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-rw-r--r--src/common/socket.c2
-rw-r--r--src/map/clif.c2
-rw-r--r--src/map/guild.c23
-rw-r--r--src/map/guild.h2
-rw-r--r--src/map/intif.c17
-rw-r--r--src/map/intif.h2
-rw-r--r--src/map/itemdb.c12
-rw-r--r--src/map/map.h15
-rw-r--r--src/map/pc.c73
-rw-r--r--src/map/pc.h8
-rw-r--r--src/map/script.c627
-rw-r--r--src/map/skill.h2
-rw-r--r--src/map/status.c2
13 files changed, 416 insertions, 371 deletions
diff --git a/src/common/socket.c b/src/common/socket.c
index 6589978bb..c03240739 100644
--- a/src/common/socket.c
+++ b/src/common/socket.c
@@ -282,7 +282,7 @@ static int connect_client(int listen_fd)
ShowError("accept failed (code %i)!\n", s_errno);
return -1;
}
-
+
if(fd_max<=fd) fd_max=fd+1;
setsocketopts(fd);
diff --git a/src/map/clif.c b/src/map/clif.c
index 8aaab7dd9..2e40bf7da 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -7898,7 +7898,7 @@ int clif_charnameupdate (struct map_session_data *ssd)
memcpy(WBUFP(buf,30), p->party.name, NAME_LENGTH);
else
WBUFB(buf,30) = 0;
-
+
if (g)
{
int i, ps = -1;
diff --git a/src/map/guild.c b/src/map/guild.c
index 49d5dd0db..b71b6344b 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -1171,26 +1171,23 @@ int guild_getexp(struct map_session_data *sd,int exp)
}
// スキルポイント割り振り
-int guild_skillup(struct map_session_data *sd,int skill_num,int flag)
+int guild_skillup(TBL_PC* sd, int skill_num)
{
- struct guild *g;
+ struct guild* g;
int idx = skill_num - GD_SKILLBASE;
nullpo_retr(0, sd);
- if(idx < 0 || idx >= MAX_GUILDSKILL)
-
- return 0;
- if(sd->status.guild_id==0 || (g=guild_search(sd->status.guild_id))==NULL)
- return 0;
- if(strcmp(sd->status.name,g->master))
+ if( idx < 0 || idx >= MAX_GUILDSKILL || // not a guild skill
+ sd->status.guild_id == 0 || (g=guild_search(sd->status.guild_id)) == NULL || // no guild
+ strcmp(sd->status.name, g->master) ) // not the guild master
return 0;
- if( (g->skill_point>0 || flag&1) &&
- g->skill[idx].id!=0 &&
- g->skill[idx].lv < guild_skill_get_max(skill_num) ){
- intif_guild_skillup(g->guild_id,skill_num,sd->status.account_id,flag);
- }
+ if( g->skill_point > 0 &&
+ g->skill[idx].id != 0 &&
+ g->skill[idx].lv < guild_skill_get_max(skill_num) )
+ intif_guild_skillup(g->guild_id, skill_num, sd->status.account_id);
+
return 0;
}
// スキルポイント割り振り通知
diff --git a/src/map/guild.h b/src/map/guild.h
index 7de747b8d..6171c72f2 100644
--- a/src/map/guild.h
+++ b/src/map/guild.h
@@ -48,7 +48,7 @@ int guild_member_leaved(int guild_id,int account_id,int char_id,int flag,
const char *name,const char *mes);
int guild_expulsion(struct map_session_data *sd,int guild_id,
int account_id,int char_id,const char *mes);
-int guild_skillup(struct map_session_data *sd,int skill_num,int flag);
+int guild_skillup(struct map_session_data* sd, int skill_num);
void guild_block_skill(struct map_session_data *sd, int time);
int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd);
int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag);
diff --git a/src/map/intif.c b/src/map/intif.c
index 54c5bf73a..18a6cc81b 100644
--- a/src/map/intif.c
+++ b/src/map/intif.c
@@ -694,17 +694,16 @@ int intif_guild_position(int guild_id,int idx,struct guild_position *p)
return 0;
}
// ギルドスキルアップ要求
-int intif_guild_skillup(int guild_id,int skill_num,int account_id,int flag)
+int intif_guild_skillup(int guild_id, int skill_num, int account_id)
{
- if (CheckForCharServer())
+ if( CheckForCharServer() )
return 0;
- WFIFOHEAD(inter_fd,14);
- WFIFOW(inter_fd, 0)=0x303c;
- WFIFOL(inter_fd, 2)=guild_id;
- WFIFOL(inter_fd, 6)=skill_num;
- WFIFOL(inter_fd,10)=account_id;
- //WFIFOL(inter_fd,14)=flag;
- WFIFOSET(inter_fd,14);
+ WFIFOHEAD(inter_fd, 14);
+ WFIFOW(inter_fd, 0) = 0x303c;
+ WFIFOL(inter_fd, 2) = guild_id;
+ WFIFOL(inter_fd, 6) = skill_num;
+ WFIFOL(inter_fd, 10) = account_id;
