Age | Commit message (Collapse) | Author | Files | Lines |
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- Missing #include for cbasetypes.h in login server SQL.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6877 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Logic errors in run_script
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6875 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Partial support for latest login packet. But it seems to have a new security module. [Lance]
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6874 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fake NPC interface to use real NPCs.
- Scripting interface to restore and save sd->npc_id.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6873 54d463be-8e91-2dee-dedb-b68131a5f0ec
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tree-skills when raising non-passive skills.
- Some cleaning of pc_calc_skilltree
- Fixed flee/hit calculation in status_calc_bl to account for bonuses from the base status.
- Some cleaning of status_calc_pet to use the cap_value define.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6872 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Compatibility problems in login.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6871 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6870 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- loginlog using unsigned long `ip` field. (Please check for compatibility problems).
[Added]:
- Mercenary.c in VS.NET 2005 project files
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6868 54d463be-8e91-2dee-dedb-b68131a5f0ec
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bonuses (like effect-on-hit) to stack.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6867 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- AL_TELEPORT will fail when used by slave mobs.
- Added NPC_ENERGYDRAIN, NPC_MENTALBREAKER to the list of undodgeable attacks.
- slaves inherit speed setting will now work regardless of whether the slave or master has the MD_CANMOVE mode bit.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6865 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed the pcbonus2 warnings using the wrong value before printing the invalid Element error.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6864 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6860 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added battle_config min_chat_delay (default 0) specifies in ms what is the min delay between player sent chats (whisper/global/party/guild). Messages that exceed this threshold are silently ignored for now (perhaps need to add a "DON'T SPAM" reply to the player?)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6859 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- signed/usigned problem in sprintf and fscanf @ mercenary.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6858 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Cleaned up final part of status_calc_pc (flags 2/4 do not exist)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6857 54d463be-8e91-2dee-dedb-b68131a5f0ec
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read bigger elemental tables if ELE_MAX is changed)
- Aggressive mobs will now use battle_check_range rather than mob_can_reach to decide whether to lock-on or not to a target within sight-range.
- Added warnings in mob_readdb when the mob's element is invalid.
- Updated the corresponding entries in map.h to use ELE_MAX
- Added error messages in pc_bonus* functions when an invalid element is passed to the relevant bonuses.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6856 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- clif_specialeffect to use the enums.
[Improved]:
- buildin_specialeffect and buildin_specialeffect2 to accept effect area definition.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6855 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Visual Studio .NET 2003 includes for mercenary.c
* [Fixed]
- Logic error in NPC custom AI in unit.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6853 54d463be-8e91-2dee-dedb-b68131a5f0ec
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corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function.
- Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc)
- Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6852 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Disabled ontouch npcs triggering on hidden/chase-walk characters.
- Added the SC* code blocks relevant to SC_AVOID, SC_CHANGE, SC_BLOODLUST, SC_FLEET
- Added structure status_data to homun_data
- Added handling of BL_HOMUNCULUS in status_heal, status_damage.
- Cleaned up the homun-submitted code, moved the relevant code to status_calc_homunculus.
- Updated map-server Makefile to compile mercenary.* files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6847 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Pets attacking even master is dead
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6841 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(negative values should be allowed when attack is absorbed by target's element)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6840 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Missing ';' in item #4358
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6838 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Missing maps in map index database.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6837 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Battle mechanics in battle_check_target
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6836 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Typo in mob_dead causing crash. Thanks to reddozen and his gang for testing.
- Compilation warnings
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6835 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6830 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- someone with an up-to-date client should test them
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6829 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6828 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6827 54d463be-8e91-2dee-dedb-b68131a5f0ec
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set (rather than weapon_defense_type)
- Updated comment description for config setting max_def
- Fixed battle_check_target check on BCT_ALL to check versus BL_CHAR instead of BL_PC and BL_MOB
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6826 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Declaration of int map_getcellp(struct map_data*,int,int,cell_t);
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6825 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed speed penalty from SC_SKA
- Fixed SC_SPURT triggering on Soul Linkers.
- SC_DODGE won't be dispelled on death now.
- Removed Undead being inmune to poison status.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6823 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- pc_follow_timer possible triggering crash.
- pc_reg_received to use battle_status.hp instead of status.hp
[Added]:
- macro map_id2index for non-cyptic mapid to mapindex conversion.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6822 54d463be-8e91-2dee-dedb-b68131a5f0ec
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case where a mob dies with received damage of zero.
- Fixed compilation errors with SC_FLING...
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6821 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Non-Players. This usually signals Self skills, and mobs/pets should be able to use them in other characters.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6820 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Optimized a bit the SC_PROVOKE code (to use val3/val4)
- Fixed draining when the amount drained is negative (invoke zap rather than heal)
- Implemented GS_FLING as per the current skill description.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6819 54d463be-8e91-2dee-dedb-b68131a5f0ec
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status.hp/sp, fixes scripts reading the wrong Hp/Sp values
- Added some missing SC_* entries on the initial listing (potion related and speed up ones)
- Fixed function declaration of map_getcellp()
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6817 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- status.c:920: warning: 'mbl' might be used uninitialized in this function
- skill.c:6648: warning: 'matk_min' might be used uninitialized in this function
- skill.c:6648: warning: 'matk_max' might be used uninitialized in this function
- skill.c:2826: warning: 'sid' might be used uninitialized in this function
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6816 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Removed unused variable (account_id) in storage_guild_storagesaved.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6815 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed unused checks for unsigned data type and possible logic error for char type (gcc treats char as unsigned).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6814 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6812 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6810 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(it doesn't handles player respawning, though)
- Corrected alive, raisemap, raiseall to use these functions.
- Updated resurrection/mob-kaizel to use status_revive
- Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes Bladestop causing an unknown status change message)
- Fixed MSS_DEAD state skills not triggering.
- Corrected some compilation warnings on the merc.* files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6807 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6805 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6801 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6797 54d463be-8e91-2dee-dedb-b68131a5f0ec
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of items you had.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6794 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6793 54d463be-8e91-2dee-dedb-b68131a5f0ec
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agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
- Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db.
- Berserk's HP cost interval is now defined as time2.
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
- Rewrote the @heal related functions to use the new status_* healing functions.
- Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc)
- Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it.
- Added defines for Elements (ELE_*)
- Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure.
- Rewrote and cleaned up battle_calc_misc_attack
- Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4)
- Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type
- Cleaned up pet.c to stop invoking status_calc_pc when unnecessary
- Modified skill_calc_heal to take into account the MEDITATION bonus.
- Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition
- Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50)
- Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items.
- Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends.
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills.
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
- Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...)
- Added StatusChangeFlagTable to store which statuses are changed by each SC
- Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl
- Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp)
- Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc)
- Made all the status_calc functions static.
- Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments.
- Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed.
- Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data)
- The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4)
- Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones.
- Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost.
- Changed Chase Walk to store Speed adjustment on val3, sp cost in val4
- Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking.
- Changed Wind walk to store speed bonus on val3
- Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs)
- Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4
- Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_*
- Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map.
- Modified status_change_timer to use the status_charge function rather than directly substracting SP
- Added SC_ELEMENTALCHANGE to modify someone's base defense element.
- pc_clean_skilltree will now also remove item-granted skills.
- Learning skills will now only invoke status_calc_pc when the skill is passive.
- Cleaned up pc_steal_coin
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned.
- Cleaned up pc_ regen related functions.
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
- Cleaned up mob_dead code.
- Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6]
- mob special ai state 3 signals summon flora.
- Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET
- Cleaned up some pet functions, made the menu functions receive as argument both pet and master.
- Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
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