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-rw-r--r--src/map/pc.c1
-rw-r--r--src/map/skill.c10
-rw-r--r--src/map/status.c4
3 files changed, 11 insertions, 4 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 98d581980..4a90929ea 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -3149,7 +3149,6 @@ int pc_show_steal(struct block_list *bl,va_list ap)
{
struct map_session_data *sd;
int itemid;
- int type;
struct item_data *item=NULL;
char output[100];
diff --git a/src/map/skill.c b/src/map/skill.c
index fb5dd2042..2f337492b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1214,13 +1214,17 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
case NPC_PETRIFYATTACK:
+ sc_start4(bl,SkillStatusChangeTable(skillid),50+10*skilllv,
+ skilllv,0,0,skill_get_time(skillid,skilllv),
+ skill_get_time2(skillid,skilllv));
+ break;
case NPC_CURSEATTACK:
case NPC_SLEEPATTACK:
case NPC_BLINDATTACK:
case NPC_POISON:
case NPC_SILENCEATTACK:
case NPC_STUNATTACK:
- sc_start(bl,SkillStatusChangeTable(skillid),50+10*skilllv,skilllv,src->type==BL_PET?skilllv*1000:skill_get_time2(skillid,skilllv));
+ sc_start(bl,SkillStatusChangeTable(skillid),50+10*skilllv,skilllv,skill_get_time2(skillid,skilllv));
break;
case NPC_MENTALBREAKER:
@@ -4227,7 +4231,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if (sd) clif_skill_fail(sd,skillid,0,0);
break;
}
- if (sc_start(bl,SC_STONE,(skilllv*4+20),skilllv,skill_get_time2(skillid,skilllv)))
+ if (sc_start4(bl,SC_STONE,(skilllv*4+20),
+ skilllv, 0, 0, skill_get_time(skillid, skilllv),
+ skill_get_time2(skillid,skilllv)))
clif_skill_nodamage(src,bl,skillid,skilllv,1);
else if(sd) {
clif_skill_fail(sd,skillid,0,0);
diff --git a/src/map/status.c b/src/map/status.c
index 26e13b401..126ee5ae1 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4993,7 +4993,9 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
if (!val2) val2 = 1;
val3 = tick/1000; //Petrified HP-damage iterations.
if(val3 < 1) val3 = 1;
- tick = 5000; //Petrifying time.
+ tick = val4; //Petrifying time.
+ if (tick < 1000)
+ tick = 1000; //Min time
calc_flag = 0; //Actual status changes take effect on petrified state.
break;