+ WFIFOSET(inter_fd, 14);
return 0;
}
// ギルド同盟/敵対要求
diff --git a/src/map/intif.h b/src/map/intif.h
index 8fc005508..86f09e30e 100644
--- a/src/map/intif.h
+++ b/src/map/intif.h
@@ -46,7 +46,7 @@ int intif_guild_change_gm(int guild_id, const char* name, int len);
int intif_guild_change_basicinfo(int guild_id, int type, const void *data, int len);
int intif_guild_change_memberinfo(int guild_id, int account_id, int char_id, int type, const void *data, int len);
int intif_guild_position(int guild_id, int idx, struct guild_position *p);
-int intif_guild_skillup(int guild_id, int skill_num, int account_id, int flag);
+int intif_guild_skillup(int guild_id, int skill_num, int account_id);
int intif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag);
int intif_guild_notice(int guild_id, const char *mes1, const char *mes2);
int intif_guild_emblem(int guild_id, int len, const char *data);
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index 2d4e9a3af..7d27f4fd0 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -1141,7 +1141,7 @@ static int itemdb_readdb(void)
str[19] = p; //Script
np = strchr(p,'}');
-
+
while (np && np[1] && np[1] != ',')
np = strchr(np+1,'}'); //Jump close brackets until the next field is found.
if (!np || !np[1]) {
@@ -1152,13 +1152,13 @@ static int itemdb_readdb(void)
np[1] = '\0'; //Set end of script
id->script = parse_script(str[19],filename[i],lines,0);
np+=2; //Skip to next field
-
+
if(!np || (p=strchr(np,'{'))==NULL)
continue;
-
+
str[20] = p; //Equip Script
np = strchr(p,'}');
-
+
while (np && np[1] && np[1] != ',')
np = strchr(np+1,'}'); //Jump close brackets until the next field is found.
if (!np || !np[1]) {
@@ -1166,11 +1166,11 @@ static int itemdb_readdb(void)
id->equip_script = parse_script(str[20],filename[i],lines,0);
continue;
}
-
+
np[1] = '\0'; //Set end of script
id->equip_script = parse_script(str[20],filename[i],lines,0);
np+=2; //Skip comma, to next field
-
+
if(!np || (p=strchr(np,'{'))==NULL)
continue;
//Unequip script, last column.
diff --git a/src/map/map.h b/src/map/map.h
index 70b5df912..e78ea9dcd 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -1153,7 +1153,7 @@ struct flooritem_data {
struct item item_data;
};
-enum {
+enum _sp {
SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
@@ -1210,8 +1210,17 @@ enum {
//are available!
};
-enum {
- LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES
+enum _look {
+ LOOK_BASE,
+ LOOK_HAIR,
+ LOOK_WEAPON,
+ LOOK_HEAD_BOTTOM,
+ LOOK_HEAD_TOP,
+ LOOK_HEAD_MID,
+ LOOK_HAIR_COLOR,
+ LOOK_CLOTHES_COLOR,
+ LOOK_SHIELD,
+ LOOK_SHOES
};
// CELLs for non-permanent cell-based effects (Pneuma, Basilica, Npcs, etc)
diff --git a/src/map/pc.c b/src/map/pc.c
index 656555136..a8f16af13 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2402,47 +2402,47 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4
* 2 - Like 1, except the level granted can stack with previously learned level.
*------------------------------------------
*/
-int pc_skill(struct map_session_data *sd,int id,int level,int flag)
+int pc_skill(TBL_PC* sd, int id, int level, int flag)
{
nullpo_retr(0, sd);
- if(level>MAX_SKILL_LEVEL){
- if(battle_config.error_log)
+ if( level > MAX_SKILL_LEVEL ){
+ if( battle_config.error_log )
ShowError("pc_skill: Skill level %d too high. Max lv supported is MAX_SKILL_LEVEL (%d)\n", level, MAX_SKILL_LEVEL);
return 0;
}
- switch (flag) {
+ switch( flag ){
case 0: //Set skill data overwriting whatever was there before.
- sd->status.skill[id].id=id;
- sd->status.skill[id].lv=level;
- sd->status.skill[id].flag=0;
- if (!level) //Remove skill.
+ sd->status.skill[id].id = id;
+ sd->status.skill[id].lv = level;
+ sd->status.skill[id].flag = 0;
+ if( !level ) //Remove skill.
sd->status.skill[id].id = 0;
- if (!skill_get_inf(id)) //Only recalculate for passive skills.
