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-rw-r--r--src/map/atcommand.c2
-rw-r--r--src/map/skill.c6
-rw-r--r--src/map/status.c2
3 files changed, 6 insertions, 4 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 4cb4280a0..71b7fca74 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -10064,7 +10064,7 @@ int atcommand_hominfo(
snprintf(atcmd_output, sizeof(atcmd_output) ,"ATK : %d - MATK : %d~%d", sd->hd->battle_status.rhw.atk2+sd->hd->battle_status.batk, sd->hd->battle_status.matk_min, sd->hd->battle_status.matk_max);
clif_displaymessage(fd, atcmd_output);
- snprintf(atcmd_output, sizeof(atcmd_output) ,"Hungry : %d - Intimacy : %u", sd->homunculus.hunger, sd->homunculus.intimacy);
+ snprintf(atcmd_output, sizeof(atcmd_output) ,"Hungry : %d - Intimacy : %u", sd->homunculus.hunger, sd->homunculus.intimacy/100);
clif_displaymessage(fd, atcmd_output);
return 0;
diff --git a/src/map/skill.c b/src/map/skill.c
index 03ef6ae79..d60d4c653 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2835,7 +2835,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
case MO_EXTREMITYFIST:
- if (sc && sc->count)
+ if (sc)
{
if (sc->data[SC_EXPLOSIONSPIRITS].timer != -1)
status_change_end(src, SC_EXPLOSIONSPIRITS, -1);
@@ -3084,9 +3084,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
skill_attack(BF_MAGIC, src, src, bl, skillid, skilllv, tick, flag);
break;
+ case SL_SMA:
+ if (sc && sc->data[SC_SMA].timer != -1)
+ status_change_end(src,SC_SMA,-1);
case SL_STIN:
case SL_STUN:
- case SL_SMA:
if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
clif_skill_fail(sd,skillid,0,0);
diff --git a/src/map/status.c b/src/map/status.c
index 2f8517427..246b90817 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4752,13 +4752,13 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
case SC_BLIND:
case SC_BLEEDING:
case SC_DPOISON:
- case SC_COMBO: //You aren't supposed to change the combo (and it gets turned off when you trigger it)
case SC_CLOSECONFINE2: //Can't be re-closed in.
case SC_MARIONETTE:
case SC_MARIONETTE2:
case SC_NOCHAT:
case SC_CHANGE: //Otherwise your Hp/Sp would get refilled while still within effect of the last invocation.
return 0;
+ case SC_COMBO:
case SC_DANCING:
case SC_DEVOTION:
case SC_ASPDPOTION0: