
4-5)
- Sightless Mind now has a base duration of 30s in pre-re and 20s in
renewal
- Credit rathena/rathena@80e026433
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Fixes #569. Adds mob_db.txt documentation.
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- Mapflags are moved into map_zone_db, this will make easier and more intuitive in the future to add mapflags to new instances and avoid miss any mapflag.
- Zone mapflags for renewal instances are moved into renewal folder.
Signed-off-by: Ragno <ragno@atlantis-ro.net>
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Signed-off-by: Ragno <ragno@atlantis-ro.net>
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Users can decide to remove comment to normalize Priest aspd with knuckles.
Signed-off-by: Ragno <ragno@atlantis-ro.net>
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* Change spelling in map_zone_db
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Beast Strafe has no target and it should have.
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This removes the remaining unsupported symbols (despite they being
official names) in AegisNames: The apostrophe (`'`) sign is suppressed.
The full replacement rules (cumulative with the step 1 commit) are thus:
- Any apostrophe is suppressed.
- Any non-`[A-Za-z0-9_]` character is replaced with an underscore (`_`).
- If the replaced symbol is at a word boundary (beginning or end of the
string, or next to another underscore), it is suppressed instead.
- If the replacement causes an AegisName conflict, underscores are
appended appropriately.
Signed-off-by: Haru <haru@dotalux.com>
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This removes some unsupported symbols (despite they being official names) in
AegisNames. The replacement rules used are:
- Any non-`[A-Za-z0-9_']` character is replaced with an underscore (`_`).
- If the replaced symbol is at a word boundary (beginning or end of the string,
or next to another underscore), it is suppressed instead.
- If the replacement causes an AegisName conflict, underscores are appended
appropriately.
Signed-off-by: Haru <haru@dotalux.com>
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Some missing items were copied to the pre-renewal database. In general,
when an item ID is hardcoded in source, it's preferable that the item
exists in both databases.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Mostly whitespace, with the exception of the 'Wurst' item rename (was
previously incorrectly named Brusti)
Signed-off-by: Haru <haru@dotalux.com>
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This commit just propagates the AegisName changes to the pre-re database
and to the (re) scripts.
Two issues are fixed as a side-effect:
- The ghost_palace script was referring the non-existing constant(s):
Thanatos_Two-Handed_Staff == (Thanatos_Two) - (Handed_Staff) == 0.
Paired with the script engine's inability to differentiate between
constants and player variables, that produced a very subtle issue.
- The item RAG203 is sold by a NPC (Rebellion Weapon Vending). Due to a
pair of swapped AegisName constants (RAG203 and RAG203_), the slotted
version was sold by the NPC instead of hte non-slotted one (the issue
was actually fixed in the previous commit, although the description of
the fix is here - these two commits are only split for legibility
purposes but they're to be considered indivisible).
Signed-off-by: Haru <haru@dotalux.com>
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Skill Cannot be Used on GvG/Battlegrounds.
Cast time of Emergency Call doubles.
Moves to Another Position by performing High Jump:
Lv 1: Move 6 cells
Lv 2: Move 10 cells
Lv 3: Move 14 cells
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Added Summoner SC ID's in status.h
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(Only Placeholder, other things related to summoner will follow-up soon)
Added SQL-Upgrade: Added `class` column in charlog
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Signed-off-by: Haru <haru@dotalux.com>
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Removed deprecated files -
skill_require_db.txt,
skill_unit_db.txt,
skill_cast_db.txt,
skill_castnodex_db.txt,
skill_db.txt.
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Fixes #607
Signed-off-by: Haru <haru@dotalux.com>
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after the usage of the skill.
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Update it's renewal trade restriction.
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Added missing items from Gift Box
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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*This skill is supported only by 2015-08-05aRagexeRE clients onwards.*
Closes #1025 as merged
Signed-off-by: Haru <haru@dotalux.com>
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Thanks to @Playtester.
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Enchantment Stones Update:
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Added new Rebellion bullets in RENEWAL.
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- In Official, when you use a Enchantment stone, you can compound them in all of the General items that have slots.
- Added new Enchantment stones.
Follow up.
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