- status_calc_pc(sd,0);
+ if( !skill_get_inf(id) ) //Only recalculate for passive skills.
+ status_calc_pc(sd, 0);
clif_skillinfoblock(sd);
break;
case 2: //Add skill bonus on top of what you had.
- if (sd->status.skill[id].id==id) {
- if (!sd->status.skill[id].flag)
- sd->status.skill[id].flag=sd->status.skill[id].lv+2; //Store previous level.
+ if( sd->status.skill[id].id == id ){
+ if( !sd->status.skill[id].flag ) // Store previous level.
+ sd->status.skill[id].flag = sd->status.skill[id].lv + 2;
} else {
- sd->status.skill[id].id=id;
- sd->status.skill[id].flag=1; //Set that this is a bonus skill.
+ sd->status.skill[id].id = id;
+ sd->status.skill[id].flag = 1; //Set that this is a bonus skill.
}
- sd->status.skill[id].lv+=level;
+ sd->status.skill[id].lv += level;
break;
case 1: //Item bonus skill.
- if(sd->status.skill[id].lv >= level)
+ if( sd->status.skill[id].lv >= level )
return 0;
- if(sd->status.skill[id].id==id) {
- if (!sd->status.skill[id].flag) //Non-granted skill, store it's level.
- sd->status.skill[id].flag=sd->status.skill[id].lv+2;
+ if( sd->status.skill[id].id == id ){
+ if( !sd->status.skill[id].flag ) //Non-granted skill, store it's level.
+ sd->status.skill[id].flag = sd->status.skill[id].lv + 2;
} else {
- sd->status.skill[id].id=id;
- sd->status.skill[id].flag=1;
+ sd->status.skill[id].id = id;
+ sd->status.skill[id].flag = 1;
}
- sd->status.skill[id].lv=level;
+ sd->status.skill[id].lv = level;
break;
default: //Unknown flag?
return 0;
@@ -4467,7 +4467,7 @@ int pc_skillup(struct map_session_data *sd,int skill_num)
nullpo_retr(0, sd);
if(skill_num >= GD_SKILLBASE){
- guild_skillup(sd,skill_num,0);
+ guild_skillup(sd, skill_num);
return 0;
}
@@ -5790,10 +5790,13 @@ int pc_setcart(struct map_session_data *sd,int type)
* 鷹設定
*------------------------------------------
*/
-int pc_setfalcon(struct map_session_data *sd)
+int pc_setfalcon(TBL_PC* sd, int flag)
{
- if(pc_checkskill(sd,HT_FALCON)>0){ // ファルコンマスタリ?スキル所持
- pc_setoption(sd,sd->sc.option|OPTION_FALCON);
+ if( flag ){
+ if( pc_checkskill(sd,HT_FALCON)>0 ) // ファルコンマスタリ?スキル所持
+ pc_setoption(sd,sd->sc.option|OPTION_FALCON);
+ } else if( pc_isfalcon(sd) ){
+ pc_setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon
}
return 0;
@@ -5803,11 +5806,15 @@ int pc_setfalcon(struct map_session_data *sd)
* ペコペコ設定
*------------------------------------------
*/
-int pc_setriding(struct map_session_data *sd)
+int pc_setriding(TBL_PC* sd, int flag)
{
- if((pc_checkskill(sd,KN_RIDING)>0)){ // ライディングスキル所持
- pc_setoption(sd,sd->sc.option|OPTION_RIDING);
+ if( flag ){
+ if( pc_checkskill(sd,KN_RIDING) > 0 ) // ライディングスキル所持
+ pc_setoption(sd, sd->sc.option|OPTION_RIDING);
+ } else if( pc_isriding(sd) ){
+ pc_setoption(sd, sd->sc.option&~OPTION_RIDING);
}
+
return 0;
}
@@ -6297,7 +6304,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
clif_equipitemack(sd,n,0,0); // fail
return 0;
}
-
+
if(pos == EQP_ACC) { //Accesories should only go in one of the two,
pos = req_pos&EQP_ACC;
if (pos == EQP_ACC) //User specified both slots..
