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-rw-r--r--src/map/atcommand.c81
-rw-r--r--src/map/pc.c14
-rw-r--r--src/map/pc.h1
3 files changed, 43 insertions, 53 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index a3b55a6a7..605572aad 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -5727,8 +5727,6 @@ ACMD(autolootitem)
int i;
int action = 3; // 1=add, 2=remove, 3=help+list (default), 4=reset
- nullpo_retr(-1, sd);
-
if (message && *message) {
if (message[0] == '+') {
message++;
@@ -5740,16 +5738,16 @@ ACMD(autolootitem)
}
else if (!strcmp(message,"reset"))
action = 4;
- }
-
- if (action < 3) // add or remove
- {
- if ((item_data = itemdb->exists(atoi(message))) == NULL)
- item_data = itemdb->search_name(message);
- if (!item_data) {
- // No items founds in the DB with Id or Name
- clif->message(fd, msg_txt(1189)); // Item not found.
- return false;
+
+ if (action < 3) // add or remove
+ {
+ if ((item_data = itemdb->exists(atoi(message))) == NULL)
+ item_data = itemdb->search_name(message);
+ if (!item_data) {
+ // No items founds in the DB with Id or Name
+ clif->message(fd, msg_txt(1189)); // Item not found.
+ return false;
+ }
}
}
@@ -5829,11 +5827,10 @@ ACMD(autolootitem)
* Aleos
*------------------------------------------*/
ACMD(autoloottype){
- uint8 i = 0, action = 3; // 1=add, 2=remove, 3=help+list (default), 4=reset
+ int i;
+ uint8 action = 3; // 1=add, 2=remove, 3=help+list (default), 4=reset
enum item_types type = -1;
int ITEM_NONE = 0, ITEM_MAX = 1533;
-
- nullpo_retr(-1, sd);
if (message && *message) {
if (message[0] == '+') {
@@ -5846,31 +5843,30 @@ ACMD(autoloottype){
}
else if (!strcmp(message,"reset"))
action = 4;
- }
- if (action < 3) { // add or remove
- if ((strncmp(message, "healing", 3) == 0) || (atoi(message) == 0))
- type = IT_HEALING;
- else if ((strncmp(message, "usable", 3) == 0) || (atoi(message) == 2))
- type = IT_USABLE;
- else if ((strncmp(message, "etc", 3) == 0) || (atoi(message) == 3))
- type = IT_ETC;
- else if ((strncmp(message, "weapon", 3) == 0) || (atoi(message) == 4))
- type = IT_WEAPON;
- else if ((strncmp(message, "armor", 3) == 0) || (atoi(message) == 5))
- type = IT_ARMOR;
- else if ((strncmp(message, "card", 3) == 0) || (atoi(message) == 6))
- type = IT_CARD;
- else if ((strncmp(message, "petegg", 4) == 0) || (atoi(message) == 7))
- type = IT_PETEGG;
- else if ((strncmp(message, "petarmor", 4) == 0) || (atoi(message) == 8))
- type = IT_PETARMOR;
- else if ((strncmp(message, "ammo", 3) == 0) || (atoi(message) == 10))
- type = IT_AMMO;
- else {
- clif->message(fd, msg_txt(1489)); // Item type not found.
-
- return false;
+ if (action < 3) { // add or remove
+ if ((atoi(message) == 0) ||(strncmp(message, "healing", 3) == 0))
+ type = IT_HEALING;
+ else if ((atoi(message) == 2) || (strncmp(message, "usable", 3) == 0))
+ type = IT_USABLE;
+ else if ((atoi(message) == 3) || (strncmp(message, "etc", 3) == 0))
+ type = IT_ETC;
+ else if ((atoi(message) == 4) || (strncmp(message, "weapon", 3) == 0))
+ type = IT_WEAPON;
+ else if ((atoi(message) == 5) || (strncmp(message, "armor", 3) == 0))
+ type = IT_ARMOR;
+ else if ((atoi(message) == 6) || (strncmp(message, "card", 3) == 0))
+ type = IT_CARD;
+ else if ((atoi(message) == 7) || (strncmp(message, "petegg", 4) == 0))
+ type = IT_PETEGG;
+ else if ((atoi(message) == 8) || (strncmp(message, "petarmor", 4) == 0))
+ type = IT_PETARMOR;
+ else if ((atoi(message) == 10) || (strncmp(message, "ammo", 3) == 0))
+ type = IT_AMMO;
+ else {
+ clif->message(fd, msg_txt(1489)); // Item type not found.
