Age | Commit message (Collapse) | Author | Files | Lines |
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Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
src/map/battle.c
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Details in http://hercules.ws/board/topic/7618-2014-10-22-roulette-and-per-char-gender/
Special Thanks to the all-mighty Yommy, Ziu and Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Fix possible buffer overflow in irc channel name parsing.
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- Note: The commands will be completely removed after about a month.
Custom, third party scripts will require updates, in case they were
using these commands. Please see the commands documentation.
Signed-off-by: Haru <haru@dotalux.com>
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- Note: The command will be completely removed after about a month.
Custom, third party scripts will require updates, in case they were
using this command. Please see the 'cmdothernpc' documentation.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Signed-off-by: Haru <haru@dotalux.com>
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- Note: The command will be completely removed after about a month.
Custom, third party scripts will require updates, in case they were
using this command. Please see the 'save' documentation.
Signed-off-by: Haru <haru@dotalux.com>
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This also includes various other tweaks to the item db scripts,
including the newly introduced min() and max() commands.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Special thanks to Streusel, Xgear
Signed-off-by: Haru <haru@dotalux.com>
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cast on all players that are not in the party (bug:7050)
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Fixed ALL_RESURRECTION to not inflict damage on hidden undead type playe...
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- Added HPMHooking plugin to the VS2010 project
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will no longer be refreshed
Thanks to Playtester
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Special thanks to kyeme
Signed-off-by: Haru <haru@dotalux.com>
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* Updated monster_chase_range in monster.conf from 1 to 3; I originally thought official value is 1, but doing some in-depth tests myself I realized it's 3 for the most important situations
* When a monster cannot issue new "move" commands because it was affected by a status change, but is still moving due to knockback immunity, it will no longer unlock its target and stop
* Fixed a bug that always caused the chase path monsters calculated to be 1 cell too short causing them to recalculate their path one cell before their goal every single time
- Fixed the direction calculation once again and optimized it at the same time (bugreport:9373)
* Now the calculated direction is 100% official, really truly, checked it myself with every single cell and various skills
* Added a new function map_calc_dir_xy that allows to check for a direction between two cells without the need of a block_list
* map_calc_dir will now just use map_calc_dir_xy to avoid duplicate code
* Improved Icewall walk block implementation
- Moved the configuration setting "icewall_walk_block" to monster.conf
- Split the configuration into mob_icewall_walk_block and boss_icewall_walk_block so it can be configured for bosses separately
- Expanded the configuration
* If the value is set to 1, monsters on an ice wall cell will behave like trapped monsters, that means they won't be able to move at all, they will use idle skills and if they are attacked while nobody is in their attack range, they will use their rudeattacked skills; this is equal to official behavior of bosses
* If the value is set to 2-255, it will behave as before but monsters in the AI loop now use both idle and chase skills, but will no longer use their rudeattacked skills even if attacked from range; this is equal to official behavior of normal monsters
* Official values would be "220" for normal monsters (loop until Icewall expiration) and "1" for bosses (behave like trapped monster) on most official servers, but as some official servers have a less exploitable implementation (from looping AI only a limited amount of times up to outright blocking Icewall on all maps with bosses)
- Cleaned up the rudeattacked code a little so it's easier to read
- Fire Pillar is no longer a trap and can no longer be hit or knocked back in renewal
Thanks to Playtester (rathena b43b855d2, 902c920b734cd)
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- Added HPMHooking plugin to the VS2012 project
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- Added HPMHooking plugin to the VS2013 project
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Signed-off-by: Haru <haru@dotalux.com>
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- Updated Xcode project
Signed-off-by: Haru <haru@dotalux.com>
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-Updated MVS VC++ project includes and filters.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Char and login server preliminary support for the HPM system
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- Fixed bug report 8407: http://hercules.ws/board/tracker/issue-8407-resurrection-skill-cant-be-dodged-by-hide/
- Refactorized code
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-http://hercules.ws/board/tracker/issue-8012-bonus-bvariablecastrate-and-bfixedcastrate-not-working-properly/?gopid=21893#entry21893
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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montransform.
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-http://hercules.ws/board/tracker/issue-7915-mind-breaker/
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-http://hercules.ws/board/tracker/issue-7736-fist-spell-w-double-attack-and-similar-effects/?gopid=20575#entry20575
Fixed RE ATK random variance. Thanks to Angelmelody.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Replaced their use in scripts with checkmount and setmount,
respectively.
Signed-off-by: Haru <haru@dotalux.com>
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Replaced their use in scripts with checkmount and setmount,
respectively.
Signed-off-by: Haru <haru@dotalux.com>
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Replaced their use in scripts with checkmount and setmount,
respectively.
Signed-off-by: Haru <haru@dotalux.com>
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Increase sql password field size from 32 to 100 chars.
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- Special thanks to Ind
Signed-off-by: Haru <haru@dotalux.com>
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- Special thanks to Ind
Signed-off-by: Haru <haru@dotalux.com>
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- Control flow statements (break, case, continue, default, do, for, if,
switch, whilei, else) and sub-function declarations (function) will no
longer show a custom error message when they are incorrectly
capitalized.
- Note: This does not mean that they are no longer case-sensitive. This
only means that no special message will be shown in case such an error
is detected. The script engine will throw a normal error, as it would
with any other kind of typo, rather than treating this as a special
case. Enough time was given to update third party scripts, and it is
now time to clean up our parsing code and get rid of these special
warnings.
- Variables, labels and commands will still show a warning for the time
being, since the side-effects of silently ignoring it could be quite
dangerous. An alternative approach to the case-check will be presented
in future. For now, those who want to disable it (and save a bit on
execution time and memory use), can simply comment out the #define
ENABLE_CASE_CHECK line in script.h, as usual.
Signed-off-by: Haru <haru@dotalux.com>
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- Top level commands (function, warp, shop, cashshop, script, trader,
duplicate, monster, boss_monster, mapflag) will no longer show a
custom error message when they are incorrectly capitalized.
- Note: This does not mean that the commands are no longer
case-sensitive. This only means that no special message will be shown
in case such an error is detected. The script engine will throw a
normal error, as it would with any other kind of typo, rather than
treating this as a special case. Enough time was given to update third
party scripts, and it is now time to clean up our parsing code and get
rid of these special warnings.
Signed-off-by: Haru <haru@dotalux.com>
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Use questprogress instead.
- Note: The command will be completely removed after about a month.
Custom, third party scripts will require updates, in case they were
using this command. It is recommended to use questprogress instead.
Please see the checkquest documentation for more information.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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