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2013-12-02Added Windows batch file for 'db2sql' plugin.Mumbles1-0/+29
2013-12-02HPM Hooks UpdateHercules.ws3-48/+18
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2013-12-01Changed item Aegis ID and mob Sprite ID lookups to case sensitive.Haru2-5/+5
Signed-off-by: Haru <haru@dotalux.com>
2013-12-01Changed variables, labels, functions, commands to case sensitive.Haru3-112/+179
- Fixes bugreport:7810, thanks to Wend, kyeme, evilpuncker, jaBote, and various other people I may be forgetting to mention http://hercules.ws/board/tracker/issue-7810-disguise-script-command - Due to the nature of this change, I'm leaving the deprecation messages lingering around for a while more (as errors rather than warnings), to make sure they won't pass unnoticed, in case you haven't yet updated your custom scripts to comply with this. - Special thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
2013-12-01Changed builtin keywords in the script engine to case sensitive.Haru3-88/+94
- Any scripts using the wrong case, that were throwing deprecation warnings until now, will become invalid. - Related to bugreport:7810. Signed-off-by: Haru <haru@dotalux.com>
2013-12-01Corrected some accidentally renamed NPCsHaru3-3/+3
- Fixes bugreport:7860, thanks to SSky http://hercules.ws/board/tracker/issue-7860-eden-mission-board-npc-name/ - Follow-up to 6309eba Signed-off-by: Haru <haru@dotalux.com>
2013-11-30Re-commit of 4faa0ec9df7067cee3eb1c1953fccc6c2f842179Taylor Locke192-558/+558
Cleaned up Zeny manipulation in scripts. - It is now finally safe to re-commit. - Removed some unwanted parts of the original commit, that broke the character set in some scripts. [Haru] - Corrected spacing in some edited lines. [Haru]
2013-11-30Fixed an issue with assignment operators and expressionsHaru2-57/+28
- Assignment operators would not work correctly, or at all, when followed by an expression (as opposed as a value). - Fixes bugreport:7864, thanks to Lelouch, Ind. - Added associativity tests for those operators to the self-test script. - Added total error count to the self-test script (thanks to Lighta.) Signed-off-by: Haru <haru@dotalux.com>
2013-11-30Fixed some case mismatches in the Flavius bgqueue test scriptHaru1-3/+3
Signed-off-by: Haru <haru@dotalux.com>
2013-11-30Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind11-143/+153
2013-11-30Minor adjustmentsshennetsind4-5/+24
- improved @makehomun -1 so that if the homun data hasnt been loaded it is requested. - instances of private types (party/guild/char) no longer create channels, however global types still does (IOT_NONE). - Fixed an issue with party/guild instance data not being freed when either is destroyed (Special Thanks to Yommy). Signed-off-by: shennetsind <ind@henn.et>
2013-11-30Merge pull request #233 from Patskie/masterMumbles1-8/+9
Fixed Bug 7850 - Replaced incorrect end commands with close - Updated syntax for setting variables
2013-11-30- Fix Bug 7850Patskie1-8/+9
- Replace incorrect end commands with close - Update variable syntax Signed-off-by: Patskie <escalona3413@gmail.com> Fix variables and character stuck at healing Signed-off-by: Patskie <escalona3413@gmail.com>
2013-11-29Minor improvementshennetsind4-32/+39
pc_checkitem is now triggered by @reloaditemdb to ensure modified conditions are respected, also a performance boost that causes the itemlist/cartlist/storagelist/gstoragelist lookups to only be triggered on demand instead of on every teleport. Closes #219 Fixed ancient monster ai bug that caused mobs to consider themselves elegible targets, which would waste status_check_skilluse and battle_check_target calls. Signed-off-by: shennetsind <ind@henn.et>
2013-11-29Follow up 3a269dca93c421141631b4c87b2f366b6c130a42shennetsind1-0/+3
Extended to the fix to aggregated as well, as in val: [ y,x ]/{y,x}/(x,y,...) Signed-off-by: shennetsind <ind@henn.et>
2013-11-29Update JOB_REBELLION 'job_db1.txt' to its official values and some mini ↵malufett5-7/+13
adjustment. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2013-11-29Fixed a missing/incorrect check in the Moscovia Whale questHaru1-6/+6
- Most of the checks for the GUSLI accessory were completely ineffective, and could be bypassed by wearing any accessory. - Replaced numeric item ID with the item DB constant. Signed-off-by: Haru <haru@dotalux.com>
2013-11-29Corrected an uninitialized variable when adding an itemHaru3-2/+5
- The .favorite field of newly added inventory items wasn't correctly initialized to zero, potentially causing data loss (fixes bugreport:7854, thanks to Vincent, GrumpyPanda). Signed-off-by: Haru <haru@dotalux.com>
2013-11-28ItemDB SQL SyncHercules.ws1-60/+60
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2013-11-28Fixed Bug 7870Mumbles1-60/+60
Food items sold for 0 zeny in renewal item database. http://hercules.ws/board/tracker/issue-7870-food-items-sell-for-0-zeny/
2013-11-28Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind3-32/+154
2013-11-28Fixed conf inheritance issueshennetsind1-5/+9
Special Thanks to bgamez23, kyeme. Signed-off-by: shennetsind <ind@henn.et>
2013-11-28HPM Hooks UpdateHercules.ws3-32/+154
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2013-11-28Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind201-698/+1546
2013-11-28Follow up fdb6de1aa34086fd4d22ae127437727f556cea3cshennetsind10-185/+346
Modified reflect code so that each reflection source can judge whether to apply or not, necessary for mechanics such as item-bonus reflect triggers even on autoguard while reflect shield does not. Re-added that "reflect shield" overhead display which I mistakenly removed in fdb6de1aa34086fd4d22ae127437727f556cea3c. Added code to refrain damage numbers from overlapping in the client, which would render them illegible. Special Thanks to kyeme, Yommy. http://hercules.ws/board/tracker/issue-7792-safety-wall-reflect-bug-body-relocation-error/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-28Added support for automatic concatenation of adjacent string literalsHaru2-18/+35
- [ This commit is part of a larger script engine related update ] - Adjacent string literals are now automatically concatenated into one string upon parsing. - Adjacent string literals are string literals (i.e. "such as this", with only whitespace (including line breaks and/or comments) between them. For example, the lines: mes "this will be concatenated " /* skipping this comment */ " into one string"; // at parse time will produce an output of "this will be concatenated into one string". - The feature brings parity with other languages (i.e. C), and makes it easier to split long strings in multiple lines, without having to resort to a, slower, run-time string concatenation operator ('+') - Special thanks to Trojal for the idea. Signed-off-by: Haru <haru@dotalux.com>
2013-11-28Corrected operator precedence table.Haru6-24/+535
- [ This commit is part of a larger script engine related update ] - Operator precedence rules now closely follow those of languages such as C and derivates/related (C++, Java, PHP, etc.) - Please note that if you had custom scripts with non parenthesized expressions containing bitwise |, &, ^ operators, they may behave incorrectly now (or perhaps they were already behaving incorrectly, since the previous behavior was undocumented). - Added an up to date operator precedence/associativity table in the script documentation. - Added an operator/keyword self-test script in the npc/custom folder, in case if may be of some use for future regression-testing.
