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path: root/conf-tmpl/battle/battle.conf
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2007-01-30- Corrected char deletion not working (column is called homun_id, not hom_id...)skotlex1-2/+6
- Collapsed config settings produce_item_name_input, produce_potion_name_input, making_arrow_name_input, holywater_name_input, cdp_name_input into a single config produce_item_name_input which uses bitmasks to determine what it affects. - Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and Enabled as well as giving arrow requirements to skills that do not have them when used with ranged weapons (auto-guess for plagiarized/item-granted skills) - Minor cleanings git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9746 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-21- Added back cropping the attack delay to attack motion for those weird mobs ↵skotlex1-2/+2
that have a aDelay less than their aMotion time. - Made the Note 4 comment clearer in the battle config files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9548 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all ↵FlavioJS1-168/+168
txt/conf/h/c files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-25- Some cleaning of the pc_eventtimer and pc enqueue code, it should fix some ↵skotlex1-1/+3
memory leaks when the event counter does not matches with the actual number of queued timers during logout. - Minor typos, corrections, etc. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9072 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-11- CG_MOONLIT is no longer castable in WoE grounds.skotlex1-2/+2
- Changed the default of enable_baseatk to 9 (player + homun) - Changed the default of enable_perfect_flee to 1 (players only) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8708 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-31- Added setting attack_walk_delay which specifies whether a character should ↵skotlex1-0/+8
(or not) be able to move inmediately after starting a normal attack (battle.conf). Defaults to 0 since that's what Aegis uses. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8561 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-10- Should have fixed the login-sql crash when passed user-name's length is ↵skotlex1-1/+2
beyond the limit. - Removed setting mob_ghostring_fix - Changed setting attack_attr_none to affect all neutral-element attacks. Basicly, this setting is now used to determine who can hit for full damage always when using neutral-attacks (defaults to non-players) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8237 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09- Trade requests will now fail when either character is unable to act ↵skotlex1-1/+1
(character in storage, vending, interacting with an npc, petrified, etc) - Change the default of attack_attr_none to all classes except players. This means that pet/mobs/homun will always do normal attacks with no-element modifiers (but elemental reduction cards still apply) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8207 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-04- Removed settings enemy_critical_rate, homun_critical_rate. Added settings ↵skotlex1-0/+8
enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf) - Removed settings mob_npc_warp, mob_warpportal. Replaced with setting mob_warp which specifies which types of warp can a mob step into (battle/monster.conf) - Updated status_calc_misc so that it also handles the BL_PC case, removed redundant info from status_calc_pc, and moving the SNovice Max Hp bonus to status_base_pc_maxhp git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8135 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-01- Modified Self Destruction, so that Marine Spheres in non-versus maps will ↵skotlex1-20/+0
hurt only enemies, while in all other situations this skill will hurt everyone around them. - Expanded setting debuff_on_logout so that &1 removes negative buffs and &2 removes positive buffs. - Food status boosts will no longer end on death, but they will end when you respawn or logout. - Added battle config file status.conf, moved some settings from skill.conf and battle.conf to it since they are entirely Status-Change related. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8033 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-20- Added battle config settings agi_penalty_target and vit_penalty_target, ↵skotlex1-1/+9
they define which object types will get vit/flee reductions when multi-targetted and defaults to only players (battle/battle.conf) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7774 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-19- Fixed the inf code update breakage which was blocking all offensive skills.skotlex1-0/+7
- Added battle setting homun_critical_rate (defaults to 0) - Removed enemy_str/pet_str/enemy_perfect_flee and replaced them with - enable_perfect_flee which specifies which objects can have perfect flee and enable_baseatk which specifies which objects can have a base attack value (both in battle.conf) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7752 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-14- Modified how luk reduces status changes by reducing the gap. Eg: resist = ↵skotlex1-2/+10
vit; resist += (max - resist)*luk/300; - Added battle settings pc_max_sc_luk/mob_max_sc_luk to handle which is the luk threshold at which you gain inmunity (defaults to 300). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7168 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-19/+7
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-18Converted the format of the battle conf files to windows formatPlaytester1-158/+158
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6155 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-09- Changed the default of multi_hit_delay from 230 to 80 which seems more ↵skotlex1-1/+3
official. - Wedding recall skills are now blocked by the nomemo mapflag. - Skill delay for weapon types is now based on adelay (ASPD) rather than amotion (ASPD/2) - Removed ending Endure when casting Berserk, may fix the timer mismatch issues. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5963 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-22- Merged the unit_data structure from jA for handling unit-related data ↵skotlex1-5/+4
(attack times, walking, auto-attack timers, skill related data) - Modified unit_skillcastcancel to receive flag&2, which stands for "cancel casting only if current skill is cancellable" - Battle config options changed from yes/no to BL_TYPE settings: skillrange_by_distance, skill_noreiteration, skill_nofootset, gvg_traps_target_all, skill_log, attack_direction_change, auto_counter_type - Clif.c will disconnect sessions that send an unknown command packet above 0x30000 instead of just ignoring it. - Cleaned up/rewrite of the pet ai, same for pet_calc_pos - Implemented use of mob variable attacked_players as it is used on jA - Cleaned up error reporting during mob-skill loading to be less spamy with non-loaded mobs. - Corrected water_height reading. I forgot to give credits to LittleWolf for providing the water-reading function :X git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5707 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-23- Modified the way autospells stack to mimic official servers. Cards of the ↵skotlex1-8/+0
same ID cannot stack, but different cards with the same skill can each trigger indepedently of each other. - Added battle_config autospell_stacking to enable stacking of cards of same ID. - Moved card-specific battle options to items.conf - Autospells triggered when hit will check the range to the target. - Some cleaning up of status_calc_pc - In status_change_start capped the passed success chance to 100% git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5377 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-19- Fixed parsing of @kamic/@kamib to check for case.skotlex1-2/+2
- Now you can hide from Pressure. - Weapon endowing will work on targets already endowed with the same element. - Now reseff cards will take effect even if the status change is passed with &8 flag. In short, now reseff are ALWAYS applied to the status change defense. - Removed a missing break that was making AM_TWILIGHT2/3 always fail. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5327 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-15- Made the warm skills BF_WEAPON type so that they may trigger effect cards.skotlex1-2/+9
- Also changed their pl to -1 so they carry the elemeso they carry the element. - Warm skills now damage other players for 60sp per hit. - Warm skill damage interval decreased to 100ms instead of 1000ms. - TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode it dodges everything. - Cleaned up and expanded the sc_def_rate battle config. The new battle flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def - Modified Marionette Control so that the max bonus stats you get is capped to your server's defined max stats instead of 99. - Mobs are no longer affected by the vs_traps_bctall switch. - Added function pc_damage_sp to damage the SP of players. - Modified Warm skills so that it only hurts SP of players while attacking/knocking back mobs. - Autospell loop breaks after one skill is successful. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5288 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-13- Added battle config sc_def_rate which adjusts natural defense of ↵skotlex1-0/+4
characters against status changes. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5275 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ↵Valaris1-0/+154
GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec