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Really I just need to commit to test something.
Signed-off-by: shennetsind <ind@henn.et>
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Made it possible to modify the whole path, making it flexible to users with customised repositories -- special thanks to Trojal
Signed-off-by: shennetsind <ind@henn.et>
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both are UCHAR
Signed-off-by: shennetsind <ind@henn.et>
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Added a primary key to the `sql_updates` table (special thanks to Trojal)
Modified the parser to ignore new/empty lines and added support for "//" comments in the index file.
Signed-off-by: shennetsind <ind@henn.et>
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Added a primary key to the `sql_updates` table (special thanks to Trojal)
Modified the parser to ignore new/empty lines and added support for "//" comments in the index file.
Signed-off-by: shennetsind <ind@henn.et>
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The flag is now respected by all unit types, not only players. This also fixes a previous problem as reported by exneval (Thanks!)
Signed-off-by: shennetsind <ind@henn.et>
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Added two new Mapflags
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- These two new mapflags correspond to recent commits to New Mapflag
adjust_skill_damage and New Mapflag adjust_unit_duration
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Status effects no longer propagate with magical reflection (e.g. when frost diver is reflected there is no chance that target will be frozen)
http://hercules.ws/board/tracker/issue-7039-frost-diver/
Signed-off-by: shennetsind <ind@henn.et>
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Merging Hercules Changes
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Added many more bonuses including missing key stuff such as def/mdef.
Signed-off-by: shennetsind <ind@henn.et>
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Made as a improvement of the original ADJUST_SKILL_DAMAGE -- special thanks to Muad_Dib! .
This mapflag allows you to modify the damage of any skill in any map, for example
"prontera mapflag adjust_skill_damage MG_FIREBOLT 200"
doubles the damage of Firebolt in prontera
Another Example:
"prontera mapflag adjust_skill_damage MG_FIREBOLT 50"
Halves the damage of Firebolt in prontera.
Signed-off-by: shennetsind <ind@henn.et>
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Made as a improvement of the original ADJUST_TRAP_DURATION -- special thanks to Muad_Dib! .
This mapflag allows you to control the duration of unit skills in any map, for example.
"prontera mapflag adjust_unit_duration PR_SANCTUARY 50"
halves the duration of sanctuary in prontera
Another Example:
"prontera mapflag adjust_unit_duration WZ_QUAGMIRE 250"
Increases duration of quagmire by 2.5 times in prontera map.
Be aware that some skill units have their visual effect durations not controlled by the server (e.g. storm gust).
Signed-off-by: shennetsind <ind@henn.et>
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Updated EXP Values
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-Fixed Coin Reward for Midgard Ore & Alfheim Perfume
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Updated EXP Values
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pre-re users
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Added 'Git Hash' way to identify where you last updated your working copy (it won't detect your local changes' hash -- intended). Also Implemented HERC_UNKNOWN_VER, a simple way to detect whether get_svn_revision or get_git_hash failed to detect (before you'd need to strncmp for "unknown" or similars)
Signed-off-by: shennetsind <ind@henn.et>
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Script commands relying on equipment slot may now access the 3 following types
EQI_COSTUME_HEAD_LOW (11)
EQI_COSTUME_HEAD_MID (12)
EQI_COSTUME_HEAD_TOP (13)
e.g.
getequipid(13) returns the item id of the equipped costume head top (if any)
Signed-off-by: shennetsind <ind@henn.et>
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Skills granted through scripts are now permanent, until this date they were not relog persistent
Signed-off-by: shennetsind <ind@henn.et>
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First version.
Signed-off-by: shennetsind <ind@henn.et>
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Update 1-1 Job Change
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-Updated Job npc's to use callfunc
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Updated db and npc folder
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not that it actually changes something yet, but Jman needs a new commit to test Hercules IRC Bot.
Signed-off-by: shennetsind <ind@henn.et>
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Update npc/cities/alberta.txt
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This reverts commit abd09b2583a6d72c0012e0d5e0c4051b274dd3d9.
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- Removed maps that are no longer supported in the cache
- Added new maps into the cache
- Removed duplicate entries
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- Removed maps that are no longer supported in the cache
- Added new maps into the cache
- Removed duplicate entries
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Fixed a few Typos and merged rAthena changes
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- Added checkidle() command that was present in rAthena since r17126
- Documented checkidle() function
- More clearly defined variables in eA Job System documentation
- Added missing 'stopnpctimer' in custom Cluckers script
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- job_db1 (Pre-re / RE)
- skill_tree (Pre-re / RE)
- job_db2
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-Fixed Baby job modifiers
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