Age | Commit message (Collapse) | Author | Files | Lines |
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- Added SC_FLASHCOMBO
Relocated some code related to SC_ALL_RIDING
Updated SI table and skill table according to 3CeAM, special thanks to Rytech
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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http://hercules.ws/board/index.php?app=tracker&showissue=8247
Corrected *getexp documentation
Documented and changed pc_gainexp type
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- Added SC_FALLENEMPIRE and updated const.txt
Special thanks to Rytech
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Corrected list of skills that can be used while using mado
- Corrected list of supportive skills that can't be cast in users with mado
- Fixed *setmadogear behaviour, it would set mado to any character
Added SI_FALLENEMPIRE to SR_FALLENEMPIRE
Added SI_SILENTBREEZE to MH_SILENTBREEZE
Fixed MH_SILENTBREEZE entry in skill_db
Special thanks to Rytech
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- See CERT DCL20-C.
Signed-off-by: Haru <haru@dotalux.com>
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- Neither our code nor 3rdparty code is, (or will compile as) C++,
regardless of those checks.
- Special thanks to panikon.
Signed-off-by: Haru <haru@dotalux.com>
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- Complies with CERT DCL37-C
- Fixes issue #293 (special thanks to elfring)
Signed-off-by: Haru <haru@dotalux.com>
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- If a variable doesn't look like a pointer... Maybe it might be a
pointer after all. Please, give me back my '*' sign.
- See CERT DCL05-C.
Signed-off-by: Haru <haru@dotalux.com>
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Fix/organize sql files
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Signed-off-by: KeiKun <the.keikun@gmail.com>
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Moved 'count' declaration in order to fit MSVC c89-c99 standard
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- Information was missing because sysinfo->final() was freeing the data
before iMalloc->final() could log it.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Extracted some methods to check SC blocks
- Fixed issue that when players couldn't attack they couldn't talk to NPCs with mob view id either
Follow up to ec51176326c6028630835538db67826281d34ffe, fixed minor typo
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Signed-off-by: Haru <haru@dotalux.com>
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- MD5 value was incorrectly printed as int (displaying a meaningless
number) while it's in fact a string.
Signed-off-by: Haru <haru@dotalux.com>
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died/relogged, issue: 8251 http://hercules.ws/board/tracker/issue-8251-berserk-bug-sp-regenetati/
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errors would simply display "You can not mount a Peco Peco with your current job.", now it's displaying a different message for each possible error
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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being checked and properly removed in pc_setoption
Abstracted running functions into two other methods (unit_run and unit_wugdash)
Added checks in skill_dance_switch so it'd be safe to call it whenever it's needed
Documented unit_run, unit_run_hit, skill_dance_switch and sc_conf_type
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removed a couple of parenthesis, sorry guys
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point to nothing.
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(http://hercules.ws/board/tracker/issue-6561-unknown-map-server-crash/)
Follow up to 29de937a2d8b485498fa9ce573efebfb64e8d669
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issue:http://hercules.ws/board/tracker/issue-1298-mapserver-crashed-item-check/
Follow up to 7cd967f812ab741c41c416fb9f7c2a921c36e947
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Added proper method to obtain page size in windows
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Updated *strcharinfo documentation in order to follow 1a477c4a628decb330b8083bbd4625ffae26c709
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Removed useless calls in script.c
Removed nullpo calls in script.c, scripts shouldn't crash the server
Added checks in several functions in order to prevent possible crashes
*resetstatus, *resetskill, *skillpointcount, *changesex, *successremovecards, *failedremovecards, *getequipcardid, *skilleffect, *atcommand, *cardscnt, *equip, *useatcmd
Corrected *specialeffect2 behaviour, when no player was attached and another player name was supplied it would stop script execution instead of displaying the effect
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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guardian (10240 bytes total)
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Increased MAX_SKILL_TREE to comply with WE_CALLPARENT and WE_BABY in Extended Super Novice. issue: 8250 http://hercules.ws/board/tracker/issue-8250-latest-rev-warning/
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Follow up to 2e6016f, increased MAX_SKILL_TREE in order to fit WE_BABY in Expanded Super Novice
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WE_CALLPARENT) after logout, issue: 8061 http://hercules.ws/board/tracker/issue-8061-baby-skills-dissapear-after-mapchange-or-relog/
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walking delay (issue: 8241 http://hercules.ws/board/tracker/issue-8241-cant-move-during-certain-combos/)
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http://hercules.ws/board/tracker/issue-7935-nogemstone/ )
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shouldn't be, some small refactoring as well.
Small refactoring in SR_ASSIMILATEPOWER
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feature is disabled by default
Added small checks in order to increase efficiency, to avoid unnecessary crashes and to free memory in Debug Help plugin
Added some missing error checks in Debug Help plugin
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Removed some redundant checks in WM_LULLABY_DEEPSLEEP and in WM_VOICEOFSIREN
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http://hercules.ws/board/tracker/issue-8172-mapserver-crash-skill-lg-shieldspell/
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issue: 8203 http://hercules.ws/board/tracker/issue-8203-disable-pvm-true/
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