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-rw-r--r--src/map/map.h1
-rw-r--r--src/map/skill.c68
2 files changed, 35 insertions, 34 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 679fd8529..2fbb7ffed 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -300,7 +300,6 @@ struct skill_unit_group {
struct {
unsigned ammo_consume : 1;
unsigned magic_power : 1;
- unsigned into_abyss : 1;
unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble
} state;
};
diff --git a/src/map/skill.c b/src/map/skill.c
index b2e20506f..2fa86ea1d 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5187,21 +5187,26 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case HT_REMOVETRAP:
+ //FIXME: I think clif_skill_fail() is supposed to be sent if it fails below [ultramage]
clif_skill_nodamage(src,bl,skillid,skilllv,1);
{
- struct skill_unit *su=NULL;
- struct item item_tmp;
- int flag;
- if((bl->type==BL_SKILL) &&
- (su=(struct skill_unit *)bl) &&
- (su->group->src_id == src->id || map_flag_vs(bl->m)) &&
- (skill_get_inf2(su->group->skill_id) & INF2_TRAP))
- {
- if(sd && !su->group->state.into_abyss)
- { //Avoid collecting traps when it does not costs to place them down. [Skotlex]
- if(battle_config.skill_removetrap_type){
+ struct skill_unit* su;
+ struct skill_unit_group* sg;
+ BL_CAST(BL_SKILL, bl, su);
+
+ if( (su)
+ && (sg = su->group)
+ && (sg->src_id == src->id || map_flag_vs(bl->m))
+ && (skill_get_inf2(sg->skill_id)&INF2_TRAP) )
+ { // prevent picking up expired traps
+ if( !(sg->unit_id == UNT_USED_TRAPS || (sg->unit_id == UNT_ANKLESNARE && sg->val2 != 0 )) )
+ {
+ if( battle_config.skill_removetrap_type )
+ { // get back all items used to deploy the trap
for(i=0;i<10;i++) {
if(skill_db[su->group->skill_id].itemid[i] > 0){
+ int flag;
+ struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = skill_db[su->group->skill_id].itemid[i];
item_tmp.identify = 1;
@@ -5211,7 +5216,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
}
}
- }else{
+ } else { // get back 1 trap
+ struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = ITEMID_TRAP;
item_tmp.identify = 1;
@@ -6788,10 +6794,9 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
case HT_FLASHER:
case HT_FREEZINGTRAP:
case HT_BLASTMINE:
- if (map_flag_gvg(src->m))
+ if( map_flag_gvg(src->m) )
limit *= 4; // longer trap times in WOE [celest]
- if (battle_config.vs_traps_bctall && map_flag_vs(src->m)
- && (src->type&battle_config.vs_traps_bctall))
+ if( battle_config.vs_traps_bctall && map_flag_vs(src->m) && (src->type&battle_config.vs_traps_bctall) )
target = BCT_ALL;
break;
@@ -6949,7 +6954,6 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
group->val3=val3;
group->target_flag=target;
group->bl_flag= skill_get_unit_bl_target(skillid);
- group->state.into_abyss = (sc && sc->data[SC_INTOABYSS].timer != -1); //Store into abyss state, to know it shouldn't give traps back. [Skotlex]
group->state.magic_power = (flag&2 || (sc && sc->data[SC_MAGICPOWER].timer != -1)); //Store the magic power flag. [Skotlex]
group->state.ammo_consume = (sd && sd->state.arrow_atk && skillid != GS_GROUNDDRIFT); //Store if this skill needs to consume ammo.
group->state.song_dance = (unit_flag&(UF_DANCE|UF_SONG)?1:0)|(unit_flag&UF_ENSEMBLE?2:0); //Signals if this is a song/dance/duet
@@ -7399,7 +7403,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
sg->unit_id = UNT_USED_TRAPS;
clif_changetraplook(&src->bl, UNT_USED_TRAPS);
sg->limit=DIFF_TICK(tick,sg->tick)+1500;
- sg->state.into_abyss = 1; //Prevent Remove Trap from giving you the trap back. [Skotlex]
}
break;
@@ -7423,7 +7426,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
sg->limit = DIFF_TICK(tick,sg->tick)+sec;
sg->interval = -1;
src->range = 0;
- sg->state.into_abyss = 1; //Prevent Remove Trap from giving you the trap back. [Skotlex]
}
break;
@@ -7437,7 +7439,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
sg->unit_id = UNT_USED_TRAPS;
clif_changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE);
sg->limit=DIFF_TICK(tick,sg->tick)+1500;
- sg->state.into_abyss = 1; //Prevent Remove Trap from giving you the trap back. [Skotlex]
break;
case UNT_CLAYMORETRAP:
@@ -7455,7 +7456,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
sg->unit_id = UNT_USED_TRAPS;
clif_changetraplook(&src->bl, UNT_USED_TRAPS);
sg->limit=DIFF_TICK(tick,sg->tick)+1500;
- sg->state.into_abyss = 1; //Prevent Remove Trap from giving you the trap back. [Skotlex]
break;
case UNT_TALKIEBOX:
@@ -7467,7 +7467,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
clif_changetraplook(&src->bl, UNT_USED_TRAPS);
sg->limit = DIFF_TICK(tick, sg->tick) + 5000;
sg->val2 = -1;
- sg->state.into_abyss = 1; //Prevent Remove Trap from giving you the trap back. [Skotlex]
}
break;
@@ -7624,7 +7623,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
sg->unit_id = UNT_USED_TRAPS;
clif_changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE);
sg->limit=DIFF_TICK(tick,sg->tick)+1500;
- sg->state.into_abyss = 1;
break;
case UNT_KAENSIN:
@@ -8762,9 +8760,7 @@ int skill_check_condition(struct map_session_data* sd, int skill, int lv, int ty
}
if(sc && sc->data[SC_INTOABYSS].timer != -1)
continue;
- } else
- if(itemid[i] == ITEMID_TRAP && sc && sc->data[SC_INTOABYSS].timer != -1)
- continue;
+ }
if((skill == AM_POTIONPITCHER ||
skill == CR_SLIMPITCHER ||
@@ -10251,9 +10247,15 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
clif_changetraplook(bl, UNT_FIREPILLAR_ACTIVE);
group->limit=DIFF_TICK(tick+1500,group->tick);
unit->limit=DIFF_TICK(tick+1500,group->tick);
- break;
- case UNT_SKIDTRAP:
+ break;
+
case UNT_ANKLESNARE:
+ if( group->val2 > 0 ) { // used trap
+ skill_delunit(unit,0);
+ break;
+ }
+ // else fall through
+ case UNT_SKIDTRAP:
case UNT_LANDMINE:
case UNT_SHOCKWAVE:
case UNT_SANDMAN:
@@ -10263,18 +10265,18 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
case UNT_TALKIEBOX:
{
struct block_list* src = map_id2bl(group->src_id);
- // revert unit back into a trap
- if( src && src->type == BL_PC && !group->state.into_abyss ) // but only when it cost a trap to deploy it
- {
+ if( src && src->type == BL_PC )
+ { // revert unit back into a trap
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid=ITEMID_TRAP;
- item_tmp.identify=1;
+ item_tmp.nameid = ITEMID_TRAP;
+ item_tmp.identify = 1;
map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0);
}
skill_delunit(unit, 0);
- break;
}
+ break;
+
default:
skill_delunit(unit, 0);
}