@@ -6328,7 +6335,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
sd->equip_index[i] = n;
}
}
-
+
if(pos==EQP_AMMO){
clif_arrowequip(sd,n);
clif_arrow_fail(sd,3);
@@ -6494,7 +6501,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
if((sd->status.inventory[n].equip & EQP_ARMS) &&
sd->weapontype1 == 0 && sd->weapontype2 == 0)
skill_enchant_elemental_end(&sd->bl,-1);
-
+
sd->status.inventory[n].equip=0;
if(flag&1) {
diff --git a/src/map/pc.h b/src/map/pc.h
index c290ec696..06d8198f9 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -165,7 +165,7 @@ int pc_bonus(struct map_session_data*,int,int);
int pc_bonus2(struct map_session_data *sd,int,int,int);
int pc_bonus3(struct map_session_data *sd,int,int,int,int);
int pc_bonus4(struct map_session_data *sd,int,int,int,int,int);
-int pc_skill(struct map_session_data*,int,int,int);
+int pc_skill(struct map_session_data* sd, int id, int level, int flag);
int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip);
@@ -208,9 +208,9 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp);
int pc_percentheal(struct map_session_data *sd,int,int);
int pc_jobchange(struct map_session_data *,int, int);
int pc_setoption(struct map_session_data *,int);
-int pc_setcart(struct map_session_data *sd,int type);
-int pc_setfalcon(struct map_session_data *sd);
-int pc_setriding(struct map_session_data *sd);
+int pc_setcart(struct map_session_data* sd, int type);
+int pc_setfalcon(struct map_session_data* sd, int flag);
+int pc_setriding(struct map_session_data* sd, int flag);
int pc_changelook(struct map_session_data *,int,int);
int pc_equiplookall(struct map_session_data *sd);
diff --git a/src/map/script.c b/src/map/script.c
index 005e471c6..bce1f6cc7 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -59,6 +59,9 @@
#define script_getdata(st,i) &((st)->stack->stack_data[(st)->start+(i)])
/// Returns if the stack contains data at the target index
#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
+/// Returns the index of the last data in the stack
+#define script_lastdata(st) ( (st)->end - (st)->start + 1 )
+#define script_pushint(st,val) push_val((st)->stack, C_INT, (val))
#define script_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
#define script_isint(data) ( (data)->type == C_INT )
@@ -1852,6 +1855,8 @@ struct map_session_data *script_rid2sd(struct script_state *st)
if(!sd){
ShowError("script_rid2sd: fatal error ! player not attached!\n");
report_src(st);
+ //## I would also terminate script execution. [FlavioJS]
+ //st->state = END;
}
return sd;
}
@@ -3866,26 +3871,26 @@ struct script_function buildin_func[] = {
{buildin_statusup,"statusup","i"},
{buildin_statusup2,"statusup2","ii"},
{buildin_bonus,"bonus","ii"},
- {buildin_bonus2,"bonus2","iii"},
- {buildin_bonus3,"bonus3","iiii"},
- {buildin_bonus4,"bonus4","iiiii"},
- {buildin_skill,"skill","ii*"},
- {buildin_addtoskill,"addtoskill","ii*"}, // [Valaris]
+ {buildin_bonus,"bonus2","iii"},
+ {buildin_bonus,"bonus3","iiii"},
+ {buildin_bonus,"bonus4","iiiii"},
+ {buildin_skill,"skill","ii?"},
+ {buildin_addtoskill,"addtoskill","ii?"}, // [Valaris]
{buildin_guildskill,"guildskill","ii"},
{buildin_getskilllv,"getskilllv","i"},
{buildin_getgdskilllv,"getgdskilllv","ii"},
- {buildin_basicskillcheck,"basicskillcheck","*"},
- {buildin_getgmlevel,"getgmlevel","*"},
+ {buildin_basicskillcheck,"basicskillcheck",""},
+ {buildin_getgmlevel,"getgmlevel",""},
{buildin_end,"end",""},
// {buildin_end,"break",""}, this might confuse advanced scripting support [Eoe]
{buildin_checkoption,"checkoption","i"},
- {buildin_setoption,"setoption","i*"},
- {buildin_setcart,"setcart",""},
- {buildin_checkcart,"checkcart","*"}, //fixed by Lupus (added '*')
- {buildin_setfalcon,"setfalcon",""},
- {buildin_checkfalcon,"checkfalcon","*"}, //fixed by Lupus (fixed wrong pointer, added '*')
- {buildin_setriding,"setriding",""},
- {buildin_checkriding,"checkriding","*"}, //fixed by Lupus (fixed wrong pointer, added '*')
+ {buildin_setoption,"setoption","i?"},
+ {buildin_setcart,"setcart","?"},
+ {buildin_checkcart,"checkcart",""},
+ {buildin_setfalcon,"setfalcon","?"},
+ {buildin_checkfalcon,"checkfalcon",""},
+ {buildin_setriding,"setriding","?"},
+ {buildin_checkriding,"checkriding",""},
{buildin_savepoint,"save","sii"},
{buildin_savepoint,"savepoint","sii"},
{buildin_gettimetick,"gettimetick","i"},
@@ -6483,408 +6488,436 @@ int buildin_statusup2(struct script_state *st)
return 0;
}
-/*==========================================
- * 装備品による能力値ボーナス
- *------------------------------------------
- */
-int buildin_bonus(struct script_state *st)
-{
- int type,val;
- struct map_session_data *sd;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- val=conv_num(st,& (st->stack->stack_data[st->start+3]));
- sd=script_rid2sd(st);
- pc_bonus(sd,type,val);
- return 0;
-}
-/*==========================================
- * 装備品による能力値ボーナス
- *------------------------------------------
- */
-int buildin_bonus2(struct script_state *st)
+/// See 'doc/item_bonus.txt'
+/// bonus <bonus type>,<val1>
+/// bonus2 <bonus type>,<val1>,<val2>
+/// bonus3 <bonus type>,<val1>,<val2>,<val3>
+/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>
+int buildin_bonus(struct script_state* st)
{
- int type,type2,val;
- struct map_session_data *sd;
+ int type;
+ int type2;
+ int type3;
+ int type4;
+ int val;
+ TBL_PC* sd;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- type2=conv_num(st,& (st->stack->stack_data[st->start+3]));
- val=conv_num(st,& (st->stack->stack_data[st->start+4]));
- sd=script_rid2sd(st);
- pc_bonus2(sd,type,type2,val);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0; // no player attached
+
+ type = conv_num(st, script_getdata(st,2));
+ switch( script_lastdata(st) ){
+ case 3:
+ val = conv_num(st, script_getdata(st,3));
+ pc_bonus(sd, type, val);
+ break;
+ case 4:
+ type2 = conv_num(st, script_getdata(st,3));
+ val = conv_num(st, script_getdata(st,4));
+ pc_bonus2(sd, type, type2, val);
+ break;
+ case 5:
+ type2 = conv_num(st, script_getdata(st,3));
+ type3 = conv_num(st, script_getdata(st,4));
+ val = conv_num(st, script_getdata(st,5));
+ pc_bonus3(sd, type, type2, type3, val);
+ break;
+ case 6:
+ type2 = conv_num(st, script_getdata(st,3));
+ type3 = conv_num(st, script_getdata(st,4));
+ type4 = conv_num(st, script_getdata(st,5));
+ val = conv_num(st, script_getdata(st,6));
+ pc_bonus4(sd, type, type2, type3, type4, val);
+ break;
+ default:
+ ShowDebug("buildin_bonus: unexpected last data (%d)\n", script_lastdata(st));
+ }
return 0;
}
-/*==========================================
- * 装備品による能力値ボーナス
- *------------------------------------------
- */
-int buildin_bonus3(struct script_state *st)
+
+/// Changes the level of a player skill.
+/// skill <skill id>,<level>{,<flag>}
+/// @see pc_skill() for flag
+int buildin_skill(struct script_state* st)
{
- int type,type2,type3,val;
- struct map_session_data *sd;
+ int id;
+ int level;
+ int flag = 1;
+ TBL_PC* sd;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- type2=conv_num(st,& (st->stack->stack_data[st->start+3]));
- type3=conv_num(st,& (st->stack->stack_data[st->start+4]));
- val=conv_num(st,& (st->stack->stack_data[st->start+5]));
- sd=script_rid2sd(st);
- pc_bonus3(sd,type,type2,type3,val);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0; // no player attached
+
+ id = conv_num(st, script_getdata(st,2));
+ level = conv_num(st, script_getdata(st,3));
+ if( script_hasdata(st,4) )
+ flag = conv_num(st, script_getdata(st,4));
+ pc_skill(sd, id, level, flag);
return 0;
}
-int buildin_bonus4(struct script_state *st)
+/// Changes the level of a player skill.
+/// addtoskill <skill id>,<level>{,<flag>}
+/// @see pc_skill() for flag
+int buildin_addtoskill(struct script_state* st)
{
- int type,type2,type3,type4,val;
- struct map_session_data *sd;
+ int id;
+ int level;
+ int flag = 2;
+ TBL_PC* sd;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- type2=conv_num(st,& (st->stack->stack_data[st->start+3]));
- type3=conv_num(st,& (st->stack->stack_data[st->start+4]));
- type4=conv_num(st,& (st->stack->stack_data[st->start+5]));
- val=conv_num(st,& (st->stack->stack_data[st->start+6]));
- sd=script_rid2sd(st);
- pc_bonus4(sd,type,type2,type3,type4,val);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0; // no player attached
+
+ id = conv_num(st, script_getdata(st,2));
+ level = conv_num(st, script_getdata(st,3));
+ if( script_hasdata(st,4) )
+ flag = conv_num(st, script_getdata(st,4));
+ pc_skill(sd, id, level, flag);
return 0;
}
-/*==========================================
- * スキル所得
- *------------------------------------------
- */
-int buildin_skill(struct script_state *st)
+
+/// Increases the level of the guild skill.
