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-rw-r--r--src/char/char.c4
-rw-r--r--src/map/skill.c4
-rw-r--r--src/map/status.c44
-rw-r--r--src/map/unit.c2
4 files changed, 36 insertions, 18 deletions
diff --git a/src/char/char.c b/src/char/char.c
index 234a91b79..0003e590f 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -1486,9 +1486,7 @@ int make_new_char_sql(struct char_session_data* sd, char* name_, int str, int ag
|| (str + int_ != 10 || agi + luk != 10 || vit + dex != 10) ) // pairs
#endif
return -2; // invalid input
-
- if (hair_style > 17 || hair_color > 8)
- return -2;
+
// check the number of already existing chars in this account
if( char_per_account != 0 ) {
diff --git a/src/map/skill.c b/src/map/skill.c
index 82b502420..e19326bad 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7433,7 +7433,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
status_heal(bl,heal,0,1);
- status_change_clear_buffs(bl,2);
+ status_change_clear_buffs(bl,4);
}
break;
@@ -11480,7 +11480,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
status_heal(bl,heal,0,0);
break;
case 1: // End all negative status
- status_change_clear_buffs(bl,2);
+ status_change_clear_buffs(bl,6);
if (tsd) clif_gospel_info(tsd, 0x15);
break;
case 2: // Immunity to all status
diff --git a/src/map/status.c b/src/map/status.c
index a9c3790d5..4a3a6b0d8 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -6346,8 +6346,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_DEATHHURT:
case SC_PYREXIA:
case SC_OBLIVIONCURSE:
- //case SC_LEECHESEND://Need confirm. If it protects against nearly every Guillotine poison, it should work on this too right? [Rytech]
- case SC_CRYSTALIZE:
+ case SC_LEECHESEND:
+ case SC_CRYSTALIZE: ////08/31/2011 - Class Balance Changes
case SC_DEEPSLEEP:
case SC_MANDRAGORA:
return 0;
@@ -8551,8 +8551,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_STONE: sc->opt1 = OPT1_STONEWAIT; break;
case SC_FREEZE: sc->opt1 = OPT1_FREEZE; break;
case SC_STUN: sc->opt1 = OPT1_STUN; break;
- case SC_SLEEP:
- case SC_DEEPSLEEP: opt_flag = 0; sc->opt1 = OPT1_SLEEP; break;
+ case SC_DEEPSLEEP: opt_flag = 0;
+ case SC_SLEEP: sc->opt1 = OPT1_SLEEP; break;
case SC_BURNING: sc->opt1 = OPT1_BURNING; break; // Burning need this to be showed correctly. [pakpil]
case SC_WHITEIMPRISON: sc->opt1 = OPT1_IMPRISON; break;
case SC_CRYSTALIZE: sc->opt1 = OPT1_CRYSTALIZE; break;
@@ -10553,6 +10553,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap)
/*==========================================
* Clears buffs/debuffs of a character.
* type&1 -> buffs, type&2 -> debuffs
+ * type&4 -> especific debuffs(implemented with refresh)
*------------------------------------------*/
int status_change_clear_buffs (struct block_list* bl, int type)
{
@@ -10562,11 +10563,14 @@ int status_change_clear_buffs (struct block_list* bl, int type)
if (!sc || !sc->count)
return 0;
- if (type&2) //Debuffs
- for( i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++ )
- {
- status_change_end(bl, (sc_type)i, INVALID_TIMER);
- }
+
+ if (type&6) //Debuffs
+ for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++)
+ status_change_end(bl, (sc_type)i, INVALID_TIMER);
+
+ for (i = SC_COMMON_MAX+1; i < SC_MAX; i++) {
+ if (!sc->data[i])
+ continue;
for( i = SC_COMMON_MAX+1; i < SC_MAX; i++ )
{
@@ -10628,7 +10632,24 @@ int status_change_clear_buffs (struct block_list* bl, int type)
case SC_CURSEDCIRCLE_TARGET:
continue;
- //Debuffs that can be removed.
+ //Debuffs that can be removed.
+ case SC_DEEPSLEEP:
+ case SC_BURNING:
+ case SC_FREEZING:
+ case SC_CRYSTALIZE:
+ case SC_TOXIN:
+ case SC_PARALYSE:
+ case SC_VENOMBLEED:
+ case SC_MAGICMUSHROOM:
+ case SC_DEATHHURT:
+ case SC_PYREXIA:
+ case SC_OBLIVIONCURSE:
+ case SC_LEECHESEND:
+ case SC_MARSHOFABYSS:
+ case SC_MANDRAGORA:
+ if(!(type&4))
+ continue;
+ break;
case SC_HALLUCINATION:
case SC_QUAGMIRE:
case SC_SIGNUMCRUCIS:
@@ -10645,14 +10666,13 @@ int status_change_clear_buffs (struct block_list* bl, int type)
case SC_BITE:
case SC_ADORAMUS:
case SC_VACUUM_EXTREME:
- case SC_BURNING:
case SC_FEAR:
case SC_MAGNETICFIELD:
case SC_NETHERWORLD:
if (!(type&2))
continue;
break;
- //The rest are buffs that can be removed.
+ //The rest are buffs that can be removed.
case SC__BLOODYLUST:
case SC_BERSERK:
case SC_SATURDAYNIGHTFEVER:
diff --git a/src/map/unit.c b/src/map/unit.c
index 4827c0c68..51da8ef24 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -766,7 +766,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
case BL_MOB:
if (map[bl->m].flag.monster_noteleport && ((TBL_MOB*)bl)->master_id == 0)
return 1;
- if (m != bl->m && map[m].flag.nobranch && battle_config.mob_warp&4)
+ if (m != bl->m && map[m].flag.nobranch && battle_config.mob_warp&4 && !(((TBL_MOB *)bl)->master_id))
return 1;
break;
case BL_PC: