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-rw-r--r--src/map/mob.c1
-rw-r--r--src/map/skill.c7
-rw-r--r--src/map/status.c14
3 files changed, 7 insertions, 15 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 086c85380..f3cec671a 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2341,6 +2341,7 @@ int mob_class_change (struct mob_data *md, int class_)
status_set_viewdata(&md->bl, class_);
clif_mob_class_change(md,class_);
status_calc_mob(md, 3);
+ md->ud.state.speed_changed = 1; //Speed change update.
if (battle_config.monster_class_change_recover) {
memset(md->dmglog, 0, sizeof(md->dmglog));
diff --git a/src/map/skill.c b/src/map/skill.c
index a67eb9d70..5f6c249ce 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3400,6 +3400,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
tstatus = status_get_status_data(bl);
sstatus = status_get_status_data(src);
+
+ if(src!=bl && (i = skill_get_pl(skillid, skilllv)) > ELE_NEUTRAL &&
+ battle_attr_fix(NULL, NULL, 100, i, tstatus->def_ele, tstatus->ele_lv) <= 0)
+ return 1; //Skills with an element should be blocked if the target element absorbs it.
//Check for undead skills that convert a no-damage skill into a damage one. [Skotlex]
switch (skillid) {
@@ -5657,7 +5661,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case NPC_DRAGONFEAR:
if (flag&1) {
const int sc[] = { SC_STUN, SC_CURSE, SC_SILENCE, SC_BLEEDING };
- sc_start(bl,rand()%ARRAYLENGTH(sc),100,skilllv,skill_get_time2(skillid,skilllv));
+ i = rand()%ARRAYLENGTH(sc);
+ sc_start(bl,sc[i],100,skilllv,skill_get_time2(skillid,i+1));
break;
}
case NPC_WIDEBLEEDING:
diff --git a/src/map/status.c b/src/map/status.c
index a08595952..f940e8add 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4608,20 +4608,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
if (sc->opt1)
return 0; //Cannot override other opt1 status changes. [Skotlex]
break;
- case SC_CURSE:
- //Dark Elementals are inmune to curse.
- if (status->def_ele == ELE_DARK && !(flag&1))
- return 0;
- break;
- case SC_CHANGEUNDEAD: //Undead/Dark are inmune to it.
- if ((status->def_ele == ELE_DARK || undead_flag) && !(flag&1))
- return 0;
- break;
- case SC_COMA:
- //Dark elementals and Demons are inmune to coma.
- if((status->def_ele == ELE_DARK || status->race == RC_DEMON) && !(flag&1))
- return 0;
- break;
case SC_SIGNUMCRUCIS:
//Only affects demons and undead.
if(status->race != RC_DEMON && !undead_flag)