+/// guildskill <skill id>,<level>
+int buildin_guildskill(struct script_state* st)
{
- int id,level,flag=1;
- struct map_session_data *sd;
+ int id;
+ int level;
+ TBL_PC* sd;
+ int i;
- id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- level=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if( st->end>st->start+4 )
- flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
- sd=script_rid2sd(st);
- pc_skill(sd,id,level,flag);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0; // needs player attached
+
+ id = conv_num(st, script_getdata(st,2));
+ level = conv_num(st, script_getdata(st,3));
+ for( i=0; i < level; i++ )
+ guild_skillup(sd, id);
return 0;
}
-// add x levels of skill (stackable) [Valaris]
-int buildin_addtoskill(struct script_state *st)
+/// Returns the level of the player skill.
+/// getskilllv(<skill id>) -> <level>
+int buildin_getskilllv(struct script_state* st)
{
- int id,level,flag=2;
- struct map_session_data *sd;
+ int id;
+ TBL_PC* sd;
- id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- level=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if( st->end>st->start+4 )
- flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
- sd=script_rid2sd(st);
- pc_skill(sd,id,level,flag);
+ sd = script_rid2sd(st);
+ if( sd == NULL ){
+ script_pushint(st, 0);
+ return 0; // needs player attached
+ }
+
+ id = conv_num(st, script_getdata(st,2));
+ script_pushint(st, pc_checkskill(sd,id));
return 0;
}
-/*==========================================
- * ギルドスキル取得
- *------------------------------------------
- */
-int buildin_guildskill(struct script_state *st)
+/// Returns the level of the guild skill.
+/// getgdskilllv(<guild id>,<skill id>) -> <level>
+int buildin_getgdskilllv(struct script_state* st)
{
- int id,level,flag=0;
- struct map_session_data *sd;
- int i=0;
+ int guild_id;
+ int skill_id;
+ struct guild* g;
- id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- level=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if( st->end>st->start+4 )
- flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
- sd=script_rid2sd(st);
- for(i=0;i<level;i++)
- guild_skillup(sd,id,flag);
+ guild_id = conv_num(st, script_getdata(st,2));
+ skill_id = conv_num(st, script_getdata(st,3));
+ g = guild_search(guild_id);
+ if( g == NULL )
+ script_pushint(st, -1);
+ else
+ script_pushint(st, guild_checkskill(g,skill_id));
return 0;
-}
-/*==========================================
- * スキルレベル所得
- *------------------------------------------
- */
-int buildin_getskilllv(struct script_state *st)
-{
- int id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- push_val(st->stack,C_INT, pc_checkskill( script_rid2sd(st) ,id) );
- return 0;
-}
-/*==========================================
- * getgdskilllv(Guild_ID, Skill_ID);
- * skill_id = 10000 : GD_APPROVAL
- * 10001 : GD_KAFRACONTRACT
- * 10002 : GD_GUARDIANRESEARCH
- * 10003 : GD_GUARDUP
- * 10004 : GD_EXTENSION
- *------------------------------------------
- */
-int buildin_getgdskilllv(struct script_state *st)
-{
- int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- int skill_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
- struct guild *g=guild_search(guild_id);
- push_val(st->stack,C_INT, (g==NULL)?-1:guild_checkskill(g,skill_id) );
- return 0;
/*
- struct map_session_data *sd=NULL;
- struct guild *g=NULL;
int skill_id;
+ TBL_PC* sd;
+ struct guild* g = NULL;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0; // needs player attached
+
+ skill_id = conv_num(st, script_getdata(st,2));
+ if( sd->status.guild_id > 0 )
+ g = guild_search(sd->status.guild_id);
+ if( g == NULL )
+ script_pushint(st, -1);
+ else
+ script_pushint(st, guild_checkskill(g,skill_id+9999));
- skill_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- if(sd && sd->status.guild_id > 0) g=guild_search(sd->status.guild_id);
- if(sd && g) {
- push_val(st->stack,C_INT, guild_checkskill(g,skill_id+9999) );
- } else {
- push_val(st->stack,C_INT,-1);
- }
return 0;
*/
}
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_basicskillcheck(struct script_state *st)
+
+/// Returns the 'basic_skill_check' setting.
+/// basicskillcheck() -> <setting>
+int buildin_basicskillcheck(struct script_state* st)
{
- push_val(st->stack,C_INT, battle_config.basic_skill_check);
+ script_pushint(st, battle_config.basic_skill_check);
return 0;
}
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_getgmlevel(struct script_state *st)
+
+/// Returns the GM level of the player.
