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2006-07-19- Fixed the inf code update breakage which was blocking all offensive skills.skotlex3-10/+8
- Added battle setting homun_critical_rate (defaults to 0) - Removed enemy_str/pet_str/enemy_perfect_flee and replaced them with - enable_perfect_flee which specifies which objects can have perfect flee and enable_baseatk which specifies which objects can have a base attack value (both in battle.conf) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7752 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-19Another small map-flag change.MasterOfMuppets1-0/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7745 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-19Completed the sign quest warps and did some minor mapflag changes.MasterOfMuppets1-0/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7741 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-18- Added atcommand @partyoption, lets you alter the party item-distribution ↵skotlex2-0/+9
type on the go. Usage is "@partyoption <pickup share> <item distribution>", where both arguments can be 0/1, yes/no, etc. - Updated @changeleader and @partyoption to use msg_Athena entries. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7737 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17Some sign quest map flag updates.MasterOfMuppets2-0/+7
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7717 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-0/+9
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-16* Updated nomemo mapflags based on info from ↵Poki#31-17/+82
http://ro.doddlercon.com/images/memo.jpg git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7705 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-15player.conf now states max aspd allowed is 199evera1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7687 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-13-By default the number of subnets defined in subnet_Athena will now be 0 ↵skotlex1-1/+1
until the mysterious ip-bug is resolved. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7660 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-13- Changed the default save interval to 5 minutes. Added support for ↵skotlex1-2/+8
specifying fixed save-intervals by using negative values. EG: - Save interval set to 300 (5 minutes): all characters will be saved in equal time-slots, so that everyone is saved every 5 minutes regardless of number of players online. - Save interval set to -1000 (1000 ms): One character will be saved every second, regardless of amount of characters online. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7657 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-11- Made @monsterignore be an universal ignore. Means you cannot be targetted ↵skotlex1-1/+2
as an enemy by anything. Also added alias "@battleignore" which does the same as monsterignore. - Fixed magic power setting your min matk as max-matk. - Modified the packets involved in @fakename in hopes it'll refresh correctly on nearby clients now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7620 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-10- Added login-char packet 0x2737. Sets all characters offline (login-server ↵skotlex1-6/+0
side). - Cleaned up char server "set all offline" implementation to remove only characters from the map-server from which the packet was invoked. It will also now correctly kick/set-character offline from the map-server if they are connected. - Cleaned up the char-sql reconnect code. It no longer sets everyone to offline. - Removed setting "kick_on_disconnect", servers will no longer kick characters out when there's a disconnection. Instead, it'll use the most logical approach: Set characters into a "lost" state when there's a disconnection, on reconnect, resent the list of online-characters, do a sync, and let the difference be characters to be removed. Also, the map-server won't release character data until it's saved and the ack returns from the char-server to prevent data loss (all this data is resent on reconnect for saving anyway). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7600 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-06- Added no_skill_delay setting, when set, affected object types will have ↵skotlex1-0/+7
the minimum skill delay for all skills. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7551 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-06- Added EQP_/EQI_ constants in pc.h to identify equip position and equip ↵skotlex1-1/+1
indexes, makes equipping related code much easier to read. - Also cleaned up pc_equipitem. When dual wielding or equipping accessories, if the client actually specifies one of the two positions, it will be taken into account. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7550 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-04- Added battle config setting emergency_recall, specifies behaviour of that ↵skotlex1-0/+7
skill (skill.conf): 0 - Disabled. 1 - can't be used in nowarpto maps. 2 - Can be used everywhere. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7516 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-04- Cleared up the bAutoSpellWhenHit description in doc/item_bonus.txtskotlex2-82/+136
- Fixed Phantasmic Arrow and Magical Bullet not being correctly tagged as a ranged arrow-type attack. - Updated help.txt and help2.txt, thanks to Inuyasha for providing the updated files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7490 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-03- Char-server SQL won't perform the reconnect cleanup routines when ↵skotlex1-3/+3
kick_on_disconnect is disabled. - Renamed summons_inherit_effects to summons_trigger_autospells as the setting now only makes the attacks of the slaves trigger the autospells of the master (as it should be). - Corrected code capping no_spawn_on_player to 50 when the max should be 100. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7459 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-30Fixed a typo in msg_athena.conf, "This item cannot be drop" -> "This item ↵MasterOfMuppets1-1/+1