+ return false;
+ }
}
}
@@ -5884,7 +5880,6 @@ ACMD(autoloottype){
clif->message(fd, msg_txt(1491)); // Your autoloottype list has all item types. You can remove some items with @autoloottype -<type name or ID>.
return false;
}
- sd->state.autolootingtype = 1; // Autoloot Activated
sd->state.autoloottype |= (1<<type); // Stores the type
sprintf(atcmd_output, msg_txt(1492), itemdb->typename(type), type); // Autolooting item type: '%s' {%d}
clif->message(fd, atcmd_output);
@@ -5897,8 +5892,6 @@ ACMD(autoloottype){
sd->state.autoloottype &= ~(1<<type);
sprintf(atcmd_output, msg_txt(1494), itemdb->typename(type), type); // Removed item type: '%s' {%d} from your autoloottype list.
clif->message(fd, atcmd_output);
- if (sd->state.autoloottype == ITEM_NONE)
- sd->state.autolootingtype = 0;
break;
case 3:
clif->message(fd, msg_txt(1495)); // To add an item type to the list, use "@aloottype +<type name or ID>". To remove an item type, use "@aloottype -<type name or ID>".
@@ -5908,18 +5901,16 @@ ACMD(autoloottype){
clif->message(fd, msg_txt(1498)); // Your autoloottype list is empty.
else {
clif->message(fd, msg_txt(1499)); // Item types on your autoloottype list:
- while (i < IT_MAX) {
+ for(i=0; i < IT_MAX; i++){
if (sd->state.autoloottype&(1<<i)) {
sprintf(atcmd_output, " '%s' {%d}", itemdb->typename(i), i);
clif->message(fd, atcmd_output);
}
- i++;
}
}
break;
case 4:
sd->state.autoloottype = ITEM_NONE;
- sd->state.autolootingtype = 0;
clif->message(fd, msg_txt(1500)); // Your autoloottype list has been reset.
break;
}
diff --git a/src/map/pc.c b/src/map/pc.c
index f3f554137..7966e49ab 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -9346,18 +9346,18 @@ void pc_overheat(struct map_session_data *sd, int val) {
*/
bool pc_isautolooting(struct map_session_data *sd, int nameid)
{
- uint8 i = 0;
+ int i = 0;
bool j = false;
- if (!sd->state.autolooting && !sd->state.autolootingtype)
+ if (sd->state.autoloottype && sd->state.autoloottype&(1<<itemdb_type(nameid)))
+ return true;
+
+ if (!sd->state.autolooting)
return false;
- if (sd->state.autolooting)
- ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == nameid);
- if (sd->state.autolootingtype && sd->state.autoloottype&(1<<itemdb_type(nameid)))
- j = true;
+ ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == nameid);
- return (i != AUTOLOOTITEM_SIZE || j );
+ return (i != AUTOLOOTITEM_SIZE);
}
/**
diff --git a/src/map/pc.h b/src/map/pc.h
index bbea0e121..bb7bff375 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -162,7 +162,6 @@ struct map_session_data {
unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus]
unsigned short autoloottype;
unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid
- unsigned int autolootingtype : 1; //performance-saver, autolooting state for @autoloottype
unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
unsigned int gmaster_flag : 1;
unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not.