+/// getgmlevel() -> <level>
+int buildin_getgmlevel(struct script_state* st)
{
- push_val(st->stack,C_INT, pc_isGM(script_rid2sd(st)));
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL ){
+ script_pushint(st, 0);
+ return 0; // needs player attached
+ }
+
+ script_pushint(st, pc_isGM(sd));
+
return 0;
}
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_end(struct script_state *st)
+/// Terminates the execution of this script instance.
+/// end
+int buildin_end(struct script_state* st)
{
st->state = END;
return 0;
}
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_checkoption(struct script_state *st)
+/// Checks if the player has that option.
+/// checkoption(<option>) -> <bool>
+int buildin_checkoption(struct script_state* st)
{
- int type;
- struct map_session_data *sd;
+ int option;
+ TBL_PC* sd;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return buildin_end(st);// needs player attached
- if(sd->sc.option & type){
- push_val(st->stack,C_INT,1);
- } else {
- push_val(st->stack,C_INT,0);
- }
+ option = conv_num(st, script_getdata(st,2));
+ if( sd->sc.option&option )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
return 0;
}
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_checkoption1(struct script_state *st)
+
+/// Checks if the player is in that opt1 state.
+/// checkoption1(<opt1>) -> <bool>
+int buildin_checkoption1(struct script_state* st)
{
- int type;
- struct map_session_data *sd;
+ int opt1;
+ TBL_PC* sd;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return buildin_end(st);// needs player attached
- if(sd->sc.opt1 & type){
- push_val(st->stack,C_INT,1);
- } else {
- push_val(st->stack,C_INT,0);
- }
+ opt1 = conv_num(st, script_getdata(st,2));
+ if( sd->sc.opt1 == opt1 )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
return 0;
}
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_checkoption2(struct script_state *st)
+
+/// Checks if the player has that opt2.
+/// checkoption2(<opt2>) -> <bool>
+int buildin_checkoption2(struct script_state* st)
{
- int type;
- struct map_session_data *sd;
+ int opt2;
+ TBL_PC* sd;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return buildin_end(st);// needs player attached
- if(sd->sc.opt2 & type){
- push_val(st->stack,C_INT,1);
- } else {
- push_val(st->stack,C_INT,0);
- }
+ opt2 = conv_num(st, script_getdata(st,2));
+ if( sd->sc.opt2&opt2 )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
return 0;
}
-/*==========================================
- *
- *------------------------------------------
- */
-int buildin_setoption(struct script_state *st)
+/// Changes the option of the player.
+/// setoption <option number>{,<flag>}
+int buildin_setoption(struct script_state* st)
{
- int type;
- struct map_session_data *sd;
- int flag=1;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if(st->end>st->start+3 )
- flag=conv_num(st,&(st->stack->stack_data[st->start+3]) );
- else if (!type) { //Request to remove everything.
+ int option;
+ int flag = 1;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// needs player attached
+
+ option = conv_num(st, script_getdata(st,2));
+ if( script_hasdata(st,3) )
+ flag = conv_num(st, script_getdata(st,3));
+ else if( !option ){// Request to remove everything.
flag = 0;
- type = OPTION_CART|OPTION_FALCON|OPTION_RIDING;
+ option = OPTION_CART|OPTION_FALCON|OPTION_RIDING;
}
- sd=script_rid2sd(st);
- if (!sd) return 0;
+ if( flag ){// Add option
+ if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay )
+ option &= ~OPTION_WEDDING;// Do not show the wedding sprites
+ pc_setoption(sd, sd->sc.option|option);
+ } else// Remove option
+ pc_setoption(sd, sd->sc.option&~option);
- if (flag) {//Add option
- if (type&OPTION_WEDDING && !battle_config.wedding_modifydisplay)
- type&=~OPTION_WEDDING; //Do not show the wedding sprites
- pc_setoption(sd,sd->sc.option|type);
- } else//Remove option
- pc_setoption(sd,sd->sc.option&~type);
return 0;
}
-/*==========================================
- * Checkcart [Valaris]
- *------------------------------------------
- */
-
-int buildin_checkcart(struct script_state *st)
+/// Returns if the player has a cart.
+/// checkcart() -> <bool>
+/// @author Valaris
+int buildin_checkcart(struct script_state* st)
{
- struct map_session_data *sd;
+ TBL_PC* sd;
- sd=script_rid2sd(st);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return buildin_end(st);// needs player attached
+
+ if( pc_iscarton(sd) )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
- if(pc_iscarton(sd)){
- push_val(st->stack,C_INT,1);
- } else {
- push_val(st->stack,C_INT,0);
- }
return 0;
}
-/*==========================================
- * カートを付ける
- *------------------------------------------
- */
-int buildin_setcart(struct script_state *st)
+/// Sets the cart of the player.
