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http://hercules.ws/board/topic/3188-authors-of-athena/?p=30958
Findings: https://github.com/HerculesWS/Hercules/search?q=Chilly&ref=cmdform
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wrong HPM parsing of packets of variable length, when the size is not equal declared size.
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Now Hercules is officially able to compile and run on a Raspberry Pi.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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we are leaving these in stack when the size of packet exceeds declared size due to this line.
This was probably meant as if( packet_declared_size > packet_actual_size ) do_not_parse_it_yet,
but was doing the opposite.
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- - Fixed some structuring of the file
- - Cleaned up some sentences
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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(trying to trigger a HPM Hooks rebuild missing from my previous commit)
Signed-off-by: Haru <haru@dotalux.com>
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- Also includes testcases for the recent ref fixes/changes.
Signed-off-by: Haru <haru@dotalux.com>
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different scopes
- Fixes bugreport:8008, special thanks to KeyWorld
http://hercules.ws/board/tracker/issue-8008-copyarray-fail-on-a-referenced-array-argument/
Signed-off-by: Haru <haru@dotalux.com>
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- Updated several functions to properly use the data structures defined
in parts 1 and 2.
- Special thanks to Ind for his help on this, as well as the previous
two parts.
- Fixes some crashes related to variable references passed back and
forth between nested callfunc/callsub scopes (related: 2669e9a,
3259f89, 4f2de07)
Signed-off-by: Haru <haru@dotalux.com>
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- Reorganized regs var/array DBMaps into a specific reg_db structure
Signed-off-by: Haru <haru@dotalux.com>
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- Moved string and numeric mapregs into the same DBMap (for consistency
with the other reg types.)
Signed-off-by: Haru <haru@dotalux.com>
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http://hercules.ws/board/tracker/issue-8036-gate-of-hell-over-powered/
Fix bug 7074
http://hercules.ws/board/tracker/issue-7074-suragoh-issues/
Fix bug 6866
http://hercules.ws/board/tracker/issue-6866-gate-of-hell/?gopid=15411#entry15411
Remove cast, after cast and cool down of All Odin Power as aegis info.
All Odin Power is now watk and it's show the matk in the status window.
http://hercules.ws/board/tracker/issue-7715-odins-power-lvl-2/
Fix Insignia consume the item correctly and can't be cast on Land Protector.
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http://hercules.ws/board/tracker/issue-8029-after-svn-update-my-db-skill-becomes-500-2k-damage/
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Removed some unused messages.
- Re-mapped some duplicate IDs - fixes bugreport:8057, thanks to
AnnieRuru http://hercules.ws/board/tracker/issue-8057-jobname-with-invalid-id-return-tomb/
- Fixed some issues with the message range loaded by the char server.
- Reworded some messages, fixed typos in others.
Note for translation users: some messages have been remapped to new IDs.
You'll need to remap them in your custom translations as well. The list
of changes is as follows:
- Removed messages (you can safely remove them from your translations):
15, 26-27, 35, 48-52, 57-58, 65-69, 82-83, 86-87, 91, 101, 140-142,
164, 189-194, 199-200, 202-203, 209-211, 215-218, 267-268, 275,
289-290, 380-385, 387-388, 401, 497, 499, 535-537, 922, 995, 1063,
1079, 1291-1294
- New messages (you need to add them to your translations): 15
- Moved messages (you need to change their IDs in your translations file):
* [Unknown Job] 656 -> 620,
* [Job names] 681~693 -> 656~668
* [Tombstone related] 656~661 -> 856~861
* [Etc messages] 662~680 -> 862~880
* [@version] 1436 -> 1294
* [Hercules Chat] 1475 -> 1436
Signed-off-by: Haru <haru@dotalux.com>
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- Fixes bugreport:8058, thanks to ossi0110, KeiKun, Beret
http://hercules.ws/board/tracker/issue-8058-compiling-error-latest-rev/
Signed-off-by: Haru <haru@dotalux.com>
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From Pull Request 255 (Thanks to Kiu, ossi0110, Yommy)
Signed-off-by: shennetsind <ind@henn.et>
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Build branches
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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NPC Error is now printed as well as the original message as proposed by Emistry in http://hercules.ws/board/topic/1864-mapindex-name2id-display-which-npc-caused-this/
Special Thanks to Haru!
Signed-off-by: shennetsind <ind@henn.et>
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As proposed by AnnieRuru in http://hercules.ws/board/topic/4320-getserverdef/
They're input directly by the server, Haru's idea! (Thank you).
Also introducing the MAX_CHAT_USERS define as requested by AnnieRuru.
Signed-off-by: shennetsind <ind@henn.et>
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a benefit, for example, would be that the compounds are always up to date regardless if new members are added, also added a new compound OPTION_COSTUME
Special Thanks to Haruna, and AnnieRuru for pointing out constdb's outdatedness.
Signed-off-by: shennetsind <ind@henn.et>
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Animation fixes.
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And 19mb of memory goes down (32bit users should get a ~8.5mb memory reduction)
Special Thanks to pan!
Signed-off-by: shennetsind <ind@henn.et>
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Also fixed an issue with socket flushing
Signed-off-by: shennetsind <ind@henn.et>
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'rathena'.
Signed-off-by: Shido <the.keikun@gmail.com>
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Was misusing 'fd' instead of 'sd->fd' causing it to have the same effect as @send would (aka it doesn't send to #send's target). found thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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Changed types in clif.c:
bool clif_setip -> map:ip_set, map: char_ip_set changed as well
bool clif_setbindip
bool clif_send
bool clif_spawn
void clif_homskillinfoblock
bool clif_sub_guild_invite
Note that return values of those types have changed, so if any modification uses their return values
it should be changed.
clif_disp_onlyself replaced as a macro
clif_viewequip_fail replaced as a macro
Merged clif_skillup and clif_guild_skillup as they were using the same packet
Added packet_len() values in clif_updatestatus
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Ensured same vars are also cleared upon shutdown.
Signed-off-by: shennetsind <ind@henn.et>
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Adjusted SC_INSPIRATION, I accidentally swapped target and src when I was converting it to the new reflect damage stuff
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-8028-sc-cloaking/
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CLR_RESPAWN is actually the logout animation not the respawn animation. CLR_OUTSIGHT is the correct animation for respawning.
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Follow-up to my previous logout animation fix. Pets, homunculi and mercenaries were not vanishing correctly after CLR_TELEPORT was changed to CLR_RESPAWN.
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Player's var db was being cleared on unit free rather than on auth db clear, which'd cause map server to crash when trying to save already-disconnected (aka char logged out when char server was down) data.
Special Thanks to FeNixZ.
http://hercules.ws/board/tracker/issue-8037-map-crash-every-6-12/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-8034-map-crash-scripts/
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This reverts commit c4a9dd3f2804b75c1d49b5ab58a3ba80ea4303c2, reversing
changes made to 58544d7f610261a903b3e843a795efd7571b2d56.
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