Age | Commit message (Collapse) | Author | Files | Lines |
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Fixed crash when unloading NPC (bug #7517)
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Follow-up to 6e0da189207134c8d57ecca48f397bc592dcc1ad
Bug report:
http://hercules.ws/board/tracker/issue-7517-yet-another-map-server-cr/
Duplicate events are now skipped instead of overwriting existing ones.
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Added cache folder to .gitignore.
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Follow-up to 0118a097c9626b3f8342dd29897392f3da4c1187
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Merged from rAthena, there is no commit to refer to as I've obtained the missing entries from their latest file.
Special Thanks to jTynne
http://hercules.ws/board/tracker/issue-7507-items-missing-from-item-d/
Signed-off-by: shennetsind <ind@henn.et>
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This prevents nickname truncation and other possibly ill side-effects in
case the source string for a message is in the form:
aNickname!~ident@an.irc.user.with.a.very.long.hostname_________
Signed-off-by: Haru <haru@dotalux.com>
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Fixing a ancient bug where placing a item from inventory to cart when cart is full would render such item un-clickable, same for when doing so from storage to cart.
Special Thanks to Yommy for all the data, jTynne for bringing this up.
http://hercules.ws/board/tracker/issue-7434-weightinability-to-click-item-issue/
Signed-off-by: shennetsind <ind@henn.et>
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Also, Fixed Bug#7504 -
http://hercules.ws/board/tracker/issue-7504-missing-monsters/?gopid=1929
1#entry19291
~Merged from rAthena
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Improved NPC event processing.
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properly in Hercules.
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Executing unique events (NPC::Label) no longer loops through all events.
Executing global event labels (::Label) also no longer loops through all
events. Global event labels are now mapped to list of only relevant NPC
events.
Cleaned up code related to clearing npc path db.
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-Burning(Eff_Burning) is now supported with 'bonus2 bAddEff' script command.
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-Where RE equip atk doesn't properly update status window and negative equip atk should now affect atk.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Duplicate indexes would not be cleared, causing array to gradually increase in size.
Thanks to ToiletMaster for providing extra information.
Signed-off-by: shennetsind <ind@henn.et>
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- Added dbghelpplug.c souce code made HPM compatible.
Signed-off-by: Xgear <matiassw@gmail.com>
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Special Thanks to shenhuyong, kyeme.
http://hercules.ws/board/tracker/issue-7497-iditem-idq/
Signed-off-by: shennetsind <ind@henn.et>
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warn_unused_result shielding, dropped unused variables and fixed battle_calc_return_damage delay behavior (pointer was unchaged; resulting in the var afterwards always as 0)
Special Thanks to Xgear.
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Masao for bringing this to us.
mob parser will now throw out warnings when a field in the mob db has a value higher than the field supported (e.g. if you get a monster with 70k hp it will tell you its higher and cap it to the maximum supported, which is 65k), this failsafe also works for def/mdef, str/agi/vit/int_/dex/luk.
Modified the formula that measures skill field data for skill levels higher than the maximum (e.g. mistress' high-level jupitel thunder), to match the previous version, also fixed a issue where depending on the level the blewcount could get higher than the systems' hardcoded 25-cell maximum.
Signed-off-by: shennetsind <ind@henn.et>
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fixed counter going off if target died while timer was running.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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fixed counter going off if target died while timer was running.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Skill cooldown indexing fixed
Signed-off-by: shennetsind <ind@henn.et>
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Modified skill cool down storage (also interfaced the remaining 2 static ers)
http://hercules.ws/board/tracker/issue-7494-crash-crash-crash/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Igniz
http://hercules.ws/board/tracker/issue-7485-crash-on-reloadscript/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Not only does it fix the itemdb2 name override problem, its also more efficient :P
Special Thanks to kyeme for bringing this issue to our attention
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Judas
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to kyeme for bringing this to our attention.
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to quesoph for bringing this to our attention.
Signed-off-by: shennetsind <ind@henn.et>
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Also modified the output (i think its sightly improved), also added a console command to skip updates so no need to go add the query yourself 'sql update skip <file name>'
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to quesoph
http://hercules.ws/board/tracker/issue-7493-compiling-with-cygwin/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Poison, Takkun.
http://hercules.ws/board/tracker/issue-7492-checkidle-on-attack/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to quesoph.
http://hercules.ws/board/topic/1402-error-compiling-with-cygwin/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Special Thanks to Vader
Signed-off-by: shennetsind <ind@henn.et>
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-where it breaks some skills & in game behaviors.
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-where SR_GENTLETOUCH_REVITALIZE is not working properly.
Fixed Bug#6547 & Bug#6141
-SC_BLOODYLUST should now work properly like as official behavior.
Fixed Bug#7395
-SO_SPELLFIST should now work properly.
Fixed Bug#7477
-removed hidden walkdaley that makes character stop when hit even if SC_ENDURE is active.
Fixed Bug#7475
-fixed error message in SA_AUTOSPELL when cancel button is pressed.
Fixed Bug#7337
-MG_CHANGECART should now work properly.
Fixed Bug#7474
-SC_MAELSTROM should now work properly like as official behavior.
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Special Thanks to Igniz
http://hercules.ws/board/tracker/issue-7483-battleground-warning/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-7307-status-weapon-switch/
Special Thanks to kyeme, Beret.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Some documentation update on battlegrounds.conf
Fixed Hercules Queue Option constants, they're 1-2-3 not 0-1-2.
Some Bugfixes to the test script, special thanks to ossi0110
http://hercules.ws/board/topic/1302-bg-queue-debug
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to mkbu95 for bringing this up.
Signed-off-by: shennetsind <ind@henn.et>
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