2013-11-28Added pre de/increment operators. Fixed post de/increment operators.Haru2-102/+150
- [ This commit is part of a larger script engine related update ] - Suffix ++ and -- operators now behave like in other languages (updating the variable *after* its value is returned.) - Prefix ++ and -- operators are added for parity with other scripting/programming languages. They update the variable they're applied to *before* returning its value. - Please note that the implementation of the prefix form of those operators (like it happens in most languages) is more efficient than the suffix form. '++.@i' is (slightly) faster than '.@i++', or at least not slower. - Fixed some outdated script debug functions. - Follow-up to c18f438. Signed-off-by: Haru <haru@dotalux.com>
2013-11-28Removed meaningless '~=' operator.Haru1-1/+0
- [ This commit is part of a larger script engine related update ] - Since: c18f438 Signed-off-by: Haru <haru@dotalux.com>
2013-11-28Revert "Cleaned up Zeny manipulation in scripts."Haru193-572/+572
Reverted due to a serious regression. I'll commit this again once I fixed the issue in the script engine. Sorry for the inconvenience. This reverts commit 4faa0ec9df7067cee3eb1c1953fccc6c2f842179. Signed-off-by: Haru <haru@dotalux.com>
2013-11-27Some fixes to AUTHORS file.Taylor Locke1-14/+14
2013-11-27Fixed Bug 7858shennetsind4-0/+38
Official item drop announce support, currently hardcoded list -- we'll be following up shortly with a decent way of storing it. Special Thanks to Yommy, Beret, kyeme. http://hercules.ws/board/tracker/issue-7858-monster-rare-drop-announcement/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-27The contributors of Athena through the ages. Sorry if I missed anyone.Taylor Locke1-0/+273
2013-11-27Plugins can now make use of msg_txt()shennetsind2-6/+4
Signed-off-by: shennetsind <ind@henn.et>
2013-11-27Dropped emperium spawn restrictionsshennetsind5-18/+12
Thanks to kyeme for bringing it to our attention. Signed-off-by: shennetsind <ind@henn.et>
2013-11-27Fixed Bug 7495shennetsind1-0/+4
warping (e.g. @recall) of autotrade characters no longer leaves them in memory limbo, the trigger that'd be expected from the client is now called for autotrade units so that they complete the warp procedure in full, vendings are loaded properly as well. http://hercules.ws/board/tracker/issue-7495-autotrade/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-27Fixed Bug 7792shennetsind1-37/+37
Updated damage reflection logic to reflect the official (but weird to say the least) logic, whereas ATK_BLOCK can trigger reflection (e.g. inside safety wall) instead of only ATK_DEF (atk_def = attack connected, yup misleading name). Special Thanks to Yommy, kyeme, Haruna. http://hercules.ws/board/tracker/issue-7792-safety-wall-reflect-bug-body-relocation-error/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-27Fixed Bug 7805shennetsind2-3/+25
Modified @itembound so that it provides feedback in case of bind conditions that fail to meet. pc_additem messages will remain so that any other area that might create a invalid bind item will still be cancelled and provide feedback. Special Thanks to kyeme. http://hercules.ws/board/tracker/issue-7805-itembound-console-error-when-no-partyguild/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-26Fixed Bug 7859shennetsind1-3/+4
magic reflect now nullifies any knockback. Special Thanks to Yommy. http://hercules.ws/board/tracker/issue-7859-magic-reflect-knock-back/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-26Fixed Bug 7794shennetsind1-0/+13
monster's healing now refreshes their hp bar accordingly. Special Thanks to Beret. http://hercules.ws/board/tracker/issue-7794-healing-in-monsters/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-26Fixed Bug 7740shennetsind1-1/+1
Updated conf/battle/misc.conf manner_system to reflect latest official server behavior. Special Thanks to kyeme. http://hercules.ws/board/tracker/issue-7740-mute/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-26Fixed Bug 7700shennetsind1-1/+3
@useskill adjusted to update invincibility state. http://hercules.ws/board/tracker/issue-7700-using-useskill-command/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-26Fixed Bug 7336shennetsind2-0/+2
Enabled gvg_noparty mapflag on gvg zones, special thanks to kyeme. http://hercules.ws/board/tracker/issue-7336-gvg-noparty-is-missing/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-26Fixed Bug 7838 (addendum)shennetsind1-1/+1
mon_trans_disable_in_gvg: yes no longer displays the error message repeatedly to no purpose. Special Thanks to kyeme http://hercules.ws/board/tracker/issue-7838-wrong-message/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-26Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind4-43/+43
2013-11-26Fixed Bug 7855shennetsind1-2/+2
Follow up 61841e7861f63d98ecb417e2bf17135970b79c5a http://hercules.ws/board/tracker/issue-7855-error-compiling-vb-2013/ Signed-off-by: shennetsind <ind@henn.et>
2013-11-25Fixed Bug 7841.Taylor Locke1-1/+1
2013-11-25HPM Hooks UpdateHercules.ws3-42/+42
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2013-11-25Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind2-14234/+14234
2013-11-25calc_return_damage cleanup & fixesshennetsind2-90/+92
Fixed skill_id not being passed and thus causing some conditions to never be met, dropped some other conditions that would never be met and thus were just wasting space. Moved clif damage outside so that its only used once and with the overall damage instead of several times aggregating the combined delay. Special Thanks to Haruna. Signed-off-by: shennetsind <ind@henn.et>