Age | Commit message (Collapse) | Author | Files | Lines |
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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Introduces Summoner Class
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Default max parameter for summoner is 120.
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Implemented SC_CATNIPPOWDER:
Increases WAtk%, MAtk% and Reduces Movement Speed.
Increases Natural Hp/Sp Recovery
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Increases BaseAtk and MAtk by 10%
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Cannot be reset by dispell.
Cannot be healed by item/NPC once in BITESCAR.
Heal Skill would end the BiteScar Effect.
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Lasts for (30+30*SkillLv) Seconds.
Consumes 1 Shrimp.
Increases ATK and MATK by 10% for limited time.
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Protects the target for 30 seconds.
Tuna's Defense Power: (10+(20*(SkillLv-1)))% of Caster's MaxHP
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Restores 10% MaxHP.
Additionally Restores 20*(SkillLv-1)% MaxHP
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Increases Heal Effect by 10%.
if >= 20 skill points are invested in seafood-based skills, Increases Heal
Effect by 20%.
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Atk +(200+100*SkillLv)%.
When 1 Carrot is consumed, Add's a chance to stun enemy.
Lv1-2: 3x3 AoE
Lv3-4: 5x5 AoE
Lv5: 7x7 AoE
Added Item Constants in itemdb.h
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For (50+10*SkillLv) Seconds, Atk +(15+5*SkillLv). Increases Movement
Speed.
If Target is Doram Race, Increases Range Physical attack by 10%.
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ATK + (200+100*SkillLv)%
Every 30 Base Levels, Adds an Additional Chance to reactivate the skill.
When the Enemy has Less than 50% HP Left, Damage is doubled.
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Heal,Cure,Clearance cancels the effect.
Atk + 100*SkillLv%.
Reduces Fixed Amount of MaxHP for 9 seconds.
For Every 30 Base Levels, Adds an Additional chance that skill will be
activated again.
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Duration: (5+(2*SkillLv)) seconds.
Cannot be used on Boss Monsters. Effect is cancelled when Heaven's Drive
or Trample is used.
Enemies trapped on roots receive poison property damage.
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Increases Flee, Hit and CRI by 20.
If >= 20 Skill points invested in animal-based skills, Ranged Physical
Attack + 20%.
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Catnip Meteor:
Increases Matk by 200+100*SkillLevel%.
When 1 Catnip is consumed, Adds a Chance to curse target[Not Implemented].
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Consumes 1 Catnip Fruit.
Lv 1-2: 3x3 AoE
Lv 3-4: 5x5 AoE
Lv 5: 7x7 AoE
Lasts for (2+SkillLevel) Seconds
Increases Natural Recovery of HP/SP.
Reduces Atk and MAtk by 50%
Reduces Movement Speed.
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Silvervine Steam Spear:
10% Bleeding Chance, 700% Matk at all levels.
Lv 1: Earth Magic
Lv 2: Fire Magic
Lv 3: Water Magic
Lv 4: Wind Magic
Lv 5: Ghost Magic
Base Level 30: Chance to activate skill again.
Every 30 Base Level: Increases the chance to activate skill.
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Increases INT by 20,
If More than 20 skill points invested in plant based Skills, MATK+20%.
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Consumes Fresh Shrimp to recover HP for 2 Minutes.
Max Level 5:
Recovers Every (11-SkillLevel) Seconds.
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MaxHP + 1000, MaxSP + 100.
Show's Spirit of Sea, Land and Life around the sprite when skill is
learned.
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Skill Cannot be Used on GvG/Battlegrounds.
Cast time of Emergency Call doubles.
Moves to Another Position by performing High Jump:
Lv 1: Move 6 cells
Lv 2: Move 10 cells
Lv 3: Move 14 cells
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Reduces Incoming Damange by 90% for 6 seconds.
When Knock Back, the effect disappears.
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Max Level: 3
Attack Increases by 50+(50+Level)%
Base Level >= 30: Activates a Chance to cast skill again.
Every 30 Base Level: Increases the chance to cast skill again.
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Transforms into Bush.
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Lv.1: Atk+ 200%
BaseLevel 30: Adds a Chance to Reactive the skill.
Every 30 Base Levels: Increases the chance to reactive the skill.
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Added Function for Basic Skills check.
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Added Summoner SC ID's in status.h
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(Only Placeholder, other things related to summoner will follow-up soon)
Added SQL-Upgrade: Added `class` column in charlog
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2015-12-16
Added New Char Creation Packet(0xa39).
Added Placeholder of JOB_SUMMONER
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followup 2f06704ee
introduced in 6006bca05 when the script was rewritten.
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Added RG King's Grace cooldown
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Dont send packets for known unsupported client versions.
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missing type at setlook documentation
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Fixed packets between 20111005 to 20141022.
As reference was used client packet logs from
https://gitlab.com/4144/servergreps/tree/master/peek_all/packets
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Fix cases were player were executed
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On Aegis players set their HP to 0 by script are still alive. Since we don't want to copy this, scripts that set HP to 0 and expects the player to stay alive are changed.
Additionally some scripts where changed where the HP were set to 1% instead to 1 HP and also the percentheal -100 with intended death set into close2. In megingard_seal.txt a end; was missing.
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Signed-off-by: HerculesWSAPI <dev@herc.ws>
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