cannot be dropped" git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7435 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-30- Added mapflag "nochat" to prevent chatting rooms from being created.skotlex1-0/+1
- Corrected some of the sleep checks when the char id does not matches with the char-id expected by the script engine. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7423 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-28changed:musashiden1-2/+2
dynamic_pass_failure_ban_how_many:from 3 to 7 dynamic_pass_failure_ban_how_long:from 60 to 5 as in official servers. [Musashiden] git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7383 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-28- Cleaned up a bit the code for @itemskotlex1-0/+12
- Fixed character/storage being sent to be saved TWICE when you logged out while the storage is opened. - Added save_settings map config. Specifies after which events do characters get saved (defaults to all): 1 - Trade successful, 2 - Vending transaction, 4 - Closing storage/guild storage, 8 - hatching a pet. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7375 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-27- Cleaned up the IP sync code to...skotlex1-0/+4
- Use charif_sendallwos rather than manually altering the buffers of each server. - Use the id variable for identifying current char-server instead of scanning the connected servers for it (it's doing the same work twice) - Added config setting sync_ip_interval to specify how long to go before updating ip. Defaults to 0 (disabled) - Sending ip update packets will only be done when the ip changed now. - Removed dns_str variables, and now char_ip_str/login_ip_str/map_ip_str will hold the unresolved dns address (as these variables have no use otherwise) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7360 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-27- Fixed indentation on int_pet.c (how did it got messed up?)skotlex1-0/+1
- Added mapflag "loadevent", now load-map script events will ONLY trigger on maps with this mapflag on, rather than every map. - High Jump can now be used in all versus maps. - Added Kaite's opt3 value, taken from jA - Added state dirty == 2 to storages. Signals when a storage was sent for final saving. Said storage is removed from memory after the ack from the char-server, and they are sent to save if the map/char servers reconnect before the act arrives. In short: they are guaranteed to be saved after a char logs out. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7358 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-27Put pay_arche.gat in the "no experience lost" mapflag file.MasterOfMuppets1-0/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7355 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-26- Merged Mitternacht's max_heal/max_heal_lv config settings.skotlex1-0/+5
- Removed support of packet 0xc3 on the new packet versions. Thanks to Meruru for pointing out they aren't being used anymore. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7343 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-23- Standarized PF_MEMORIZE to be 50% cast time on all skills (instead of -50% ↵skotlex1-1/+4
for targetted skills and -66% for ground skills >.>) - Cleared up the comment on what item_check does and how it works. - Changed the pointer dummy_item to a normal struct variable. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7316 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-23- Updated BD_INTOABYSS's unit flag to not affect mobs.skotlex1-1/+1
- Changed setting for skill_nocast flag 16. It is no longer a "pk-mode map" setting, it's now a clone-forbidden skill. That is, skills with the flag 16 will never be copied by clones. If you use a PK-mode server, use flag 2 now to forbid skills from common maps. - Default skills from not being cloned are Magnus Exorcism and Turn Undead. - The map search free cell will now use the size of the map # of tries before giving up when the spawn area is the whole map. Added a check to inmediately give up when the number of spawn retries has reached the max specified (no_spawn_onplayer = 100). - Cleaned up a bit the clone code to account for the unit flags UF_NOPC/UF_NOMOB when the skill is not ground-based (accounts for self skill that causes a ground-tile to be placed, like Dances). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7315 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-21- Added function parse_hostbyname() which takes a hostname and a char[4]. ↵skotlex1-1/+0
The hostname is resolved to an ip, whose individual components are stored in char[], the return value of the function is the inet_addr result of the lookup (or returns 0 when failed). Meant to be used in the rest of the code without the need to do socket/network related includes. - Applied use of parse_hostbyname() in chrif.c to fix compilation errors. - status_percent_change will now account for when the target's max hp/sp is above INT_MAX. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7281 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-20added ayothaya to nopvp and nopenalty mapflagsevera2-1/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7261 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-19- Switched drop_rate0item to NO according to iRO.musashiden1-1/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7257 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-19git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7245 ↵MasterOfMuppets1-2/+0
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-19Added missing Arunafeltz mapflagsevera12-5/+111