+/// setcart {<type>}
+int buildin_setcart(struct script_state* st)
{
- struct map_session_data *sd;
+ int type = 1;
+ TBL_PC* sd;
- sd=script_rid2sd(st);
- pc_setcart(sd,1);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// needs player attached
+
+ if( script_hasdata(st,2) )
+ type = conv_num(st, script_getdata(st,2));
+ pc_setcart(sd, type);
return 0;
}
-/*==========================================
- * checkfalcon [Valaris]
- *------------------------------------------
- */
-
-int buildin_checkfalcon(struct script_state *st)
+/// Returns if the player has a falcon.
+/// checkfalcon() -> <bool>
+/// @author Valaris
+int buildin_checkfalcon(struct script_state* st)
{
- struct map_session_data *sd;
+ TBL_PC* sd;
- sd=script_rid2sd(st);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return buildin_end(st);// needs player attached
- if(pc_isfalcon(sd)){
- push_val(st->stack,C_INT,1);
- } else {
- push_val(st->stack,C_INT,0);
- }
+ if( pc_isfalcon(sd) )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
return 0;
}
-
-/*==========================================
- * 鷹を付ける
- *------------------------------------------
- */
-int buildin_setfalcon(struct script_state *st)
+/// Sets if the player has a falcon or not.
+/// setfalcon {<flag>}
+int buildin_setfalcon(struct script_state* st)
{
- struct map_session_data *sd;
+ int flag = 1;
+ TBL_PC* sd;
- sd=script_rid2sd(st);
- pc_setfalcon(sd);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// needs player attached
+
+ if( script_hasdata(st,2) )
+ flag = conv_num(st, script_getdata(st,2));
+
+ pc_setfalcon(sd, flag);
return 0;
}
-/*==========================================
- * Checkcart [Valaris]
- *------------------------------------------
- */
-
-int buildin_checkriding(struct script_state *st)
+/// Returns if the player is riding.
+/// checkriding() -> <bool>
+/// @author Valaris
+int buildin_checkriding(struct script_state* st)
{
- struct map_session_data *sd;
+ TBL_PC* sd;
- sd=script_rid2sd(st);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return buildin_end(st);// needs player attached
- if(pc_isriding(sd)){
- push_val(st->stack,C_INT,1);
- } else {
- push_val(st->stack,C_INT,0);
- }
+ if( pc_isriding(sd) )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
return 0;
}
-
-/*==========================================
- * ペコペコ乗り
- *------------------------------------------
- */
-int buildin_setriding(struct script_state *st)
+/// Sets if the player is riding.
+/// setriding {<flag>}
+int buildin_setriding(struct script_state* st)
{
- struct map_session_data *sd;
+ int flag = 1;
+ TBL_PC* sd;
- sd=script_rid2sd(st);
- pc_setriding(sd);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// needs player attached
+
+ if( script_hasdata(st,2) )
+ flag = conv_num(st, script_getdata(st,2));
+ pc_setriding(sd, flag);
return 0;
}
-/*==========================================
- * セーブポイントの保存
- *------------------------------------------
- */
-int buildin_savepoint(struct script_state *st)
+/// Sets the save point of the player.
+/// save "<map name>",<x>,<y>
+/// savepoint "<map name>",<x>,<y>
+int buildin_savepoint(struct script_state* st)
{
- int x,y;
+ int x;
+ int y;
short map;
- char *str;
+ char* str;
+ TBL_PC* sd;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y=conv_num(st,& (st->stack->stack_data[st->start+4]));
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// needs player attached
+
+ str = conv_str(st, script_getdata(st,2));
+ x = conv_num(st, script_getdata(st,3));
+ y = conv_num(st, script_getdata(st,4));
map = mapindex_name2id(str);
- if (map)
- pc_setsavepoint(script_rid2sd(st),map,x,y);
+ if( map )
+ pc_setsavepoint(sd, map, x, y);
+
return 0;
}
diff --git a/src/map/skill.h b/src/map/skill.h
index ac08ab34b..ddb9042a0 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -272,7 +272,7 @@ enum {
ST_RECOV_WEIGHT_RATE,ST_MOVE_ENABLE,ST_WATER,
};
-enum {
+enum _skill {
NV_BASIC = 1,
SM_SWORD,
diff --git a/src/map/status.c b/src/map/status.c
index a9da05e7f..a79ff7f89 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -6036,7 +6036,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
status = status_get_status_data(bl);
nullpo_retr(0,sc);
nullpo_retr(0,status);
-
+
if(type < 0 || type >= SC_MAX)
return 0;