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7244 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-17Some mapflag and item restriction changes/additions according to the eye of ↵MasterOfMuppets3-0/+3
hellion quest. Also made Hellion revenant heal for 9999. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7224 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-16- Modified the bNoMagicDamage/bNoWeaponDamage bonuses to be a 0-100 setting. ↵skotlex1-4/+4
Meaning you can do bonus bNoMagicDamage,50; To make all magic damage be reduced by half. This bonus stack, so two cards with bNoMagicDamage,50 will give magic immunity. - Removed setting gtb_pvp_only and replaced it with gtb_sc_immunity which specifies the threshold before the bNoMagicDamage starts blocking support statuses as well. ie: gtb_sc_imunity: 75 will mean that "bonus bNoMagicDamage,70;" reduces magic damage by 70%, but does not blocks heal or support status, while "bonus bNoMagicDamage,80;" does. - Updated GTB's card script to be "bonus bNoMagicDamage,100;" git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7212 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-16- Merged Adam's patch to let the char-server handle validation of ↵skotlex1-0/+1
pet-name-change requests through the allowed char letters config. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7192 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-14- Modified how luk reduces status changes by reducing the gap. Eg: resist = ↵skotlex1-2/+10
vit; resist += (max - resist)*luk/300; - Added battle settings pc_max_sc_luk/mob_max_sc_luk to handle which is the luk threshold at which you gain inmunity (defaults to 300). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7168 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13- Added irc_channel_pass setting and prevent crashing when irc server lookup ↵skotlex1-0/+3
by host fails. Thanks to Trancid for the details. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7133 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13- Updated clif_disp_onlyself to not use dynamic memory and write directly to ↵skotlex1-0/+6
the player's buffer. - Updated @noask to also tell the rejected what he has just rejected (added msg_athena entries for each of the different requests) - Since noask already does a player lookup, updated the corresponding parsing functions to take the player rather than the player id (prevents double lookups) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7117 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13Implemented a missing npc in Amatsu and the momotaro event.MasterOfMuppets9-1/+11
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7114 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-09- Fixed @mapinfo displaying incorrectly maps with nosave which send you back ↵skotlex2-4/+6
to your last savepoint. - Moved guild_exp_rate from a mapserver battle config setting to a char server config. It no longer modifies the total taxed exp as seen on the guild information window, but directly modifies the exp that the guild earns. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7074 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-08- Updated mob_npc_warp to a three-state config switch. 0 disables. 1 enable ↵skotlex1-3/+5
only on warps that don't lead to nobranch maps. 2 - enable on all warps. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7048 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-07- Added config setting mob_npc_warp, when set to yes, enables mobs to be ↵skotlex1-0/+6
warped between maps when stepping on a npc-warp. - Added monster_ai setting &64, when enabled makes a mob run to any nearby npc-warp when their current target has switched maps. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7039 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02- Altered status_calc_pc so that equipment scripts are ran before card-scripts.skotlex1-0/+2
- Fixed pc_bonus to not underflow/overflow when adjusting def/mdef. - These two together, should fix Tao Gunka Card. - npc_debug_warps() will now be invoked if warp_point_debug is set. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6925 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-31- Made the char_name_option char_athena.conf setting apply to parties and ↵skotlex1-0/+1
guilds as well. It cannot be applied to pets yet without adding a change-name-request interserver packet. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6897 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Fixed Absorb Spirit Spheresskotlex1-0/+4
- Added battle_config min_chat_delay (default 0) specifies in ms what is the min delay between player sent chats (whisper/global/party/guild). Messages that exceed this threshold are silently ignored for now (perhaps need to add a "DON'T SPAM" reply to the player?) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6859 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29Added the Arunafeltz maps, not tested yetPlaytester1-0/+31
- someone with an up-to-date client should test them git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6829 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Updated max_def parameter to not apply to mdef if magic_defense_type is ↵skotlex1-1/+3
set (rather than weapon_defense_type) - Updated comment description for config setting max_def - Fixed battle_check_target check on BCT_ALL to check versus BL_CHAR instead of BL_PC and BL_MOB git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6826 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28Changed undeads to by default always sustain 100% of the damage from firewalls.MasterOfMuppets1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6805 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-19/+7
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26updated descLupus1-3/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6774 54d463be-8e91-2dee-dedb-b68131a5f0ec